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Everything posted by prophetik music
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insanity is broken in ME2. anything you do gets you killed, and the unblockable knockback animation is like five seconds long. also, arrival works on linsanity because there's a little picket you can tuck into where they don't really go near, so you can snipe all day. vanguard is tough, though, because they tear you up hard.
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Mega Man: The Wily Castle Remix Gauntlet 2011
prophetik music replied to DarkeSword's topic in Competitions
lolbro. if someone goes and gets all the hype together, and everyone puts all this effort into it, and then darke doesn't bother to finish the compo because he was slumming in some comic store instead, well, that's on him. i estimate it'd take two, maybe three hours to do the voting and give us some closure. do you really, honestly, truly think that he hasn't had a few hours in the last month to do this? naw. he's just being lazy and putting it off. be realistic, man =) -
Mega Man: The Wily Castle Remix Gauntlet 2011
prophetik music replied to DarkeSword's topic in Competitions
CAPS LOCK IS HARD buttons -
Mega Man: The Wily Castle Remix Gauntlet 2011
prophetik music replied to DarkeSword's topic in Competitions
WAIT VOTE WHAT asfeg -
know what's fun? jungle blitz. his ganks are absurd, no one gets away, and when you build him tanky ad, he pushes towers like a boss. i've only had one game where i was more than one death past negative, and i always get loads of assists and deal second-most damage. he's just so much fun, and can push towers all over the map if he brings teleport.
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so pugna's more of a preventative character, right? that actually sounds like something that'd be nice. heimer does a bad job of that in lol, but having someone who can just fry people dumb enough to cast around him would be nice in certain lanes...like, ranged carry/support bot lanes =) can you kill it? as for broodmother, that role can be filled by a lot of different characters in LoL - irelia, kong, nasus, and morde are a few that come to mind immediately, as they can push super hard and then get back out because they're either so tanky, or have dashes, or both. broodmother sounds really specific, though - like, you can't do anything else with her.
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i'm looking for a relatively cheap bass guitar pedal that'll give me a decent variety of sounds, and allow me to create some of my own. i don't need something as complex as a pod, but it does need to be for live music - that is, a footswitch or something that can be used on-stage. it's just for sunday mornings at my church, so i don't need anything super-crazy. ideas? suggestions?
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i think it's funny that you're restricting it to those five 'archetypes'. please give me an example of a character design that doesn't fit into at least one of those styles - that is, one that is ranged, one that does lots of damage, one that helps others survive and deal lots of damage, one that is tanky and still does some damage, one that is unkillable. that kind of sounds like every single character in every moba-style game ever. the only role that you didn't mention is 'initiator', which isn't really a role since it's filled by everyone else to some extent. (edit, this isn't supposed to be snarky, i'm really interested in knowing what other ideas you all have) don't get me wrong, there's a lot that riot could do to improve the quality of the gameplay in this game, and there's a lot they could do to improve the quality of the champs in this game. talk about breaking through roles usually wins up giving you severely gimped (launch orianna, current eve) or way overpowered (summer morde, old jax, old leona, original graves) champs, though. look at the characters that can 'do everything' - like what happened to morde over the summer. he was a do-everythin champ, he could solo teams, he could turn a teamfight just by existing and pressing r, he got pentakills all day (OMG EZ YOU GOTTA TAKE THESE FUCKING STACKS OFF ME). so he got nerfed, and rightfully so. it's a team game, and should focus around teamcomp and teamwork, not some magical flaming asshole hitting a cross-map skillshot and instapopping half your team. edit: also - blitz jungle. SO. GOOD. first blood every time =)
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i can agree with this. every once and a while an interesting champ shows up, but for the most part it's seeming like some champs are just cookie cutters. there's still cool and unique ideas - like rumble's heat, or lee sin's way of being all over the place - but a lot of champs tend to be 'insert generic dps skill hurr'.
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you don't like warwick out of the jungle? i'm assuming you're going to mention skarner, who is a great jungler. i'm a bit burnt out on him at the moment, because it seems every game i play with him, i do really well, but we still lose. his lack of close-the-cap (beyond just going fast) means that it's hard to get that first hit, and beacuse he has no hard cc until level six, he's not good ganking at mid unless the other player's up at your tower because they'll just flash out. he has a high damage output and can do a lot, and his slow and general utility make him a lot of fun to play, but having that awesome initiation that ww has, plus being able to boost everyone's AS when pushing towers, plus the huge sustain from the lifesteal, just makes him so much more fun to play. now, ww suffers from a lot of the same issues - but ww can solo dragon at level five or six, whereas i rarely solo dragon ever with skarner. ww also doesn't really need blue, whereas skarner kind of needs it unless he gets a tear and levels it way up. early game, skarner also has to go back to base earlier and more often, since inevitably you'll run out of hp and mana, whereas ww tends to stay out a lot more. trundle's the same way - beacuse you can start with lifesteal on him, and with his passive, he's always got high hp. he also doesn't burn through mana that fast if you're careful about using contaminate. he lasts longer in lane, and that pillar gets kills hands-down. plus, trundle's biggest bonus is how he shuts down enemies - his q reduces AD by a significant amount, his ult reduces resistances, and his increased AS from contaminate allows him to get his hp back up quick between his passive and his lifesteal. even if his pillar wasn't so good, i'd say that his high damage output with q just makes him amazing. i know skarner's one of the top junglers in the game, but there's a reason people aren't seeing him as much anymore, just like other characters have started to fade a bit. i've always felt that junglers need some sort of hard cc to get early kills against smart opponents, and more and more that's what i'm seeing. characters like xin, shaco (fear), rammus, and jax are becoming more and more used because of their high early-game damage output and their hard cc, and honestly, i'd take hard cc over light cc and more damage against a good teamcomp.
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i've been playing a lot lately as warwick or trundle. both are just so good out of the jungle that i'm having trouble finding other jungle characters that are better to play, unless you need a primary tank like rammus or an ap like mummy or shitshaco. i think i'm going to learn to jungle jax and xin next. trundle is awesome because he just shits damage all the time, can take a beating, and his passive is amazing at keeping his hp up in lane even without lifesteal. it's awesome walling someone in hard, though - i had a game where i boxed in rammus powerballing away on two different occasions, and we managed to catch him as a result. i build him super-tanky, with wriggles, merc treads, sheen or phage into trinity force, then atmogs and usually a ga. i *never* finish builds in my games, usually because they're either over quickly or because i'm a tank and don't get much gold, but i finished that build and maxed consumables two or three times in five games as him. that's pretty good farm for me =) he's already got absurd AS and stock AD, and being able to get up past 500 damage every 3 seconds with his q - resetting the attack animation! - is just awesome. as long as your teammates are smart and understand his limitations early game, he's great, and gets first blood or early assist every game. ww is awesome not only because of his ult being just so good, but also because by the end of the game he can just stand around and take on almost anyone 1v1, and annihilate them. i tend to build him with on-hit effects and some damage, so stuff like wriggles, spellpen boots, wits end, malady, etc. i did tankwick one game a while back with wits end, wriggles, old starks, merc treads, warmogs, and FoN, and nothing could kill me without constantly disabling me - i could just lifesteal everything back, my passive hp regen was absurd, and i would just run away if they started to really hurt thanks to his e.
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same. #4 is one of my favorites.
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for what it's worth, i really enjoy this ep in my car. i've got a decent sound system - nothing special, but i do have a sub in the trunk - and it really wops hard to this, which is fun =) also love the chip influences.
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wrong point to make. halo 4 continued because they wanted more halo, and MC is literally the biggest thing to point to in the halo universe that is certifiably "halo". like, remove spartans from Halo Wars, and it's just another strategy game. him, cortana, and the rings (which are gone)...beyond that, what's big about the universe? ME has a depth of detail in all aspects of the game, and in all the races, that allows for more games to come without being directly linked the touchpoints of shephard, blue chicks, and sex simulators (a la Fox). it's still so much more than shephard, where as Halo crumbles with the chief. plus, who doesn't want to play as a krogan? as a turian? as different classes, different loadouts, play with different squad ability synergies? master chief generic clone 1 is no different than clone 5, whereas each shepherd - and each character - is unique in their style, substance, and usability in different game situations. yes, i read the Halo books, yes i'm a Halo fanboy and will buy any game they come out with. doesn't chamge my opinion.
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FF6 Remix Project -- 2 Week Extension
prophetik music replied to Jason Covenant's topic in Recruit & Collaborate!
btw, flex, i'm in. sorry i never got back to you. i'm just slow. -
i don't use movespeed because i don't own them atm. they're next on the list, since hp quints don't do a whole lot after level three. i don't know about you guys, but i only have three rune pages - an ap caster page, an ad melee page, and a tank page. i rarely change my runepages around to adjust for who i want to play, because i don't want to get caught in a game where i want to play a certain champ and then can't because i don't have the runes for it. do you all swap constantly?
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jungling him, i used either ad/armor/mr5/hp for tanks or magpen/armor/mr5/ap for bruiser. most of your damage comes from w, honestly, so i'd usually go w-e-w-q-w to allow for taking a few tower hits occasionally. after that, i max riptide, max shield, max grab. he's super fun to play because he's so goddamned big. i played with an annie in lane as a bioshock joke with a buddy and she's seriously a quarter of my size. it's just like laning mummy or blitz - as long as you're careful about your mana usage and coordinate with your lane partner, you're fine. if you spam early, you're fucked beacuse he doesn't do anything without mana.