
Xelebes
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I used to have a whole pack of such kicks on my long lost F drive. If I can find it again, I'll be sure to give it to you.
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OCR01186 - Revenge of Shinobi "Consent (Make Me Dance)"
Xelebes replied to djpretzel's topic in ReMix Reviews & Comments
Just got one bone to pick with you here: the bassline. I dunno, but a good sub-woofer-shakin bassline would have been better than that funky-acid line of a bass. I dunno, just too much lo-mid harmonics on that bass just grated me and didn't offer any good bassy decency to make me feel good. -
OCR01171 - Metroid "Kraid's Hideout"
Xelebes replied to djpretzel's topic in ReMix Reviews & Comments
The clashing intonalities of this piece, however off they may be give it a real foreign feel, like something alien. That's probably a good thing since the game took place on another planet. -
OCR01167 - Streets of Rage "Drop and Roll"
Xelebes replied to djpretzel's topic in ReMix Reviews & Comments
Yay... a nicely put and gritty piece. Very anti-prog and just the way I like it. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
1200 cents = 1 octave -
VST, DirectX instruments and effects thread
Xelebes replied to DM Lee's topic in Music Composition & Production
Odo B-Station Krakli Flea3 Look on www.kvr-vst.com for them. -
OCR01160 - Sonic Adventure "LightSpeed"
Xelebes replied to djpretzel's topic in ReMix Reviews & Comments
Yay... a supersaw-string trance.... where's the supersquare-choir trance? haha joking of course. There is that pizzicatto synth in there that sounds a wee bit out of place... too upfront causing it to sound imbalanced. Possibly making the peak nout so loud would fix that. Other than that I can see no qualms about this piece. Other than it being a bit cliched with the genre. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Solution: Do a casual check after encoding the file into mp3 after LAME with Windows Explorer. Shouldn't be too hard, at least for me it is not frustrating. Unless you suffer from quite the lack of patience, then I don't know how to fix it for you. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Get Izotope Vynil. It's a VSTi you can get off of www.kvr-vst.com . I'll update with a direct link. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Buy Reason and use ReWire to use Reason in FruityLoops. Believe it or not, it does work. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Watch out for your buffer. Look under Options>Audio. You'll probably have your buffer quite high. Keep it at about 50 to 150 ms for listening to what you got but make certain that you get ASIO or kX drivers if you want to reduce it. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Or better yet, use a scoring program (one that uses music scores) and write your music there. Export out of the scoring program and into FruityLoops. Now all you need to do is just touch up the velocities which is the lower graph (the graph on the bottom). -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
ah i got it now, i messed around with that before, but never really knew how it worked. thanks alot xelebes. i even put it in my new WIP! how tasteful There's a much easier way. Simply adjust the snap value in that little black window way up there that probably says "Line" right now. I could never get that to work... -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
In Piano Roll Doeble click on a sixteenth note. Window pops up, you got two rows of three boxes. On the second row, set the boxes to 0:0:8. When you do this on the second note, move the note onto thefirst and then make sure you double click the second note and not the first. Duration is the same but make thestart time have it's third box turned up to 8 instead of 0. Do the same for the third note. -
VST, DirectX instruments and effects thread
Xelebes replied to DM Lee's topic in Music Composition & Production
It isn't too bad. It's like programming my Poly 800. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Use MusicMatch to convert files en masse. The demo MusicMatch even does it. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Check the attributes of the wave files with Goldwave and post what you can see. Could be a simple raw-pcm-adpcm issue. -
Toy can use a TR909 to make cool beats. All you gotta do is put it under a "drumroon" type reverb and then overdrive it a bit. I've been able to get fantastic results from this. You can experiment with other drum machines like the Rhythm Ace, TR808, Sequential Toms... those types.
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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Actually, there is a pattern which the automation is stored on. Just move the pattern which the automation to the end of the song and voila! Complis! -
I managed to rescue my VSTis, but not my samples which was 1 GB of drum samples and vocal clips. NARGnargnarg!
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NOOOOOOO! I've lost my 1 GB+ library of samples! *weeps*
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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Hey, I just never use TS404. So I don't know everything. -
FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here
Xelebes replied to starla's topic in Music Composition & Production
Nope. Sounds you might need to put another distortion over top it. -
look back a page. NS_Kit 7 will do the trick for realistic drums.
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I don't recommend soundfonts, or soundfonts specifically aimed for ambience. Any soundfont will do as long as you learn how to process the sounds. Experiment with the soundfonts youu have and play around with phasers, flangers, delays, reverbs, distortions. This is how it is created, the cool deep ambient sounds.