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prophetik music

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Everything posted by prophetik music

  1. i desperately don't want to miss this, but i can't justify putting down the money yet until i have a real job =(
  2. yard sale i got gofriller cello, atmosphere, and VSL's old gig-only orchestral set for like 50$ at a garage sale of a friend of mine. craigslist works too. if people are selling this stuff, they're either desperate for money or just want to get something for it.
  3. he's a pretty decent support/tank, too, with that blood boil move and stun. he's not as naturally tanky as other heroes but can makeup for it with utility.
  4. rammus might not be the fastest jungler but he's definitely good at ganks. i'd put xin and shaco in there before lee sin honestly.
  5. trundle is a riot - he can take tons of damage, get around fast, and has that penis of filth move. also, rammus is overpowered? or easy mode? not sure which.
  6. i'm enjoying ranked games more than non-ranked. people don't leave, your team is mostly try-hards, people buy wards, they usually don't do ridiculous things, they ping for ganks early enough that the jungler can get over there, etc. as a tank who never, ever will carry a team to victory, i appreciate having smart AD and AP carries. it makes the game so much more fun. i've only had one really mean idiot in a ranked game so far, and it wasn't in the loss (which i went 1-6-8 in, really bad time...never tank jungle warwick. blame my team for forcing it on me). i played with a sion who talked crap all game, starting in the first few minutes when he didn't leash properly and i lost it, and subsequently couldn't get blue until almost ten minutes in as fiddles (who is hyper-dependent on mana regen early-game). i didn't play well, for what it's worth - i think i went 2-7-15 or so, mostly as a result of being underleveled and asked to cover turrets from enemies four and five levels higher than me - and annie ate me a few times when she was 12 and i was 7 (which is totally my fault, right? when i have full health under a tower and she can spike me to nothing almost instantly). we got two aces late game solely because of my pulling the team's asses out of the fire, though, and we pushed and got three towers and baron from each, so we won it no problem. sion spent the entire time after the game berating me for being terrible, and to enjoy my shitty life, while everyone from both teams told him to shut up. it was frustrating that we had won and that guy still felt he needed to just complain the whole time. beyond that? ranked has been fun.
  7. i am 4-1 in ranked games. my ELO - which only displays to others obviously - is 1337. A SIGN. edit - i am averaging 1.4-4.5-10.4 per game with four of five games coming as a tank, so i'm doing ok. the three games i played with rammus and udyr i'm averaging 2-3-11 with tons of farm and several awesome taunts/stuns to protect teammates, so i feel good.
  8. i've played DoW II and the expansions. retribution doesn't feel like DoW II that much, but it's definitely fun =)
  9. guys GUYS i am laughing so hard. remember what happened in 2008? and 2010? and happened this year? everyone was all I WANT IN when it started, everyone put it off until the last weekend, and everyone bitched that they didn't get a memo saying 'sweetiepie, please start now'. if you all want i'll dredge up my post from last year, but i basically said that music isn't hard, it doesn't take forever, and you had three months...so obviously it's rama's fault for starting this! everyone who is complaining, go throw yourself off a bridge. the world needs more people to take responsibility for their actions. you screwed up, don't blame someone else because you didn't bother - over a period of three months - to check when the compo started. honestly. three months. you didn't think to yourself, "hrm, self, i wonder if FBRC started yet"? to be honest, i forgot in 2009 after signing up, and then copped out when i realized i wasn't motivated enough to put in the extra time - and lose sleep - to finish a track on time. if everyone said that, i'd be fine. but these people moaning about no official start can suck a bag of dicks. what a joke. props to the people who did this, or who stepped in and manned up and said that they forgot and couldn't finish it because of their mistake. no props to the people who are blaming the guy who ran the competition for their screwup.
  10. naw, those images were where someone took a 1920x1200 picture, chopped the outsides of it so it was 750x1200, and then stretched it. i just want a picture that's the proper size =)
  11. rozo, i prefer pictures of the world over that computer-generated stuff. mountains, skyscrapers, etc. i've actually found these exact same ones at multiple sites. they're all cut down from stuff found at deviantart and interfacelift and other sites. none are actually originally that size. a few of these are pretty good. thanks =)
  12. if i wasn't a Johnnie Walker man, i'd love that
  13. i'm assuming this is a related topic since it's about computers, if not, well, whatever. i use two monitors on my primary system - a 1920x1200 and a 1050x1680 (22" monitor turned vertical). there are NO good desktop images with the 1050x1680 image size. i've used the custom search in google images and just get jack. half the results either aren't the right size or are completely unrelated. like, i search "nature", and most of the images are celebrities. sigh. i know people use this, it's just that there's nothing out there, and vertical wallpaper dot com hasn't been updated in years. anyone got any good vertical wallpaper, or some good images that can be cropped to look good vertical?
  14. yes. i think this extends to other genres as well, similar to your analogy as well. strategy games like SC2 at their basis are fundamentally flawed because some humans physically and mentally cannot keep up in terms of APM to other people who are simply wired differently. for FPSes, there's always some asshole with the noob cannon grenading the whole level and getting to tenth prestige without doing really anything. most gametypes have a fundamental flaw, the difference is that most try and hide that flaw behind some sort of balancing mechanic. DOTA doesn't...they promotes that as the way to win games.
  15. thing is, i know i can be more efficient. i spent 20m looking for a drumloop and then just settled with a far more inferior version of it (you'll hear it clearly). if i'd known where that was, well, that puts me under two hours, or roughly 1:15 of music per hour. that's ridiculously fast for composing or arranging (not counting mastering time, of course).
  16. i'm judging the genre in regards to what i've played of LoL, that's true. although i've definitely put more time into playing actual matches in LoL than any of you three, having played over 250 games
  17. 1135 was when i looked up the youtube and midi. i finished roughly now, 235. that's three hours. the episode i watched was roughly 45m since there were no commercials. so, 2:15 or so. not bad! i'm just about to upload it now.
  18. 60 hours a week doesn't matter when you only need two or three for a song. most people spend more time on the crapper in a week. mastering mine now. i'd have been done earlier but i watched an episode of NCIS with my wife over lunch. it's short, but it's a very fast tempo so it balances out.
  19. exactly. it's crowd control, not death timers, that make DOTA-like games somewhat poor design. now, it's FUN to make your opponent unable to do stuff, but since LoL's matchmaking system is so damned broken and doesn't take skill into account, just time investment and your recent string of wins or losses, more often than not your opponent's team is better at doing that than you are.
  20. there's also the point that bleck had where he said that any game design based around denying your opponents the ability to play the game - or, more accurately, a game designed around not playing it for half the players - is poor design.
  21. well, shit. i just saw this and remembered that i signed up for it. going to start now.
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