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Everything posted by prophetik music
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updated to current.
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Problem while exporting in FL Studio
prophetik music replied to Chernabogue's topic in General Discussion
yeah, it's still an issue. it's just better at RAM performance when lots of crap is streamed from disc. -
title says it all. let's play some halo reach on this saturday night. Halo: Reach, firefight/customs/matchmaking depending on how many we get. i know brushfire, alexis, and zeklan have it. make sure you've got a mic! my gamertag is prophetofsax - send me a friend request before then and look for me online, and just join my party. brushfire: David Hubbard nonsensicalexis: same darke: shariq ansari jhawk: hall hawk24 zeklan: zeklan
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i'd be up for some firefight or matchmaking. 8pm EST sounds good. let's make another thread about it =) http://ocremix.org/forums/showthread.php?p=716128 - say that you're coming there, so that i can keep track. cerrax, if you don't come to this, i'm going to cut you.
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Problem while exporting in FL Studio
prophetik music replied to Chernabogue's topic in General Discussion
i'm always surprised by the number of people claiming that 4gb isn't enough for big files. i mean, i realize they don't know that FL uses a 2gb or 3gb limit depending on if you use the switch executable or not, but still, i've maxed out FL studio once. if you're using more than that, just render a track out as an mp3 and use that instead of the memory-hungry vst that you're using. not to mention fl 9.5 has way better performance with limited resources. but yeah, OP, you've gotta be using like if you've got VSTs that use 50mb a piece, you're using like 40 instances of them to max it out. get simpler seriously, though, your issue is likely related to the 2gb limitation that FL has. use the 3gb switch .exe in your FL directory, and you should be able to render. edit: you all know that image-line has a program that allows you to disable corrupted plugins outside of FL on your .flp files so that you can load a corrupted file, right? it'll just open that channel as a sampler or something. -
The Newbie Introduction Thread: Come on in and say hello!
prophetik music replied to Mahaboo's topic in General Discussion
hey, a fellow sax player! welcome! -
yeah, mcnabb would have had what, two years behind our line? maybe three? not what we're looking for. i'd rather have a mediocre talent who is younger and might develop a bit as opposed to a known commodity. they picked up WR marcus easley (6-2, 22x) in the fourth round this year, and he had an incredible camp and then ended up on the IR. awesome. having TE shawn nelson back from his suspension will help (got two weeks left). he's an incredible receiver, really talented, and came a long way on his blocking last year. we've got a UDFA and a hack we signed a week before the season at TE right now. it's not turning out well. oh well. the team is what the team is. can't do anything about it this year.
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blah, we have no skill at WR. evans is a WR2 at best - he can get shut down by double-coverage all game and there's no one else to throw to. now that reed's gone, we literally only have one WR who should ever be on the field on any team, and he's not really even that good. our gm and coach both weren't too high on mcnabb, and since we have terrible weather you can't take a mccoy or clausen, guys with just average arm strength. they'd never be able to make any throws past mid-october. there really wasn't anyone else who was any good - at all - last year in free agency.
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Mega Man X: The Grand Maverick Remix Battle 2010
prophetik music replied to DarkeSword's topic in Competitions
whoops. missed that. -
Mega Man X: The Grand Maverick Remix Battle 2010
prophetik music replied to DarkeSword's topic in Competitions
bubble crab's already taken, isn't it? -
naw, that's not even the issue. the bills consistently find late-round talent that sticks with the team. like, we kept five UDFAs this year, and they're not just bodies - there's lots of skill there. the issue is that we've never had a consistent rebuilding program for more than a year or so. i know we're rebuilding now, but regardless of how it turns out i think the spiller pick didn't make much sense. troup and carrington (our 2nd and 3rd round picks) are going to be excellent starters maybe as early as next year, but when you've got two starting-quality RBs, drafting another RB at 11th overall is pretty dumb. our new GM was the guy who picked LaToeInjury Tomlinson with the chargers in 2002, and he thought he had the next big thing.
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Mega Man X: The Grand Maverick Remix Battle 2010
prophetik music replied to DarkeSword's topic in Competitions
1) cyber peacock (X4) 2) rainy turtloid (X6) 3) blast hornet (X3) i know so little about these games, i had to look up a list of mavericks to make sure i was looking at the right guys -
i'm a big fan of football. too bad my hometown team (the bills) is terrible this year.
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Legend of Zelda: Link's Awakening: Threshold of a Dream - History
prophetik music replied to Aetherius's topic in Projects
man, it's not going to be out, like, tomorrow or something. i haven't even heard back from larry yet about anything, and we're still waiting on one wave (someone's out of town until wednesday at the earliest). so just chill, and enjoy the project that just came out a week ago. that one needs its props, too, you know. -
huh. it saved my life quite a bit in solo heroic campaign, and particularly in coop legendary and firefight (where you can hunker down and get help from teammates). i must be doing it wrong or something.
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evade is elite-only. drop shield is awesome, but armor lock is excellent, and probably the most useful in campaign where there are tons of stickies/tank rounds flying everywhere. saved my life countless times. sprint is ok, but you're still getting shot.
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PSN Trophies/XBox Achievements - Good or Bad?
prophetik music replied to AJ-enova's topic in General Discussion
i think achievements are fun to get, and it feels good to have proof of, say, that time that you played through Gears of War 2 on insane, despite all the game-breaking bugs. it doesn't really detract from the gameplay, and it often gets people to try stuff that they'd never have tried elsewise. -
i finished the game on heroic solo yesterday. i didn't have an issue with the driving in the game. of course, i just drive in circles until everyone's dead, but i didn't have issues with constantly dying anywhere in the game, let alone driving.
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dawwww, thanks =)
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i can see it. the production values and gameplay are easily tops for me so far this year in the fps category, possibly in others as well.
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the old halo 2 clan was pretty popular, but it's true - we're more single- or coop-player people, i guess.
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naw, he's totally right. a game like scribblenauts will get WAY more 'publicity' on this forum than a game like halo reach, even though every publisher on the planet would draw a hammer and bash in mr. scribble's head if it meant they could get reach on their publishing lineup. it's the definition of a cash cow. think about it this way. halo is considered the definitive experience on a 360, similar to how halo and then halo 2 was the definitive experience on the original xbox. when they shut down the live servers for the OXB, literally the only game getting more than single digits of players was H2 (which had a thriving community still, five or six years after release). halo 3 multi has been in the top three for playtime on live since it came out in late 2007 (i think, when DID it release?). reach will likely be one of the most-played shooters on live until the next xbox comes out, in three years or so. and, the reach thread on OCR had two pages as of the day of release, while trash like nier has more.