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sephfire

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Everything posted by sephfire

  1. I am intrigued by this. Any idea what quality the used games come in? I really hate buying used games with a really banged-up case. Call me picky.
  2. Speaking of big plugs for OCR! http://www.escapistmagazine.com/videos/view/extra-credits/2216-Mailbag-1
  3. Far Cry: Instinct Game was awesome and played beautifully until the final boss. He was undefeatable. No matter how many times you shot him, he never died. I even turned on an invincibility cheat and emptied every bullet I had into him. No luck. A real sour way to finish an otherwise fun game.
  4. Sadly so. It didn't take long for the comments on the Escapist to get hostile. It may be that we didn't explain our argument well enough. It's definitely not going to stop us from doing those follow-up topics, though.
  5. I'm actually looking forward to seeing how we handle it myself. We aren't going to do these follow-up episode immediately or all in a row. They'll be spread out over future weeks. Which is probably for the best, given how much negative feedback this one has been getting.
  6. If it helps to put things in perspective, Portal is what it is today thanks to an indie/AAA relationship very much like the one we described.
  7. I seriously doubt this could turn into a disaster of that scale for either company. But it could mean losses, which would still have an impact on the industry as a whole.
  8. That was one of the most fun podcasts I've ever done. Thanks for making me a part of your monstrous lives for a couple hours.
  9. When we finally get there, it will be. But I still think those days won't be here for a while yet.
  10. A solid rebuttal. Honestly, our specific plan is far from ironclad. But I still think the overarching principal still stands: find a DLC model that feels more like a reward for the customer than a punishment or inconvenience. More money for the game makers happier customers. Everyone wins but Gamestop. You're right, though. Finding a feasible way to do this where customers can't find something to complain about is going to be tough.
  11. Well yeah, but he sure as hell made it shine for that MGS3 theme.
  12. Guys guys ... let's just agree to hate each other.
  13. At the risk of being unpopular, that looks pretty badass. I've played all four DMC games, but not one of the characters in the series has ever looked half that interesting. And DMC 4 felt kind of stale anyway, so I'm interested in seeing a new take on the game.
  14. Ooo, that would have been a good one too. Ah well, I'm sure we'll be talking Mass Effect again eventually. And given his output, there's no way AnSo won't end up in the end credits someday soon.
  15. I gotcha, good buddy. http://www.danielfloyd.com/music/fullmoon.mp3
  16. Yeah, that's sort of what we're thinking. We've got a lot of stuff we want to cover soon, but that's the "sort of rerun, but not really" plan I had in mind. The fact that minors might not be able to buy M rated games isn't an issue. I don't think it's the federal government's place to enforce it, but I'm totally fine with kids not buying GTA. The real issue is that, to pass a law restricting it, they have to convince the Supreme Court that games are like a controlled substance and aren't covered by the first amendment's free speech protection from federal regulation. If the Supreme Court passes this and sets the precedent that games aren't protected, that could be disastrous for this medium. P.S. Had fun seeing some of you guys at PAX!
  17. Alright. off to PAX! I'll be attending the OCR panel and moderating the "Game Writing" panel on Saturday. See you guys there!
  18. If the number of questions we've seen in our inbox are any indication, I think we're going to be pretty set for a while.
  19. Unfortunately, Eternal Darkness' graphics hit a little closer to the "Too ugly to look at" mark for me. I've tried playing it on three separate occasions, but no luck. I feel shallow, but I can't help it: the animation in that game just hurts me to look at. It's a bummer, given how much praise the game gets. It's a rare game that is so visually lackluster that I can't look past it, but oh well.
  20. Thanks! Yeah, I could see us doing that sort of topic. It seems like the kind of thing James would have some ideas for. Shoot us an email just to be sure James sees it. extracreditz@gmail.com
  21. Those things have both happened. Also, episode is up! http://www.escapistmagazine.com/videos/view/extra-credits/1906-The-Future-of-MMOs
  22. Sort of. Just moved up there last week on a work visa, so I have officially graduated to barely Canadian. Maybe after a few years I can apply for citizenship and finish the job. But I do live like right across the street from the Canuck's stadium, so that has to count for something.
  23. I'm an animator up at Pixar's new branch in Vancouver. Technically, an Apprentice Animator for the first year. Thanks for all the kind words guys. New episode will be live in 12 hours!
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