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prophetik music

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Everything posted by prophetik music

  1. don't editorialize, it's annoying. also, as i've said for the past two years, please format your stuff correctly. if you want me to link to your generic pictures for your generic stuff (seriously, man, a USB hub needs a picture?), write the link yourself and leave the post number blank. i'll just fill that in.
  2. *shrug* my sister-in-law had a miscarriage about a year and a half ago. she is a funny person, but it didn't seem very funny at the time.
  3. something i'd appreciate is the addition of an RSS feed. dunno if blogger supports it, but wordpress does, at least.
  4. hey joodjes, have you joodjed LAProject yet? haven't seen any of the subs from my mixers - or the tracks i submitted to larry as being possible release tracks - listed in the currently judging list, unless they went up this morning.
  5. tweek, i do that all the time. you create all the MIDI out channels in FL, set them all to port 1/channels 1-8, and then you click the little gear to the left of the X in the top right corner of the VST that you're trying to control via midi. one of the pages on that screen that comes up should have a choice to set MIDI in and MIDI out ports. set the MIDI in to 1, and you're set. that's the only way to control aftertouch, mod wheel, and other non-standard-mapping controls in some VSTs, like Kontakt Player and a few others, as well.
  6. interesting stuff, liz. i think your comment about how DOOM doesn't exist in the rational world, but the corners of your imagination, is a pretty heady thought - would never have come up with that on my own.
  7. i second my request for a good saxophone library =) since there is absolutely nothing usable for a traditional composer out there. it's all jazz licks and pops, nothing more normal. edit: your link for the bass koto link doesn't work. i think you spelled something wrong, as the file's in your /demo directory and works fine.
  8. on a mac, firewire's pretty good, and usb is pretty good. on a pc, firewire sucks ASS compared to USB. there's little difference in usable bandwidth - that is, firewire 400 and USB 2.0 are relatively the same, and it's hard to max out a USB 2.0 interface's cable bandwidth unless you're trying pretty hard, given that most computers will hit a wall internally before the cable's the issue. meanwhile, firewire has tons of issues, like no hotplugging, terrible support in general, and crappy drivers that often require reverting to XP's drivers in more modern OSes. if your interface is fully supported, however (like focusrite's interfaces, which i use), then the biggest issue is making sure you turn your interface off and let it fully power down before unplugging or plugging it in somewhere, so you don't blow out your southbridge. the myth behind firewire being a zillion times better for interfaces is directly traceable to Mac homerism and people assuming without knowing anything that the Mac is better for audio because something inherent about it is better than a windows-based machine. this is crap, and generally relates to the fact that Macs use better hardware initially (and cost like five times more) than the equivalent PC...therefore making your 2500$ Mac more reliable than my 500$ PC. it doesn't help that audio engineers are generally mystics and charlatans when it comes to their equipment (more tubes makes it sound warmer, man), and are willing to pay top dollar for a few percent increase of whatever numeric they're using currently to determine awesomeness in a desktop or recording rig. so, tl;dr version is that USB is in general better, but firewire when supported isn't a bad option. and Macs are expensive because people are dumb enough to pay it.
  9. just sent in my remix of cryo lab. really chill track, i'm loving it. kinda sorta ignored like a third of the song in my remix, but i think it was for a good cause.
  10. not being clear. a filter isn't a synth - it's an effect applied to the synth's output, to filter out all frequencies above or below a certain level, or pass. you're going to have to play with the filter to understand what i'm talking about, but basically, you want the filter to only allow low frequencies through. so, play with the filter until you're primarily getting low-end stuff through it as opposed to higher-end stuff. or look for tutorials on youtube. a lot of this is hands-on experience.
  11. more spoilers you're forgetting one thing - kerrigan, even fixed up, still represents billions upon billions of deaths for two different races of sentient beings. not to mention the biggest mistake that he's ever had (she doesn't die like she's supposed to, and winds up harassing him for years). he wants her to die because HE WANTS HER TO DIE. he's willing to sacrifice anything to get that. tychus dying in the odin wouldn't do jack. they'd just keep loading more guys into it. the big deal was that tychus's prodding was what took the raiders to char, and (he hoped) to oblivion. either way, he gets what he wants - either the raiders get eaten and they're not an issue, or the QoB gets toasted and she's not an issue.
  12. correct, the saw is like the blade on a hand or band saw. with the filter, do just what i said - turn the pass on it down so that it filters out everything above 400hz, and then turn up the Q (or resonance, whichever it is called on your filter) a bit to get the buzz. you can either add a filter as an effect to the channel or you can use one that's built into your synth. either works. portamento is the slide between notes - you can usually just turn it on by clicking a box or cranking up a knob on whatever synth you're using. the more portamento, the more slide between notes (as opposed to a clean transition between sounds). love philter and the 3xOSC are included effects/synths respectively in FL Studio. 3xOSC is a basic synth (3x oscillators, three sound-producing synths), and love philter is a very advanced and flexible filter with automation options. if you're not using FL Studio, what DAW are you using? i might be able to help out from there. colossus is a 400$ VST, which was why i didn't really suggest that =) i'd just browse soundfonts of choral/chorus stuff on hammersound, like i mentioned. clearly, neblix, my non-use of capital letters is a result of being incompetent or stoopid or something. thanks for helping me on that. i wondered why i've always felt so dumb.
  13. i would have had that grenade launcher award in like fifteen minutes yesterday. bah. we all would have had the holdout map daily as well. oh well.
  14. "plz learn synthesis" i just can't get over that one. not to mention that he only answered one of five clearly. at least suggest where to get the stuff i thought mine was pretty clear when it comes to what's what. with this stuff, you've gotta be willing to dive in a bit. so make a saw wave in whatever program you use, put a filter on it, and turn up the Q. in FL, at least, stuff is labeled pretty well.
  15. oh, look, a thread that both neblix and BS post stupid crap that doesn't answer any of the questions and just involves them defending their useless posts. haven't seen one of those before. seriously, if you're not going to specifically answer a question (you should learn synthesis and figure it out yourself...wtf?), get out. you two are totally useless in these kind of threads. i'm going to assume you've got FL Studio. if you don't, you'll have to translate this. synths in first clip: the bass is a saw wave with a filter on it to contain it down to lower frequencies (say, around 400hz? don't have my DAW open), and then some extra Q for the resonance. the sustained note is a ship landing, it sounds like =) a descending slide with some resonance. the synth that's mirroring the bell/piano sound is a bell or rhodes that's got all wet and no dry reverb on it, probably stretched out a little too. piano: sounds like a normal piano, with some reverb. you'd want extra high end to get that bright quality. the natural studios UK (NS_Piano.sf2) would likely do this sound well, if you cut out some of the low end, as it tends to get a touch muddy sometimes. FL Keys has a preset that sounds a lot like this, just needs a touch of reverb. use the Reeverb effect, not Reverb 2, since Reeverb is more basic and has a better all-wet sounds IMO. first instrument in parasite queen battle: i'm assuming you mean the sustained metallic synth. sytrus has a preset that'd duplicate that sound pretty easily under the metallic section (i think that's it, at least...maybe it's called depth charge? don't remember). then just stutter it with the Love Philter for the right sound without the re-attack. voices: this is a fairly standard patch, not really even that great-sounding honestly. if i wanted to get that same sound, i'd use the patch in Colossus, but i'm fairly certain that there are some free choral soundfonts available elsewhere. hammersound's got a few, for sure. first instrument: sounds like relatively basic sine that's got some portamento to allow it to slide between each note smoothly without re-attacking. if i wanted to do this, i'd use one of the presets in rob papen's Blue synth that already does it, but it's easily doable with the 3xOSC and some playing with the portamento settings. that took ten minutes, most of which was the videos loading up. whooooo. lurk more, guys.
  16. there are definitely issues pacing some sections - not in fighting, but in weaponry. i've been stuck at long range against enemies with only, say, a plasma pistol and an assault rifle, so many times that it wasn't really funny anymore. like, the section where you're shutting down jammers - for all three of them, i wound up getting stuck with terrible weapons for the enemies that i was fighting each time. i'm usually pretty frugal with my bullets, but this was ridiculous.
  17. i've only got the last level to get my solo legendary run completed. it's been about an hour and a half per level so far - i'm not the best halo player, but i can get a headshot when i need it.
  18. what was so bad about it? i guess i'm missing something here - it's a solid shooter with an excellent campaign mode and one of the most popular multiplayer components available. i'd say it's easily one of the best shooters on a console - the slower pace of the gameplay as compared to CS or games based on the HL2 engine like TF2 or L4D, with the added sensation of momentum and weight that is unheard of in most computer shooters, easily put it head and shoulders above others in that category.
  19. just rent it. it's obviously not bad, so i think i'd trust 71 game reviewers of various ideologies over our fine David Hubbard.
  20. my studio headphones - both the open-ear and closed-ear - are giving me a decent amount of bass. i don't think there's an issue there. seriously, through, real rhythm guitars (at least!) would make a huge difference.
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