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Everything posted by Chimpazilla
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1. work-in-progress Pokemon G/S Goldenrod - Golden Nights
Chimpazilla replied to PixelPanic's topic in Post Your Game ReMixes!
Hey Pix, yeah it sounded an awful lot like manual gating. For gating to work and be cool, it has to be precisely timed. You can do it manually but you'll have to be sooo careful and precise and who has that kind of time? I recommend Grossbeat highly, it is very easy to use and also does glitching stuff. You can pick a gating or glitching (or combo) pattern you like, then automate it to go on and off (hence only gating/glitching bits and pieces of the pattern, as you are attempting to do). You can also do gating using Fruity Love Philter, but it isn't as easy or intuitive as GB, but . Or search the web for a freebie. Good luck and have fun! -
1. work-in-progress Pokemon G/S Goldenrod - Golden Nights
Chimpazilla replied to PixelPanic's topic in Post Your Game ReMixes!
It's a bit more interesting soundwise... but still dry and repetitive! You need to add a main reverb send and give every instrument some except bass and kick. The arrangement needs some variation, too many of the same (or very similar) pattern. I think the drums are ok, just too loud... turn down that snare (and you could eq out some woodiness)! Try adding something else besides kick/snare/hats like a shaker or something else (cowbell?). Whatever instruments you've got gated are off their timing (like at 0:55). What are you gating with? Doing it manually, or using something like Grossbeat? -
1. work-in-progress Pokemon G/S Goldenrod - Golden Nights
Chimpazilla replied to PixelPanic's topic in Post Your Game ReMixes!
Nice!!! Oops... PP... I've just hijacked your thread... so very sorry! Back to you! -
1. work-in-progress Pokemon G/S Goldenrod - Golden Nights
Chimpazilla replied to PixelPanic's topic in Post Your Game ReMixes!
I tell him that every day! I'm sure he wouldn't mind a comment on his soundcloud if you'd like to do that. -
1. work-in-progress Pokemon G/S Goldenrod - Golden Nights
Chimpazilla replied to PixelPanic's topic in Post Your Game ReMixes!
So my dear friend Anterroir (forum member) gave me permission to post some of his chippy work here in this thread for you. What he does is "postmodern chiptune," a mixture of chip and non/chip instruments. I think his stuff is amazing. Maybe it will be inspiring for you! chip wip jumpdudes -
wip Zelda 64 - Shop Theme Remix: Tranquil Shop Marketing
Chimpazilla replied to Hicky Eighth's topic in Post Your Game ReMixes!
Got it to work! Love the source tune, love the game sounds. (and I just love that game.) Hats are too loud and unvaried. I like the direction until about 0:40, then it just seems random and directionless... I can hear the source tune but it's not doing much for me. Then at 1:14, the new melody (part b of the source) doesn't go with the backing you've got there, it needs some different chord progressions. Good start, great source selection, keep at it. -
Is this Piano Humanization good?
Chimpazilla replied to timaeus222's topic in Music Composition & Production
It's a really short sample, difficult to get a feel for what is happening before the clip ends. That said, I think it could be humanized even more. I wish I had great advice... I'm working very hard on this issue myself. I believe it is more than just random velocity edits... you also have to consider the finger positions, which finger of which hand is playing that note, which fingers are generally stronger, etc. Dang... why didn't I take piano lessons... -
1. work-in-progress Pokemon G/S Goldenrod - Golden Nights
Chimpazilla replied to PixelPanic's topic in Post Your Game ReMixes!
Here is another free one that a good friend of mine uses often: Triforce My friend also uses Magical8bit. I have not used these myself but I'm really not a "chipper." -
1. work-in-progress Pokemon G/S Goldenrod - Golden Nights
Chimpazilla replied to PixelPanic's topic in Post Your Game ReMixes!
I think your mod review is going to tell you it is repetitive, sparse and vanilla, with autopilot drumming. Sorry. I like that lead, Timaeus. PP you could try replacing one sound at a time until you get something that makes you scream "yes yes!" then do that with the next, and the next. Timaeus is right about that organ, it is particularly not-good, and the gating is off it's timing. The part at 1:31 is very very sparse, and dry... in fact the whole tune is painfully dry. Don't forget, your mixing should include placing the instruments strategically in the soundscape. Atm you have everything placed dead center, and that isn't too interesting. It is possible to do an awesome chiptune... but you've gotta use good sounds and mixing. You've got some nice writing and flourishes in there... try some variations, and definitely work on your sound design and mixing. -
Oh dude. Sorry. Ya know, I see posts like this one waaaay too often. I've become super diligent about backing up my stuff... I now back up my current file EVERY DAY. When I sign off my computer, I turn on my external drive and spend the 4.2 seconds to copy just the one file I'm working on over to there. Everyone should get into this habit!!!! Still I'm hoping somehow you can recover your stuff. *sympathies*
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wip Zelda 64 - Shop Theme Remix: Tranquil Shop Marketing
Chimpazilla replied to Hicky Eighth's topic in Post Your Game ReMixes!
I tried very hard to listen to it... can't get Flash player to work. I've had problems with Flash player before, despite updating it multiple times my computer can't find it. Blah. Any chance you could upload it to Soundcloud or Tindeck or something? -
Omnisphere mixer faders set to 0.71db???
Chimpazilla replied to Chimpazilla's topic in Music Composition & Production
Thanks Snap, this is what I thought from the start (although Zircon begs to differ). My problem is that somehow (???) I have done something (???) to cause Omnisphere's 8 patches (16 actually, 2 instances) to be set to 0.71db and they will not change from those positions. If I slide the faders down, as soon as I hit play on my song, they pop back to 0.71db. I am now going to resort to making an automation, using "multilink to controllers," to lower the faders all by 6db. The automation seems to work (meaning, I can get the faders to behave). Now I will work with this and make sure the clipping goes away. Hopefully my next post will be a "yippee, success!" report. But darn it... how did this happen????? edit: I made a short auto clip, one bar long, at the start of the song. It works, lowers the fader. But if I stop playback, back we go to 0.71db. When I hit play again, it stays at 0.71db. It will only go back to the auto clip value by restarting the song. So now I've made a full-length auto clip. Hitting stop/start on the song pops the fader back and forth from 0.71db to my auto clip value. SO... this does work... but it's f*&^%#@ WEIRD. edit #2: I believe we have success. I can not hear any more clipping. *whew* edit #3: It seems that adding the big automation clip has created a click at 0:03 in my song in the RENDER. Dammit. Trying again without it. Good lord!!! -
Omnisphere mixer faders set to 0.71db???
Chimpazilla replied to Chimpazilla's topic in Music Composition & Production
Zircon, did you mean "if it's not happening on render?" I believe it is only in the playback. I've never had this problem before Omni but Omni is a different beast in many ways. (and I love it!) (yeah, I've glitched out in other songs, but only in the 95-99% range) I'm already using triple buffer, 30ms buffer length, and smart disable. I'll try increasing the buffer size. Thanks again. -
Omnisphere mixer faders set to 0.71db???
Chimpazilla replied to Chimpazilla's topic in Music Composition & Production
Hey Rozo, yeah I looked at those settings... and decided not to mess with them. (either it says "only change this setting in very rare cases" or "after you change this setting you need to reload Omni" which I don't want to do since I've fine-tuned the timbres to my liking) Spectrasonics guy was baffled too. He suggested simply turning down the master fader and I think I'll be trying this next. Still not sure what I could have done to get the 0.71db levels across the board. When I load up a new project and an instance of Omni, the levels are at 0.00. What have I done? Maybe I'll ask the question on the Image Line forum next. Harumph. Thanks to all who chimed in to help! -
Omnisphere mixer faders set to 0.71db???
Chimpazilla replied to Chimpazilla's topic in Music Composition & Production
So far from what I can tell, the distortion is not there in a render. Yes I realize this is a good thing. I need to listen more closely to make totally sure of this... but I'm pretty sure the problem is just in playback. It is definitely not a cpu max-out problem, I'm only getting to about 79% on this song. As for soloing Omni... this song is nearly 100% Omni instruments (except for drums and TruePianos). This is why I thought maybe the large quantity of Omni instruments playing at once, with that 0.71db level, could be the issue. The problem only occurs when all instruments are playing. -
Omnisphere mixer faders set to 0.71db???
Chimpazilla replied to Chimpazilla's topic in Music Composition & Production
Thanks... emailed them... I'll post their reply when I get it. -
Omnisphere mixer faders set to 0.71db???
Chimpazilla replied to Chimpazilla's topic in Music Composition & Production
The only automation I have in this song is some mild volume automation, and only to turn things down here and there, never up. Or... what kind of automation were you referring to? What kind of FL automation could cause 16 faders (2 instances of Omni) to be set to precisely 0.71db??? Also Omni's master volume fader is set to -0.24db and cannot be changed. I found a post on this where even the programmer could not explain this! I'm baffled. edit: my automations are using Fruity Balance in the last fx chain slot on the individual instruments... never a fader, in FL or especially not in Omni! -
Omnisphere mixer faders set to 0.71db???
Chimpazilla replied to Chimpazilla's topic in Music Composition & Production
Oh jeez... thanks Zircon... any suggestions on what else to look at? The distortion is very mild, but I hear it... I have no idea where to look. This has never happened before Omnisphere. edit: I've soloed every single thing and it only happens when everything is playing. -
Hi all, I just got Omnisphere and wow I love it! I've written a remix using it almost exclusively and it sounds amazing... but I noticed at the climax of the song (when everything is playing) there is some mild distortion/clipping. None of my metering indicates any visible problem (looked at every instrument and the master, nothing is clipping) so I looked into Omnisphere itself, and discovered that all the mixer faders (under multi) are set to 0.71db! I have right-clicked and "restored to default value" and that pops it back to 0.00... but as soon as I hit play in Fruity they pop back again to 0.71db. Does this happen to you (or is it just me)? Could this be causing my distortion problem (it sure seems like this is the problem)? How can I fix this? Sure I could lower the volumes of each channel pre-mixer in FL, but should I have to do that? Thanks for any advice on this. Or should I contact Spectrasonics?
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Reorg patterns and distorted sample
Chimpazilla replied to Diodes's topic in Music Composition & Production
You can always ask a question like that on the FL Studio forum. I had asked that exact question a couple of months ago and received the answer in five minutes from a "power user." They are very nice and helpful over there. -
Reorg patterns and distorted sample
Chimpazilla replied to Diodes's topic in Music Composition & Production
To move patterns around in FL: 1. in step sequencer, select the pattern you wish to move 2. put cursor in the black bar, just to the right of the down arrow next to pattern name (step sequencer must be "active," so make sure it is the last thing you clicked on before doing the next steps or it won't work) 3. hold "shift" 4. use mouse scroll wheel up or down to move pattern (again, your cursor must remain in the black bar area for it to work) Another nifty trick you can do, you can create pattern group names that don't hold any information, by simply naming a pattern something with "---" in it. I have my patterns organized as follows: ---drums--- drums 1 drums 2 ---bass--- bass 1 bass 2 And etc. Makes your patterns easy to find and work with. -
How real does this sound?
Chimpazilla replied to timaeus222's topic in Music Composition & Production
Timaeus, do you know someone who plays guitar that you can collab with, ask them to play a part for you? There is probably someone on here you can ask, if you don't know anyone.