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Wassup Thunder

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  1. Like
    Wassup Thunder got a reaction from TheVideoGamer in PRC432 - Back to the Rock Ages (Golden Sun The Lost Age)   
    Got my entry in!
  2. Like
    Wassup Thunder reacted to TheVideoGamer in MnP 127: The Granstream Saga - Cut Your Way   
    MnP isn't really about 1-1. It's about respecting the original intent of the source. It's outlined by number 2 in the guidelines. 
    If you're gonna do a genre change, at least make sure the original aspect of the source is not lost. This really is the key, into ensuring creative freedom. Do whatever the hell you want, as long as the original aspect of the source is not lost basically lol. This includes Trancifying the source.
  3. Like
    Wassup Thunder got a reaction from TheVideoGamer in MnP 127: The Granstream Saga - Cut Your Way   
    I THINK it's Key of D (two sharps), but there's a lot of accidentals. I'm not real proficient with music theory, so I may be incorrect.
    And I'm all kinds of pumped for this source, love battle music!
  4. Like
    Wassup Thunder got a reaction from TheVideoGamer in PRC432 - Back to the Rock Ages (Golden Sun The Lost Age)   
    I believe it's C Minor, after I did a little digging.
  5. Like
    Wassup Thunder got a reaction from Souperion in MnP 127: The Granstream Saga - Cut Your Way   
    I THINK it's Key of D (two sharps), but there's a lot of accidentals. I'm not real proficient with music theory, so I may be incorrect.
    And I'm all kinds of pumped for this source, love battle music!
  6. Thanks
    Wassup Thunder got a reaction from The Vodoú Queen in MnP 127: The Granstream Saga - Cut Your Way   
    I THINK it's Key of D (two sharps), but there's a lot of accidentals. I'm not real proficient with music theory, so I may be incorrect.
    And I'm all kinds of pumped for this source, love battle music!
  7. Thanks
    Wassup Thunder got a reaction from The Vodoú Queen in PRC432 - Back to the Rock Ages (Golden Sun The Lost Age)   
    I believe it's C Minor, after I did a little digging.
  8. Like
    Wassup Thunder reacted to Souperion in PRC432 - Back to the Rock Ages (Golden Sun The Lost Age)   
    Got something in, keep at it, folks.
  9. Like
    Wassup Thunder reacted to colorado weeks in The Newbie Introduction Thread: Come on in and say hello!   
    hi everyone, i’m colorado weeks! “colorado” is fine too, but my government name isn’t, unless i know why you know it.? i’m an amateur song making person based in not-so-scenic new jersey.
    i’ve been following ocremix fairly casually since i was a kid in the mid 00’s, but never really got around to joining until now. (or maybe i had at some point, but i’ve no idea what sort of handle i might have used!) though i’ve dabbled in some musical stuff as a kid, (choir, orchestra, a summer of oboe i still treasure despite never picking it up again) i’ve never really gotten down to making my own music and remixes until fairly recently. i entered a couple of compos this summer for the heck of it, and needless to say i got hooked!
    on the personal side of things, i have a (currently) one-year-old child that i’m simultaneously proud of and perplexed by, i yell at computers to do my bidding for a living, and i’m currently pursuing an online  masters degree in computer science at ASU! if you have any pointers (pun unintentional) let me know! i need all the help i can get. ?
    it’s really inspiring to see what everyone’s working on and it’s fun to know that there are also other people who are really into this stuff too! i’m so glad to finally join this community, and i’m really looking forward to meeting all of you!
  10. Like
    Wassup Thunder reacted to The Vodoú Queen in MnP 127: The Granstream Saga - Cut Your Way   
    Hey.
    Sorry I'm kinda bad at this and don't mean to be a dummy...
    But what key is the source in? (I can't tell solely by ear, yet...)
  11. Like
    Wassup Thunder reacted to APZX in MnP 127: The Granstream Saga - Cut Your Way   
    And I think I've broken my record...and possibly something is wrong with me. Not sure which of those or if its both and I cannot figure out which is which.
    Edit - Seriously, I think I've broken my previous record for getting one these tracks out. It was like 3 days, but this took me about 36 hours including revising the mix some (well a lot). And really that makes me question if something is wrong with me lol
  12. Like
    Wassup Thunder reacted to APZX in MnP 127: The Granstream Saga - Cut Your Way   
    It has worked in the past, so I'm going to try and Trancifiy this a bit. We'll see how it plays out. I'll probably be a bit beyond the definition of MnP though with it.
  13. Like
    Wassup Thunder reacted to Souperion in MnP 127: The Granstream Saga - Cut Your Way   
    Short sources never stopped this community. I'm digging this hot beat.
  14. Like
    Wassup Thunder reacted to TheVideoGamer in MnP 127: The Granstream Saga - Cut Your Way   
    Compo: MnP (Meat 'n Potatoes)
    Congratulations to Coloradoweeks for winning the last round! As a result, she get's to choose this month's MnP source! Here's what she had to say about her pick: 
    "i chose this song mostly for nostalgia reasons. The Granstream Saga was the first RPG i’ve ever played, and i’m a little sad to see that over the years it hasn’t gotten much love as some other RPGs of that era. i couldn’t remember much of the details about this game, but as soon as i heard the battle theme, all of the memories started flooding back. it’s a pretty short loop, but it’s a fun piece that’s jam packed with some really interesting bits. i can’t wait to hear how you all interpret this piece!" - Coloradoweeks
    GAME: The Granstream Saga (PlayStation 1)
    SOURCE: Cut Your Way
    VIDEO:
    Deadline: 2nd October @ 1PM
    Closing Date: 4th October @ 1PM
    Vote Ends: 11th October @ 1PM
    MnP ARCHIVE  - made by Trism 
    submit: http://compo.thasauce.net/rounds/view/MnP127
    MISSION STATEMENT
    The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required.
    MnP Instructions/Guidelines
    Rules for Picking a Source:
    All video game sources are limited to the 6th generation of video game consoles and earlier. This was due to community consensus, where people preferred to remix more retro games, than newer games. 6th generation includes: GameCube, Xbox, PS2 and Dreamcast.  I'm now restricting big name franchises (Such as Zelda and Mega-Man) to one source per year. This is to encourage more obscure games, that not many people will know about to be picked.  Make sure you provide me both a video and a MIDI of the source in question.  Note: This is subject to change. Also keep an eye out, if any special rounds come into fruition.
    Guidelines:
    Modifying the Source is fine, so long as it doesn't sound completely separate from its original intent.  If you're gonna do a genre change, at least make sure the original aspect of the source is not lost. Tempo changes are fine, as long as it's not a big change. I'm talking like, going from 80bpm to 140bpm.  Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max), and submitted as a MP3 file. Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry.  Try to avoid making quality-based comments on submissions until after the Round is concluded.  It is to avoid a Bias in Votes. MISC/TIPS
    - When picking a source tune, make sure it has a MIDI to make people's lives easier.
    - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
  15. Haha
    Wassup Thunder got a reaction from The Vodoú Queen in PRC430 - The First Stage (Rush 'n Attack)   
    I can't believe how hard it is to find a good sounding military-esque alarm/siren! been combing the internet for something I can use. In the original game, each level started with a siren, so I'm trying to get a good sound to tribute that.
  16. Like
    Wassup Thunder reacted to HoboKa in Metroid Fusion [Sector 1/Prologue] "Drumming Up The Prologue Much?"   
    **Re-uploaded to fix title card typo**
    You can also DL it here if you prefer. https://www.newgrounds.com/audio/listen/1072649
  17. Sad
    Wassup Thunder reacted to The Vodoú Queen in MnP 126: Pokemon Gold/Silver - National Park   
    @APZX
    Thanks, honestly. I'll be sure to listen to it, and try to understand. Admittedly, about 40% of everything you said sunk in... The rest? I'm unsure and I'll probably have to read up more on it or watch YT vids.
    I'm not as adept as you or Gamer or the others with composition crafting. And don't even get me started on music theory or spouting off music vocab, besides simple things like...what mezzo-forte is, or a rest is, or a whole note... Ya know, baby's first band class shit. I barely got to grips with hertz, decibels and EQ not long ago, lol... The help goes a long way but a good portion ATM is going r/whoosh over my head. Sadly, a lot of me EQing and modifying music quality and balance is by ear. It's what sounds good to me, which may or may not sound good to the wider public and only way I know otherwise is through poor scores, critique and occasionally, asking someone I know what they think of a song before I release it. Otherwise, I wouldn't know. And I don't have the necessary acumen or huge depth of knowledge yet to sidechain compress my way to victory, because I barely know what that is (or was.) I don't have a teacher or someone to shadow under, like an apprenticeship. Don't think it's needed? Hmm...
    TL;DR: I guess for subsequent songs on these compos I can try my best, but they're going to probably sound like shit. But I guess it's no worse than what I pull off currently, which doesn't fly either.
    And yeah, I think I suck at making music, but it is what it is, lol. I suffer from extremely low self-esteem so I can say that about anything I touch.
    But, again, thanks for the tips and I'm honestly going to do my best to understand all of this advice. Got me scratching my head a bit, but guess I'm a quick enough learner.
  18. Like
    Wassup Thunder reacted to APZX in MnP 126: Pokemon Gold/Silver - National Park   
    @The Vodoú Queen
    In a situation like that is where the art of mixing comes into play. I can do a lot to make a mix cleaner & clearer even without panning. Take your track for example. I'll just start from where you go full electronic.
    The build-up and transition are fine and you've got a small bit of wall of sound going on. You've got decent transient information there to work with as well. The instrument voicing is perhaps not the most conducive to making it sound huge because there is too much in the 600Hz to 2KHz range going on. Now, thankfully in the electronic realm there is a technique that is super useful. It is called Sidechain compression*. In this particular case the most probable course of action would be to sidechain the main synth sound to the kick. Bring the kick into the center then sidechain the main stab to allow the kick to come through more clearly. Another option is to force the kick to pump a compressor. Here what you do is route the main synth sound to another channel and then send the kick there as well. Then you simply start turning up the volume of the kick to the point where it causes the compressor to react to the kick primarily.
    To create even more room for the kick in there as well. On the main synth if you take out say (just guessing here) about 3-4dB around 100-200Hz and then do the opposite for the kick you've given the kick a little more room to hit a smidgen harder. Something else I'd do here is on the other bits of percussion, I'd route them all to their own channel and add a bit of transient designer to them for a little extra attack. Something else to consider is that your main synth there is also providing your low end. So, you'd want to give that some more weight in the form of say something like a low shelf around 50-80Hz. Or alternatively you can let the kick win there, by high passing the main synth say around 80-100Hz and then boosting the kick's bottom end in a similar fashion that you would for the main synth.
    The next bit of concern is the additional synth you bring in. It also has a fair bit of lows. Now, me personally from what I'm hearing I'd take out some of the main synth's 300-900Hz region and give that to the other synth, while giving the additional synth a high boost with a very very wide high shelf (I'd start with the shelf around 20KHz and bring it down until I got the effect I want). Further, for the main synth I'd also compress the ever living snot out of it. I think something like an 1176 style compressor here would be great. Set it for say 4:1, attack middle-ish, and release as fast as it'll go (that'll be all the way clockwise). Then aim for a lot of gain reduction (I'd say 6-12dB would be a good starting point). Then for the last bit of polish on the additional synth that comes in. I'd go for some gentle compression, likely an opto (or a VCA can be used if the attack is set long and the release is set short too). The aim here is to do some gentle leveling of the sound. Just ride the overall dynamics and just squeeze them down a little as it were. Don't forget to pull some of the lows out of the sound as well.
    For the hats. They're simply too quiet, and honestly I think just a level boost is all they'd need. Maybe a bell centered around 6-8KHz to bring out the attack a little bit more. The clap just needs a level boost to my ears. If you paired that up with a transient designer you could really bring them forward in the mix.
    The trick to loud is much more in the composition rather than the mix though. The instruments have to have the room to breathe. Selecting which instruments play when and controlling the voicing of the instruments such that the actual desirable part of the sound does not conflict with another. The other thing is to watch the amount of low end you put into the track. The more low end, the quieter it is going to be simply because for us to perceive lows there needs to be more level. The more level the harder it is to make that sound loud without making a limiter sound bad. And that is probably the last thing, just a good overall spectral balance of the mix. If you were to take an average spectral view of commercial tracks, you'd see that generally it tends towards the shape of pink noise. Another trick is to actually use more highs. This does not generally make the track any louder, but it makes it appear louder, but be careful you don't overdue it
    Okay enough waffling.
     
    * - I really do not like this term, but it is what it is. To start the basic anatomy of a compressor. I'll assume the feedforward topology for this explanation (the difference between a feedfoward and feedback compressor are where the sidechain of the compression is fed from. In a feedforward design it happens before the gain reduction element and in a feedback design it happens after the gain reduction element). There is an input buffer and the signal is then sent to both the sidechain and gain reduction element simultaneously.
    The sidechain consists of multiple parts on its own, but functionally it consists of a detector of some sort (RMS, peak, or average typically) feeding into a comparator of some sort (determines whether the signal is above the threshold of the compressor) that is then fed into an envelope shaper of some sort (this is what gives the compressor its attack & release characteristics). Now, the entire job of the sidechain is to control the gain reduction element such that whenever the signal goes above the threshold the gain reduction element will begin to turn down the signal.
    The thing is though that a compressor is functionally two different major circuits. One is the audio path where the signal passes through the gain reduction element and the other is the sidechain circuit. Knowing this, it is possible to disconnect the audio path from the sidechain and then feed in whatever signal you want into the sidechain; thereby, effectively compressing any signal with another signal. Some examples are whenever you listen to an EDM song and when the kick hits everything just seems to duck out of the way of it? Yeah that is sidechain compression. Another useful place is when you're trying to fit in vocals around a bunch of guitars in say a rock track. Often the most desirable frequencies for both instruments are in the same region one thing you can do is duck the guitars around the vocals a bit by using sidechain compression. This same technique can also be applied to gates. Ever listen to a Trance track and here some nifty gated instruments? That can be done using a gate and something like a simple square wave feeding the sidechain of the gate
  19. Like
    Wassup Thunder reacted to The Vodoú Queen in MnP 126: Pokemon Gold/Silver - National Park   
    *Looks at the scores*
    Yikey-crikey-rooney... Bottom of the barrel. ...Seems like I don't do very well with MnP, lol.
    Congrats BTW, Col, since Harlem didn't get to vote.
    @APZX Hint noted. And kick was slightly right and drums left to balance sound. Didn't want drums and bass to overwhelm everything but still wanted them loud. Read up that panning and compression helps that, especially in electronica where so much shit can be loud at the same time. So IDK. Tempo changes fell through like I thought they would anyways, so song didn't have a hope in hell regardless. XD
  20. Like
    Wassup Thunder reacted to HoboKa in MnP 126: Pokemon Gold/Silver - National Park   
    Whew!  I'm glad that that's now @TheVideoGamer's problem to work out haha.  It's things like this that made me realize I was burnt out at the Compo Host gig.  Er...don't quit on us just yet TheVideoGamer.  I'm sure that Starla and Ramanescence can fix it quickly. 
    Maybe I'll throw my hat in next round, depending on the source-pick.  Cheerio~
  21. Like
    Wassup Thunder reacted to APZX in MnP 126: Pokemon Gold/Silver - National Park   
    @Souperion
    Had the same issue, if you select the blank entry it will be Coloradoweeks'. I had the same concern and checked with @TheVideoGamer and my vote went through as anticipated
  22. Thanks
    Wassup Thunder reacted to Souperion in MnP 126: Pokemon Gold/Silver - National Park   
    Casting my vote, but coloradoweeks' entry doesn't show up for voting selection. :S
  23. Like
    Wassup Thunder got a reaction from Souperion in MnP 126: Pokemon Gold/Silver - National Park   
    Got a vote in
  24. Thanks
    Wassup Thunder got a reaction from The Vodoú Queen in MnP 126: Pokemon Gold/Silver - National Park   
    Got a vote in
  25. Like
    Wassup Thunder got a reaction from TheVideoGamer in MnP 126: Pokemon Gold/Silver - National Park   
    Got a vote in
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