Nope, I need a haircut, but it's not anything that would inhibit headphones in any way. No hair coveringmyears, no lop-sided headphones, nothing inside or outside or beside or whatever in any way.
And my ears look and feel just like everyone else's... I know, because I touch other people's ears when they sleep. What, it'slegal here, don't look at me like that.
Sennheiser PX100s? They're nice, but they ain't top-of-the-line. And if the MP3 is supposed to already have the conversion done to them, why would the headphones have anything that can do it? It seems unlikely that the hardware would do what the software is supposed to. Annual hearing tests are required by my company, and the only thing that has every popped up over the last five years is a slight (less than eight percent) drop in the 12 to 15 Khz range, and that's only if it's affected by an inner ear infection or a bad cold.I may have fairly good hearing, but I doubt I can pick up any kind of super-secret frequency magics.
I can see a few reasons, and I leave the one about it actually working aside.
The first is that they haven't gotten a way to do it real-time yet, which would be very handy for games, as real-time things tend to happen. It would kind of suck to be in the middle of a fight and then get killed by something, all because the audio couldn't keep up with the footsteps of what got you.
The other is that they might be licensing issues. Who owns the technology, how much do they want for it, who's willing to pay for it, etc. I suspect that most companies would just go for the current sound systems that they already have.