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Everything posted by MkVaff
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6 Weeks of Sweat and Tears - McVaffe.com is Up!
MkVaff replied to MkVaff's topic in General Discussion
Wow... that's kinda harsh. Actually, I think I know what you mean, when writing quickly I make that same mistake all the time. Thanks though! (I think...) -
very apropos for the current time. I think some gems from "History" were overlooked and unappreciated for some time now, 'Stranger in Moscow' being my favorite of the bunch. Definitely agree with that tho
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6 Weeks of Sweat and Tears - McVaffe.com is Up!
MkVaff replied to MkVaff's topic in General Discussion
Yeah man it psyched me up as well. I know we usually concentrate on the appreciation of the audio aspect of games but some games have such amazing visual design that I wanted to show and help to celebrate those achievements as well. Okami, Yoshi's Island, Panzer Dragoon, SF3, and Mario 64 (for their time) certainly come to mind with regard to this. Wanted to work on the gorgeous Secret of Mana and Zelda 3 as well - but the time to play and record all the footage was too much for right now, hopefully get to it eventually... Hope you enjoy! -
6 Weeks of Sweat and Tears - McVaffe.com is Up!
MkVaff replied to MkVaff's topic in General Discussion
Absolutely man feel free And NEKO... it's an expression, but yeah maybe I cried. But just a little. Maybe. -
6 Weeks of Sweat and Tears - McVaffe.com is Up!
MkVaff replied to MkVaff's topic in General Discussion
Thanks man!! A lot of that stuff has been M.I.A. for awhile - I even forgot some of the stuff I did way back when... -
I'm not that comfortable with shameless plugs, but I told people who have asked me through the years that as soon as I was able to put together a new site of my new and old work, that I would do so. And so I have, so here it is: http://www.mcvaffe.com So far the site contains the vast majority of my work, much of it which was created in the late '90s and early 2000's when I joined the site and began submitting remixes. It's no coincidence that my discovery of Overclocked led to what was one of my greatest periods of regular output. The fact that I owed such a huge debt of gratitude to OCRemix and to its community members through the years for supporting, inspiring, and shaping the way I developed my sound led me to post about the site here. I searched for all of the old original remix WAVs I could find, and uploaded them in higher bitrates than I originally submitted here. As well, there are some remixes there that either didn't fit the guidelines of OCR, or ones I never quite felt polished enough to submit. For any Youtube fans, I spent over a week creating original game captures and editing videos to some of my remixes, which to me increases the nostalgia factor tenfold. It was a ton of work but it was a great experience playing the games again and seeing Sonic snowboard down a mountain, or Mario chase a giant eel. It reminded me so much of why I loved games and game music in the first place. Link is below: http://www.youtube.com/mcvaffe Finally, I wanted to share part of a new project I'm working on with a close friend and artist. It may somewhat be considered an original album, but the presentation will be revealed once we figure out how we will put everything together. Short version: It's a personal project of original music based on the inspiration of the amazing composers who originally got me into game music composing and remixing. It's simple, sweet, and hopefully will remind listeners of the good old days of Super NES and PS1 RPGs from which I've drawn so much inspiration through the years. The music can be found on the front of www.mcvaffe.com or from the youtube link. And as for a new remix, Jimmy Hinson told me to work on Earthworm Jim. And I can't not listen to Jimmy Hinson now... Thanks for reading all my crap guys! For those who don't know I lost my job of over 11 years about 3 months ago, which was especially hard for the farewells I had to say to people I've spent years working with day in and day out. The silver lining to that event was the extra time I'm having to refocus, and work on projects like this. I hope you enjoy the site, find stuff you like, and that I may continue to create stuff that you can enjoy in the future. Thanks for reading, and for lending your ears.
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This always, always happens with public figures because even a time of relative obscurity and quiet can be ignored but the second a person dies, the media is all over it. It's a bit different with a close friend / family member because you have a direct relationship with them and you can keep in touch with them / respect them, etc. With a public figure that is hardly possible. And the thing with older celebrities (i.e. the ones that passed away this past week) it's not like many people gave 2 shits about any of them days earlier, but in their deaths we're reminded of the things that they offered us while they were alive, in some cases many years ago. For the record, remember that MJ sold out 50 concerts in London that were going to begin in two weeks, so he was hardly forgotten anyway. But inevitably, some people choose not to continue long term entertainment careers or go into retirement. That doesn't mean that you forget their past accomplishments or the way that they made you feel when you were a fan watching their singing / dancing / acting / shows. No matter how long it has been since someone produced good work, whether it be Heath Ledger before the release of his landmark performance or MJ many years past the best ones of his - an artist's death reminds you not only of the (generally) great things they've done, but unfortunately how you will never get to see them do it again. For fans of art and performance, that makes the tragedy all the more poignant.
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Talking to people I'm finding that this thing is affecting people a little closer to my age range than younger kids, who didn't see MJ in his stride. The current teenagers and early 20 something's grew up with Wacko Jacko, where I remember him as the legend - being there in the family room watching the world premiere of "Bad" on TV, picking up Dangerous on tape, and even History on CD a few years later. He's always been someone I've enjoyed and respected as an artist and performer, and despite his admittedly strange life I must say it's shocking and tragic to see it end so relatively quickly. To those who don't care - that's perfectly valid, but a bit abrasive to interject in what is essentially a public sharing of sadness over the death of someone who - through one way or another - inspired so many. There are no entertainers in the world quite like MJ, and I doubt after today there ever will be. R.I.P.
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Wow... this isn't a day I thought I'd see for quite a while. Despite his lack of work in the last decade it's a tragedy to see such an entertainment genius go. I was a big fan of so much of his music growing up. Horrible shame...
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Personally, I've generally preferred Japanese game music to American or European. I think it's a good thing. Saying music is too Japanese is actually a pretty ridiculous comment in itself - unless the project was supposed to go in a different direction and didn't fit with your style. Dismissing something as too Japanese is pretty close minded and, well, pretty much useless. If I heard your music and I thought it sounded Japanese I would've had the common sense to think that you wanted that way. If I heard one of Zircon's songs with crazy beats and synths and told him "dude it sounds too electronic" I think that would be pretty silly on my part...
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your next task is to create an even funnier one!! You may begin.... ...now!
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this made me chortle. kudos
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I think the amazingness and intensity of this thing has just melted my brain. I usually don't go so crazy for this type of crap - but damn this not only looks great but brings back so many memories (sheds tear)... I love you 16-bit Squaresoft, and I will never forget you... (sniffle)
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I'm torn on the damn creature design. I mean from far away the recognizable face features are very endearing - it definitely seems to have a personality and it seems like the focus of this game might be the your feelings for this animal - creature -thing... And then they go give it feathers and nasty, super-realistic bird feet/claws. Yuck. Ok we get it - it's an imaginary creature that's not like anything we've seen before. But did you have to make it look cute and horrendous at the same time? The creatures in Colossus were pretty consistent in their design - I wish this creature made a little more...sense I guess. Maybe they justify the nastiness in the story itself but to me the creepy / cute Falcor thing is going to take some getting used to. Maybe they'll let me customize my pet and give it nice furry legs so I don't have to see those nasty bird claws all the time...
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Lol dammit! I know I have those pictures somewhere... I gotta see if they're in my old web files. I love and hate my game collection though - It's nice but not worth all the money I spent on these games I hardly have time to play =(
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I'm very curious to wonder if any of these new motion control devices would be coming out if (A) Nintendo hadn't implemented it 3 years ago and ( the Wii wasn't selling like hotcakes...
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The technology looks promising, it's going to be interesting to see what they actually do with it. After seeing what Nintendo has done (and for a large part - hasn't), I'm curious to see what other companies do with similar (if in some ways enhanced) technology. I'm not exactly expecting everything to be as seamless as their very wii-inspired PR intro video where the whole family is sitting on the couch and waving their hands around smiling while magical things happen on-screen, but I definitely look forward to the tech and the games that might come out for it. We all know crap is going to come out for it as well... but eventually there will be a few titles that will be innovative, cool, and very fun. I'm excited for the prospects...
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i think if I used backloggery a good 97% of my games would be unfinished. Shameful =(
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Dammit, I still have all my games but I stopped counting a few years ago... I ended up having to put most of them away in storage to clear out my bookshelf for magazines and books. I actually had a table layout in MS Word (I made way before I learned how to use Excel) which listed all the games I had and kept an inventory that I would update yearly or so. I haven't updated (or even seen) that file in years now - if I can locate it or the old pics I had of how my collection used to look when it wasn't packed away in boxes, I'll try and post em sometime. I can't part with games I buy - as horrible as some of them may be. So I still have all of the games I've had for the 25+ years I've been playing.
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WHOA THAT BRINGS BACK MEMORIES!!! Damn I forgot what the site looked like back then.
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Composer looking for games will work for free
MkVaff replied to SHIBbYinc's topic in General Discussion
OK I have the perfect solution to the free / pay argument here: Charge $1 for every song you make for a game. Problem solved, everyone happy. You can thank me when you make your first $20. =) -
VG Music Analysis (Come on down! Discuss Theory!!)
MkVaff replied to Gario's topic in History & Study of Video Game Music
How the hell did you ever figure out all this crap? This is insane. I'm glad I got into game music after the Super NES era... this crap is so ridiculous (but impressive). Great read (especially for someone like me - who knows next to nothing about chiptunes) - and I loved how you included the sound files as examples. U get a smiley. =) there.