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Xelebes

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Everything posted by Xelebes

  1. QuadraSID is the best out there right now but it's gonna cost ya. Use Quantum 64 instead but I don't have a link. SimSynth can do a decent emulation of it to, just remember to keep the Band in the SVF a little over zero.
  2. Actually, what I believe he's trying to do, Xelebes, is apply a flanger to a sound that only flanges certain frequencies in multiple ranges and excludes others without actually altering the sound (with the exception of the flanging). Using an EQ anywhere in the signal path like that would alter all of the sound. He could, however, use your method if he used multiple instances of the sounds. In fact, the ONLY way to do that is to use multiple instances of the same sound: one with a flanger, one without. Without doing it this way, it would take a fantastically powerful flanger, and I don't think there are any available that can do what you want to be done. Not exactly. You see when it goes through the send, you are only putting certain frequencies through the flanger. In the original signal, you are having all the rest of the frequencies except you are cutting out the frequencies that being applied in the flanger. That is example no 2. If you want to include some wet/dry function, you can omit the parametric eq but run the risk of certain frequencies being way too hot.
  3. Ok, your missing what I am saying. sound -----> out | v send ----->parametric eq------>flanger/chorus---->out so the signal is split in two, one dry, the other wet with parametric eq and flange. Or do you want to simply cut the frequencies from source 1 and place the certain frequencies into the flanger? If so... sound -----> -(parametric eq) --->out | v send ------> parametric eq------> flanger -----> out note that -(parametric eq) has the inversed properties of parametric eq.
  4. What? No cruel carnivorous distortion of banging drums? I'm lost. Nah, just kiddin'. Still a great piece that oozes out a tight groove.. which ain't all that satanical to me personally.
  5. What you are probably trying to refere to is a time signature. In options there is project settings. you have a window pops up. There is two dials. One is bar and the other is beat. Crank up the bar meter. If the piece of 4/4 music, use multiples of four to help you increase the length of the bar. Or solution 2 is to have a pattern for each part of the loop and then sequence them in the playlist. Labelling of the loops is possible so you can keep track of where each is.
  6. Try changing the time signature. Go to Options in the menu bar and go to song settings. There should be dials that should change that value for you. This will create a different time signature. Also, what I do, is I use several patterns to make one drum loop. So I have pattern A which is bar 1 pattern 2 for bar 2, etc. etc. This is really helpful as you learn to organise your drum loops together. It also allows to get more of a drum machine feel you get in a lot of electronica (mostly trance, house and techno).
  7. That's supposed to happen. Changing the delay time will create flanging effect.
  8. You have to get the key for it or something or be able to download the patch. Oncew you download the purchase patch/key whatever, you can plug in the data with a floppy disc or somethiung.
  9. You'll have to buy the soundfont player. Right now you have the demo. I know, it sucks and is stupid.
  10. It's a problem with Arctic crack. Buy the real thing (i.e. but FruityLoops instead of downloading).
  11. Recording within FruityLoops is something I would not encourage. Try Goldwave for a free alternative to Acid or Sonar or Cubase or whatever. This should do the trick. However, if you want to do it, try this. Open the playlist. You'll see two areas on the playlist. One for patterns, one for wave files. Click on it. It will ask you to load a sample, pick a wave sample. Open it, it shows up as a funny wave drawing of some dort or another. Click on it. If you click on the arrow that points down, a menu will pop up. Click on Edit sample. A new screen will pop up. Nothing much to it. Click record to do some practice runs of your vocals. Click stop to stop your practice takes. Now, you get to the recording. Press record and then soon after wards press record again. Sing the song. Hit stop. There, now you can save it as whatever. Tips: - Have someone else on the computer to hit the record button and to tell it stop. Develop a way of silently queuing your music so when he hits record the second time, you can start your singing. Refer to the singing tips thread to ask for more detailed hints and tips into recording your music with your voice. There I can be a lot more specific with other hardware that will help you do the vocals and stuff like that.
  12. That's it. Time to ask Darkesword to upload some wav sample packs. Err... after Christmas.
  13. What you have is a demo. If you want to check, try saving a preset. To save a preset, go to the electric plug in the top left corner of the SimSynth corner. There it should say Save preset as... If it doesn't or isn't accessible, you have a demo which you'll need to buy the SimSynth or you need to buy FruityLoops.
  14. There is a bunch of tracker files with excellent choir samples.... at least to my needs. They are in xi format but fruityloops opens them. I have no clue where to find them... let me google them first... http://gdream.n-zone.org/liens/download.php?id=51 not tuned, but the file names say what their tuning is.
  15. I have about 50 or 60 myself excluding the nskit crashes I think. It may be including them... but I can't remember. I'm sorta recovering from car sickness here.
  16. drum samples? I found mine all scattered over the net. Key words to google with "drum samples" First Wave Casiocore Music Machine Those ones stick out in my mind, Music Machine and Casiocore will lead you to huge deposits of sound samples that pour over in the hundreds. Don't dismiss the ones in Casiocore though, you might want those in the chiptune sections or electro-breaks. They sound really cool if you sequence em cool.
  17. Ok... the banjo makes me think Alabama which is south and yet the guitar sounds more Nashville than Hawaiian. I have listened to my share of country of music, as opposed to you other country noobs who have mistaken for Hawaiian. Shame on you. I liked it. Mind you, I have never heard the original, mostly because I can never get anywheres in a Megaman game. (It's too easy to die. )
  18. I'm not a fan of the drums. I think this piece would be a lot better without the drums, period. It may be personal preference but the drums don't add much and I feel it's trying to speed up the remix unnecessarily. This would make a killer drone mix, but the drums... arrggghh.
  19. GL himself. He's now the moderator I think. But I could be wrong and he just has stickying privileges or something and something and something.... er yeah.
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