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Everything posted by Chimpazilla
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Contact Information: ReMixer name: DualbladeX Real name: Dan Nyholm User ID on ocremix forums: 33228 Submission Information: Name of game arranged: Final Fantasy X Name of arrangement: Zanarkand In Our Hearts Name of individual song arranged: To Zanarkand Link to the original soundtrack: https://www.youtube.com/watch?v=h-0G_FI61a8 ReMix made with FL Studio 11, Got inspiration by starting Final Fantasy X and when the game open this track started playing. It was so beautiful I listened it like 20minutes straight before starting the actual game to play. This is my way to say thanks to Nobuo Uematsu and Final Fantasy X! Best regards, DualbladeX
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What an interesting concept! In the orchestral sections, the strings and/or brass being used to play the melody line have no impact because of slow attacks. What about layering an electronic sound over the orchestral melody parts? That might help bridge the sections together a little better, making it sound a little more natural when the electro parts start up. The electro soundscape is so much louder than the orchestral, so the transitions are jarring. At 2:20 again the strings playing lead melody are much too weak by themselves due to the slow attacks. I agree with Sir_Nuts about the drums and the bass, they are on autopilot the whole time they are playing. He has some really good suggestions for improving the writing of drums and bass and making them flow more naturally. Gario has also given some fine advice. I really do love this concept but the execution isn't quite there yet. Keep at it! Then let's hear it again. NO (resubmit)
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Contact InformationReMixer name - Sennreal name - Kirk Mooreemail address - website - http://www.raisingwaves.com/userid - 22804Submission InformationName of game(s) arranged - Mega Man 7Name of arrangement - Orchestrance in AName of individual song(s) arranged - Freeze Man Mix commentsThis mix started as an 8-bar part of a relay arrangement of the same tune by Relay Bros (that relay is here: https://soundcloud.com/relaybros/freeze-man ). At the time of arranging the initial 8 bar piece, I couldn't decide whether I wanted to go for orchestral or trance - two of my favourite styles to produce music in. So of course, I went nuts and did both.The Relay Bros group chose Freeze Man out of a shortlist of ice-themed pieces for the 2015 Christmas relay release. Any relay I'm involved in, I have the habit of finishing the arrangement to produce a proper full-length track. Can't just leave them at 8 bars now, can I? Thanks for listening! Kirk raisingwaves.com
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OCR03484 - *YES* Witcher 3 "Love and Loss"
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is really pretty. The piano sounds just a bit stiff, but works well enough and the sounds are mixed really well. Sweet, moving track. The choruses are very similar to each other but I hear enough difference between them so I'm not having an issue with copy-pasta. YES -
Contact Information Your ReMixer name: Sebastien Skaf Your real name: Sebastien Skaf Your website: http://sebastienskaf.com/ Your userid: 23598 Submission Information Name of game(s) arranged: The Witcher 3: Wild Hunt Name of arrangement: Love and Loss Name of individual song(s) arranged: Wolven Storm Link to the original soundtrack: https://www.youtube.com/watch?v=2YAITI_np_M Source Usage The structure of the source material is an 8 measure intro, then two 8 measure verses which are repeated a few times. I'll call these intro, verse A, and verse B. 0:00 - 0:18: mostly original material with the horn, clarinets and flute briefly quoting the first measure of verse A 0:19 - 0:51: verse A played clearly in the piano part 0:52 - 1:08: first half of verse B played by the flute 1:09 - 1:28: second half of verse B played by the piano 1:29 - 1:46: original material with short quotes of verse A, again by the horn and clarinets 1:47 - 2:19: intro played by the piano part, with original material gradually building on top 2:20 - 2:35: first half of verse B played by the flute 2:36 - 2:54: second half of verse B played by the piano 2:55 - end: original material with another quote of verse A by the horn Notes The source was used in game but was not included on the official soundtrack release. It was however released separately as a single on iTunes by the composer, Marcin Przybyłowicz. I noticed some subtle audio garbage coming from the flute in sections when it is most prominent. I couldn't pin down exactly what was causing it but it also didn't seem to be too distracting, so I kept it. If you think it's noticeable enough to warrant a fix I'll see what I can do. Thanks!
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Garpocalypse Ryan Davis ryandavismusic.blogspot.com Tekken Revolution-Tempest Source: https://www.youtube.com/watch?v=GcbvpMmCqPY Hey everyone at OCR. Here is a remix I did from the Tekken Revolution OST Tempest. Originally, it was conceived intention of trying to get on one of the Apex albums, It was however the victim of a few rewrites and by the time Apex came around the track was no where near ready. I hung onto it for awhile and after some much needed sprucing finally subbed it. The rain effect that plays throughout the background of the entire track was a live recording of an actual storm. There was also a fair amount of processing needed in order to get the storm to fit around the mix without sounding EQ'ed, increase/decrease the intensity of the rain and to get the thunder to hit at appropriate times. I hope everyone enjoys it. I had a lot of fun working on this.
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Contact Information Your ReMixer name : SuperTrey Real Name: Trey Dieterich (You may use my real name as remixer name) Email: Websites: www.treydieterich.com (Currently unavailable) www.soundcloud.com/treydieterich www.facebook.com/treydieterich https://treydieterich.bandcamp.com Userid: 26019 Submission Information Name of game(s) arranged: Battletoads (NES) Name of arrangement: Toadally Tubular Name of individual song(s) arranged: Surf City Additional Info: This song was recorded using Logic Pro. I play Ibanez guitars and model amps with Guitar Rig. Drums are sampled with the Steven Slate's drum library. Download Hosting: I have also attached the file in the event sound cloud misbehaves. File may be in 24 bit? Can resub in lower rate if it is an issue.
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Hey there, Remixer name: Jorito Real name: Jorrith Schaap Email: Website(s): YouTube: https://www.youtube.com/user/Joeirot Soundcloud: https://soundcloud.com/jorito Userid: 3899 Remixer name: XPRTNovice Real Name: Joe Zieja Email: Userid: 27705 ReMixer name: Furilas Real name: Mac Hunter e-mail: forum id: 17903 ReMixer name: Chris ~ Amaterasu Real name: Chris Woo forum id: 10671 Submission information: Name of Game(s) Remixed: Dragon Slayer: The Legend of Heroes Additional Game information: System: MSX2 (and multiple others) Developer: Falcom Genre: RPG Released: 1989 Composer: Mieko Ishikawa, Masaaki Kawai Name of Arrangement: Feelings Of Hometownishness Names of songs arranged: Town (https://www.youtube.com/watch?v=8r9Xnbfo57w) Link to the remix: Comments about the mix: This mix was almost a year in the making. Originally it started out as an experiment with Bitwig, a new DAW that I just got. I started messing around with Bitwig, refound this track (ooh, the nostalgia! I vividly remember playing this game!) and soon enough I got a decent version of the remix going with a nice soothing, comfy vibe while learning how to use Bitwig at the same time. After a bit more work, I liked the track so much that I thought I’d offer it to the Hometown Heroes album project here on OCR. Of course, my MIDI parts (especially the blues harp!) wouldn’t give the best impression, so I went scouting for people willing to collaborate with me on this track. Finding somebody to play the harp seemed to be the hardest, but I stumbled upon Mac who could help out and who really brought my MIDI part to live with some extra twists and dynamics. I never worked with live violin before, and Chris was nice enough to take a gamble with me and he did a great job in his parts (even though he found my MIDI parts to be already pretty realistic). Trumpet, finally, was provided by Joe, with some changes needed to the original parts because they were out of range. The only other lead instrument is the hollowbody guitar, courtesy of ISW Archtop. I just acquired it, and it seems to fit the track very very well. So track all done, great live recordings in, mix finished and I was waiting for the album to progress for almost a year. Turns out it was ultimately cancelled (a pity, I dig the concept!) but I’m pleased to share the track with you for your enjoyment. Hope it evokes the same calm, relaxed, homely feelings of belonging and better days in you as it’s stirring in me Or, as furilas succinctly puts it: "It made my heart feel nostalgic, my brain feel activated and my lips feel oddly aroused.”. You gotta give it to the man, he has a flair with words. Cheers, Jorrith
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Your ReMixer name: Yannic Geerts Your real name: Yannic Geerts Your website: Your userid: 20749 Name of game(s) arranged: Mario Kart 7 Name of arrangement: Rainbow in your Eyes Name of individual song(s) arranged: Rainbow Road Link to the original soundtrack: https://www.youtube.com/watch?v=gQl4TRN9WqU Link to Remix: === Hey OCR, Here's a short and energetic DnB mix of MK7's Rainbow Road theme. The original composer did a great job on this one and I hope to do it justice! My user account on OCR is titled Lampje4life, which was an old nickname, but I'd rather use my real name if that's possible. Hope to be able to give something back to this amazing community. Ciao!
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This may be the creepiest thing I've ever heard. Does it count as music?
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Hi, this is my first submission and my first production. Your ReMixer name: Shut Up With Me Your email address: Your userid: 33031Name of game(s) arranged: Silent Hill 1Name of arrangement: Why Won't You DieName of individual song(s) arranged: All, Die Composer: 山岡晃 System: Playstation 1 Year: 1999 Link to the original soundtrack: https://youtu.be/vpExfM_pVjM Link #1 to my remix: Link #2 to my remix: I started learning how to produce music a couple weeks before I began making this remix (starting from near-0 knowledge on the subject), and completed it in about 4 days. This was created almost completely in Ableton Live 9 Suite, with a few clips recorded using my Blue Yeti microphone, 2 knives, and a cheesegrater. Silent Hill is one of my favorite games, and the soundtrack is one of my favorite albums ever, even outside of game music. I really like the sound of the album, and I wanted to recreate it in this track. One of the challenges was deciding which instruments to make sound synthesized, which to make sound acoustic, and how far to go in either direction. I favored realism in the forefront and attempted a hellish, live-performance sound in a garage or metal crate. I hope the listener enjoys it.
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REMIXER INFO Remixer Name: XPRTNovice Real Name: Joe Zieja Website: http://voicesbyjoe.com REMIX INFO Games Arranged: Super Mario RPG Name of Arrangement: Dirty Nasty Mine Name of Individual Songs Arranged: Docaty Mountain Railroad https://www.youtube.com/watch?v=aMA1uC0bULM **This is a pre-emptive submit for the SMRPG album** Remixer Comments: So I got asked by Emery Monzerol to fill some holes in the SMRPG album, and as I was looking through the track list I saw this Docaty Mountain thing. Never having played SMRPG before, I didn't really know what I was looking at, but when I opened the track I heard what was obviously a Western bluegrassy thing. I thought, oh, okay, that'll be easy. I'll just sort of bring out the bluegrassyness of it and see what happens; I'm a bluegrass player and I can do this. Well, it turns out the easy path is the fucking boring path. I just couldn't get what I wanted out of it and I was utterly unmotivated. So, since the changes were essentially blues changes, I thought - what if I cut the source's time in half and made a blues tune out of it? And then I saw my slide sitting on my desk and though 'Oh. Oh no. This must happen.' And it did.
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Hello, my producer name is 'Anomaly'. I haven't done much for this site yet because I only just started doing vg remixes; almost everything else I've done is original. My forum id: 32102 My email: My YT channel: http://www.youtube.com/c/AudioAnomalyOfficial SUBMISSION INFORMATION: Game: Undertale [PC] Arr. Title: Metaphysical Orig. Titles: Gaster's Theme / CORE / Bonetrousle (Papyrus' Battle Theme) Orig. Composer: Toby Fox Link to Gaster's Theme I wanted to submit my Hopes and Dreams remix, but honestly, I figure you probably get as many submissions of that song as One-Winged Angel, so I decided to try for a less trodden route. Although unfortunately as I wrote this song, quite a few remixers posted their versions of what they imagined his battle theme to be as well. Which, indeed, is exactly what this is. As Undertale is a game written with leitmotif strongly in mind, I figured I'd follow the trend! And since Gaster's Theme is fairly short in itself, it gave me a lot of room to add things. The main melody from 0:38-0:58 is a rearranged version of the CORE theme, since that's where he did his thing. 0:58-1:16 contains the fan-favorite skeleton theme of Papyrus, since it's widely projected Gaster himself is a skeleton, and 1:16-1:36 harks back to the CORE theme again. I looped the track with a few minor changes, and all in all, I think I got the 'battle theme' vibe down pretty well. The final length is 3:40.
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OCRemix Song Submission: Song name: And I Always Will Contact Information: Your ReMixer name – Level 99 Your real name - Various Your email address – Your website – http://level99.nighthorsemedia.com Your userid – 13318 Submission Information Name of game(s) arranged – We <3 Katamari (Lyrics from Katamari Forever) Name of individual song(s) arranged – Everlasting Love Composer: Akitaka Tohyama, Akitaka Tohyama, Alisa, Jun Tohyama Comments on the song: What could possibly embody more the Level 99 approach to making vgm mixes than an acoustic vocal arrangement layered with some synth accompaniment? No, seriously, I'm asking. Just something I did spur of the moment, wanting to see how much better my vocals have gotten since doing something like Radiance or Tuck n Roll. The arrangement is of the original Everlasting Love but the lyrics from from the "Everlasting Love + You" remix off of Katamari Forever, with a few choice modifications of my own to make them sound less direct-to-english. Arrangement combining the lyrics from Everlasting Love + You (with my modifications) with an acoustic version of the original Everlasting Love. Image Credit: http://dubers.deviantart.com/art/we-l... Lyrics: White clouds float in the bright blue sky, touch the seas infrequently Days and nights passing by all my dazzle days, We were bathed in happy harmony A gentle wind kissed my cheeks so softly, the caress pure as a dove We are on the long and winding road. Does it lead to everlasting love? Hold me in your arms, like we're melting away Happy grateful days, I can't stop loving you I love you - So much, take my breath away, oh I miss you - Hold me tight, anytime; Forever-ever It's my love - You can steal my heart away, oh It's your love - On the inside of your soul, digging deeper White birds swim in the bright blue sky, whisper out the wind in the trees From the view of mountains in the distance, pull me close as long as you please Looking at the cedar on the hill, the orange sun descends from above We are on the long and winding road. Does it lead to everlasting love? Hold me in your arms, there's no better company Listen, sing again, our sweet melody I love you - So much, take my breath away, oh I miss you - Hold me tight, anytime; Forever-ever It's my love - You can steal my heart away, oh It's your love - On the inside of your soul, digging deeper I can sing a song for you and me I can make a song for all who feel love I can sing a song for you and me I can make a song for all who feel love I can sing a song for you and me I can make a song for all who feel love I can sing a song for you and me I can make a song for all who feel love
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Hi, For your consideration, here is a Remix based on Castlevania themes 'Silence in the Daylight' (Castlevania II) and 'Chandeliers' (Super Castlevania IV), with a few of my own themes intermixed. Looks like I have missed the 2015 Castlevania tribute...perhaps this could be a candidate for 2016 Let me know if you have any questions or need additional details. cheers & thanks - Brandon Contact Information OC Remix User Name: brandonx76 Name: Brandon Klopp Website(s): 1. https://soundcloud.com/brandonx76 2. https://www.youtube.com/user/wrightguyz Your userid: 33021. Submission Information Name of game(s) arranged: Castlevania Name of arrangement: "Silence in the Mix - Halloween Theme" Name of individual song(s) arranged: Silence in the Daylight / Chandeliers Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: A project I've been chipping away on for a few years. Always liked the Silence in the Daylight theme, but wanted to take it on a bit of a departure. I included original themes and eventually wanted to bridge to the Chandeliers theme. Since this is halloween type music, I wanted to include a nod to some of the themes from the music works of John Carpenter, as well as another game (Ys) during it's dark cave sequences.
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If this is his first official remix since beginning with production, I think he has journeyed forward quite a bit!
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Hi OC Remix, I am submitting my first official remix based on Final Fantasy I’s Dungeon Theme. Thank you! MP3 File: Contact Information: ReMixer Name: CelestialSonata Real Name: Zeo Chan Email Address: Website Address: www.celestialsonata.com User ID: 22831 Submission Information: Name of game(s) arranged: Final Fantasy I Name of arrangement: Journey Forward Name of individual song(s) arranged: Dungeon Theme Additional information about game including composer, system, etc. (if it has not yet been added to the site): Nobuo Uematsu (composer), NES (system) Link to the original soundtrack (if it is not one of the sound archives already available on the site): http://finalfantasy.wikia.com/wiki/Dungeon_theme, http://ocremix.org/song/16520 Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: This remix was started years ago around when I first learned music production and how to use a DAW, FL Studio. After a few months of production, I paused the project as I felt it wasn’t ready for the public and my ability was not where it needed to be. I had hoped to release it to OC ReMix back then, but I wouldn’t have been happy if I did. A few months ago, I’ve recreated the project entirely. I titled the track “Journey Forward” because it represents how much time I spent learning just to get this track to this point. It spans the entire length of time from when I first learned music production to today. The Final Fantasy I Dungeon theme is very short, around 25 seconds long on repeat. The challenge was to make it over 4 minutes, which meant a good amount of original material had to be added in. I really do love making long intros; you’ll find one here; no rushing it! 1:37 - 1:42 pays homage to the original track. The remix is produced Logic Pro, Native Instruments, and my Gibson SG guitar. Enjoy! -Zeo @CelestialSonata
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Contact Information:ReMixer name: ladyWildfirereal name: Elizabeth Carteremail address: website: https://soundcloud.com/ladywildfire, https://www.facebook.com/ladyWildfire/, https://www.youtube.com/channel/UC9uzIBogkhkGxjFBzMMNfwg userid: 11659Submission Information:Name of games arranged: Castlevania: Aria of Sorrow, Castlevania: Curse of DarknessName of arrangement: VampireName of individual songs arranged: Abandoned Castle (AC), Forbidden Area (FA) Source usage: 0:00 Intro guitar (FA) 0:17 Intro vocals (FA) 0:22 choral vocals (FA) 0:34 arpeggio synths (FA) 1:00 rhythmic synths (FA) 1:16 verse 1 (FA) 1:33 vocal segue (AC) 2:23 choral vocals (FA) (very abstracted) 2:56 chorus 2 (AC) 3:30 arpeggio synths (FA) Notes: This remix is from Round 1 of the Castlevania: Cacophony of Incarnation remix competition. It was my first time experimenting with vocoded vocals and I plan to do more work with them in the future.
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ReMixer: James Wong Real Name: James Wong Email: Website: https://soundcloud.com/wch090-james Games arranged: Sonic the Hedgehog 3 Name of Arrangement: Popsicle Tracks arranged: Ice Cap Zone 1 Link: I made this track about half a year ago, and I finally decided to send it to OCRemix. Heavily inspired by Kruai's "Schizophrenic", I tried to give one of the most remixed Sonic tracks my own spin as well - Ice Cap Zone. The source melody was incredibly short, so I tried to improvise on top of the melody without being too repetitive. -James
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Remixer name: nelward Real name: Nick Elward Email address: Website: soundcloud.com/nelward User ID: 32483 Game arranged: Earthbound (Mother 2) Name of arrangement: Battle Against A Malignant & Repugnant Opponent Name of songs arranged: Battle Against a Weird Opponent, Buzz Buzz’s Prophecy Own comments: Made this specifically to submit to you guys. "Battle Against A Weird Opponent” is my absolute favorite video game track, and transcribing the crazy chords was a very educational experience! Hope I did it justice. Cheers, Nick
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ReMixer name: Terielx1 Real Name: Jeff SlaughterEmail Address: Submission:Name of game: Shovel KnightName of arrangement: Shovel Knight - Strike The EarthName of individual song: Strike The Earth! Plains of PassageGame Composer(s): Jake Kaufman, Manami MatsumaeSystems: Microsoft Windows, Nintendo 3DS, Wii U, X-box one, PS3, PS4, PS-Vita, Linux
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OCR03729 - *YES* Shining Force 2 "Sixty Force Techno"
Chimpazilla posted a topic in Judges Decisions
ReMixer & real name: Eino Keskitalo Names of games arranged: Shining Force II Name of Arrangement: Sixty Force Techno Names of individual songs arranged: Wandering Warriors (aka Main Theme) Source: https://www.youtube.com/watch?v=pMSEYAYal4w MP3 link: FLAC link: This one was featured in the 2014 Shining Force II 20th Anniversary Mix Drive (http://ocremix.org/community/topic/38777-the-2014-shining-force-ii-20th-anniversary-mix-drive/), where a bunch of arrangers made some SFII tracks for Rexy to play on her Sega Mixer Drive show on Radio Sega, near the date of the 20th anniversary of the game's NA release. We have some plans of putting a release together from these tunes + hopefully more, so I kindly ask to wait for more info on that before posting! (assuming this passes of course) I do believe Shining Force II is one of my favourite games and soundtracks. It's a light tactical JCRPG full of colourful characters and locales, with pretty well streamlined gameplay. Not super challenging, but lots of fun! Thanks to Teemu for borrowing me his Mega Drive and games back in the day, I still recall the playthrough fondly. Motoaki Takennuchi's prog-tinted soundtrack has many sides, it can be eerie, rousing or peppy, anything that the gameplay and story call for. So many great tracks on the soundtrack (and the recurring motifs are fun to spot throughout). I find it's also one of the best sounding scores on the Mega Drive. The source is the overworld theme, and also one of the battle themes. It's kind of the main theme of the game. It seems to be called "Wandering Warriors", but I don't know how official that is. I've given it a sort of deconstructive treatment, chopping the source to bits and building something else from the remains. The source is there pretty much the whole time, but it's been appropriated for the style & key so much, it might not be obvious (but hopefully, it's still legit for OCR). So the breakdown will point out what comes from where: 0:00-0:08 This arpeggio is present almost throughout the track. Based on 0:57-1:03. Here only the first measure is used. 0:08-0:23 Background pad based on the blasting horns in the intro 0:00-0:07 0:23-0:39 The bass follows the chord progression of 0:57-1:03 (the arp is still only based on the first measure). 0:39-0:54 The arp uses the first measure 3 times + the last measure, of 0:57-1:03. 0:54-1:10 The arp uses all the four measures of 0:57-1:03 along with the bass. 1:10-1:41 The melody is based on the fanfare bit at 1:11-1:20. 1:42-1:56 The melody is based on the high soaring melody at 0:36-0:50 1:56-2:03 This bit of the melody might be based (vaguely) on some part of the source, but I don't recognize it anymore. 2:03-2:11 Pretty much 0:07-0:14? 2:11-2:41 The "verse melody", 0:07-0:21 from source. What a missed opportunity to use the source up to 0:35. 2:42-3:28 The chorus repeats with the same stuff as before. 3:28-3:47 The arp, the pad and bits of the fanfare are featured. The style is some sort of techno made with mostly Commodore 64 samples. Done in Renoise, as always. I didn't have a plan, exactly, to make an arrangement with such a concept. These were just the samples that fell into place and seemed to work together, resulting in a fairly dry and harsh soundscape. I didn't even have to massage and polish the mix quite as much as is usual for me. That said, timaeus222 and Argle had some very good feedback in the Workshop to reduce crowdedness in the mix and arrangement, and do some other tweaks. Also thanks to Pleiade, Pirjo and SirJ for encouraging and useful feedback. This was also a bonus track for PRC round 277. (PRC! PRC!) I won the previous round and got to pick the source; I chose Wandering Warriors to rally up some interest for the Drive, and I thought it'd be appropriate to do a bonus track. It's strangely rare that I arrange (and especially finish arranging) tracks from games I actually love, so I'm pretty happy how this came out! cheers, --Eino -
ReMixer Name: Tonalysis Real Name: Jeff Morrow Email: User ID: 31683 Name of game: Mega Man 2 Name of arrangement: Air Guitar Name of original song: Air Man Theme Composers: Takashi Tateishi, Manami Matsumae Link to original: https://www.youtube.com/watch?v=bu3sCv-VUYc Comments: The original is, of course, a classic from the golden age of consoles. I have fond memories of Mega Man 2 on the NES, and even occasionally grab an emulator and play it with my brother for old times' sake. This is a fun remix of the Air Man theme in a driving rock style. Thanks for considering my remix!