following on the relative obscurity of Rogue Pirate Ninja Interactive's first game, iRis AG, RPNi has officially released our second game for iPhone, iTouch, and iPad, "Tower Assault! Curse of Zombie Island".
Tower Assault! Curse of Zombie Island
$2.99
for RPNi's first game, we created a game that was basically an inversion of Tetris's gameplay. for TA!CZI, we created a game that is an inversion of the ubiquitous Tower Defense game. instead of organizing and managing an ever-growing armada of towers to defend against a variety of enemies following a beaten track, in TA:CZI you organize and manage a horde of zombies to attack villages, topple fortresses, and navigate puzzles. zombies being zombies, they'll just wander around aimlessly without your direction. as a successful pirate captain bent on recovering your treasure and raising the curse on your zombified crew, you fire brains from a cannon at the area you want your zombies to attack (or move to).
the game features several hours worth of gameplay, with each battle being under three minutes in length. there are also a variety of level designs, including puzzles, boss levels, and bonus levels available for play. we'll also be releasing an HD version for iPad and iPhone 4 as soon as it gets cleared by Apple.
(here's one of the big puzzle levels)
(here's one of the tower assault levels)
(here's one of the three overworld maps
here are a few screens for our game. in terms of the technical side of things, TA!CZI uses a custom-built engine, geWiz ES B3 "Bruno" (modified from iRis's engine) created by OCR's own Johannes_Von_Luck. with over 84 thousand lines of code, the engine is a technical feat of engineering in and of itself, considering that johannes basically did everything himself in a relatively short amount of time.
now, why am i pimping this game? easy. i wrote the entire soundtrack for the game, and did all the voice and sound effects as well. this is my second shipped product, and i feel very comfortable with the overall quality of it. some of the voice effects are actually kind of funny =)
when jonathan initially started talking about this concept with me, we decided to go with a caribbean theme for the audio, initially focusing on using instruments native to the area for the overworld themes. the 'battle' themes feature more modern instrumentation, and are rearrangements of the overworld theme in that area. i also drew a lot of inspiration from horror films, the Spanish flamenco, and the 8-bit games of our youth.
the game is being sold in the App Store for $2.99.
the OST is freely available from the website, at this link, as well as some wallpapers made by our artist. i'd also encourage you to look at the website itself, as johannes has done a lot of work on it. he often posts dev blogs, random musings, and other stuff that's always worth a read.
links:
Rogue Pirate Ninja Interactive official website - info about the devs, game, and other random topics. there's also a support and conversation forum.
RPNi's Twitter account - johannes is very active on this.
RPNi's YouTube account. we'll post gameplay videos and teasers for our next project here.