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lazygecko

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Everything posted by lazygecko

  1. People do. System 10th/20th anniversaries don't happen every day, or every year for that matter.
  2. The PS2's complicated architecture was difficult to program for. The first generation PS2 titles looked worse than the first gen DC titles from 1998. It also had a pretty lackluster launch lineup compared to the DC. PS2's online capabilities also failed to deliver. DC came with online support right out of the box, something that wouldn't be standard until this generation. Tech-wise the DC had a slightly larger resolution support than the PS2, and more memory allowing for higher resolution textures which was one of the PS2's main problems. Sony did a really nice job overhyping the shit out of their hardware.
  3. Journalism is always right, except in those few cases where you have first-hand knowledge.
  4. It sounds like American Hip Hop and RnB producers just started picking dance presets from VSTs.
  5. It's a hodgepodge of stuff, not really rooted in any particular genre. If you want something similiar in terms of sound, try Fatboy Slim. And it's certainly not Techno.
  6. Looks like they decided to bite back instead of settling. http://g4tv.com/thefeed/blog/post/698176/Edge-And-The-Forever-Deepening-Trademark-Rabbit-Hole.html
  7. Never thought that yet another Ice Cap remix would be so fun to listen to. It's got a distinct euro/demoscene style to it.
  8. http://cultofmac.com/edge-for-iphone-controversy-rumbles-on-game-again-pulled-from-app-store/13115 http://www.eurogamer.net/articles/the-edge-of-reason Recently the popular iPhone indie game Edge was pulled away due to a lawsuit from Tim Langdell of Edge Games. This guy was previously a relatively obscure figure but the event sparked some interest in his history in the industry. Turns out that around the early 90's, he switched focus from developing games to suing anyone using the word edge in their titles. Edge Games has not released any game since 1994 and has supposedly staid afloat purely from lawsuits and forcing people into licensing fees. He's the reason Soul Edge was renamed to Soul Blade/Calibur outside Japan for example. The devs for the iPhone Edge suggested renaming it to Edgy, promptly after that Tim decided to trademark Edgy as well. Sounds like a great guy, huh?
  9. Also I don't think they make these things with bedroom producers in mind.
  10. Excellent work, I think this is a more creative and fun take on the theme compared to Red Alert 3's version.
  11. www.wowwiki.com is the place to go for info on the Warcraft universe. They retconned the shit out of everything for WC3, so the first 2 games are hardly valid sources today. Then there is of course the awfully trashy comic book, which they seem to use to conjure up plots for future game contentt.
  12. Army of Darkness style Warcraft > LotR style Warcraft
  13. The zombies and imps in Doom use mostly edited stock sounds of bears and deers.
  14. All of the old Mortal Kombats. Awful controls and relies almost completely on cheap special moves.
  15. These are very recent photos from a concert rehearsal. He looks to be in pretty high spirits. Recorded microphone test: http://www.fileden.com/files/2009/6/28/2492260/Audio%20Sample.mp3 The claims that "he was a wreck" and "couldn't sing" are pretty much bullshit.
  16. Apparently he pitched Thriller 2 as a game to EA, and they turned it down.
  17. I don't think that youtube sampler strikes me as particularly Japanese. In fact, it doesn't sound all that different from what you'd usually hear from western game music and TV productions pre-2000. Some of them would fit right at home in a Sierra adventure game.
  18. I liked what Shnabubula had been doing so I felt inspired to try and make my own Starcraft music. http://www.mediafire.com/download.php?emnuynwm2rf Haven't really bothered with production yet, most sounds are from cheap soundfonts (though I want to keep it somewhat close to that so it fits with the original sound). I started off by just composing some mostly disjointed themes and now I'm trying to make the transitions between them smoother.
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