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prophetik music

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Everything posted by prophetik music

  1. played a few games with galio and wukong today, since they're free. wukong is pretty enjoyable - i can see him doing well as an offtank/burst dps guy, especially mid game. i want to try to build him with crazy lifesteal and see what happens, and also try an AP build with him. he's so much fun to just bushdodge the snot out of the other team, because people don't realize his stealth is a clone and not him. galio is just so much fun if your team knows anything about him. i played a game earlier where i went 5-4-40 with him, and i played a game where i went 1-7-7 with him. he's great if your lanemate knows what they're doing, and he's great in teamfights where you have an awesome initiation or the other team has limited cc, so you don't get knocked around a lot. the 5-4-40 game was against a team with three heavy AD carries, where i could build an enormous amount of damage in the two seconds that my ult was up, and then gangplank would ult and finish up. he got a pentakill and two quad kills doing that =) the 1-7-7 game we got bad pubs and just couldn't get going, but galio's e does a nice job of getting people out of fights that are hopeless. edit: i thought it was funny in phreak's video that his first gank with skarner ended with him being annihilated by the turret on a dive when it was pretty clear he should have GTFO of there. good to know it's not just me
  2. wait, people are complaining and worried because they have a month and haven't started their mix? didn't this happen last year? does a mix take a month to do?
  3. same thing happened with wukong, where he wasn't available for a while after the servers went live. anyone played with skarner? he looks really fun.
  4. i have to say that the first track is definitely my favorite of the whole thing, but that's likely just groove bias talking. the entire album is just fantastic, as i've come to expect from you, theo =) keep up the good work!
  5. this is so good. theophany's definitely one of the up-and-coming artists around here, so i'm pumped to hear more =)
  6. i lane with fiddles because not every team can do 1/1/2, and he's an awesome mid with tons of sustainability. bardic, i have used those colors for every worksheet i've made for personal use, so it's a little highlighter-ish but it looks normal to me.
  7. as both a classically trained musician and someone who has butted heads numerous times with the panel over what constitutes a remix and what doesn't - mine tend to be farther away from the original than what the judges usually want - i can say that everything you have posted is complete bunk, OP. it's particularly funny that you chose Intense Color, which is probably one of the best examples of being creative with your arrangement without losing touch with the original track that i've ever heard. i'm curious your opinion on a track like Dragon Song or the new drumultima/harmony collab. of course, 99% of the time people who post stuff like this never ever come back and actually continue the conversation after making wild accusations like you did, so it's a moot point anyways
  8. i'm going to quote this so it doesn't get buried. did anyone try it and break it, yet? i don't use teleport when i'm jungling with fiddles, obviously. i use smite and flash then. i usually use teleport and flash with him when i lane. i've been debating swapping teleport for ghost, but haven't found an instance where teleport isn't more useful yet, since rylai's basically makes the one big use of ghost - catching up with crowstorm when i'm a bit behind them - unneeded.
  9. they're fixing kayle's passive, finally. maybe she'll be better in-game now. fiddles adjustments aren't too big, but they'll be noticable. honestly, though, fixing dark wind so it always bounces five times instead of four is enough to balance it, as is making sure it keeps bouncing after you die. i've died in teamfights with dark crow on its way to get a kill several times only to have it disappear when i instadie. i'm more annoyed that they fixed trundle's q so it gets blocked by banshee's and other block-one-spell ablities. re: teleport on fiddles. one of the things that you have to accept with him is that you're probably going to die a decent amount mid-game because he can get focused down hard during a teamfight, even after all the cc has been used, once you crowstorm in. teleport lets me get back in the fight right away, and get more assists and kills. fiddles walks so slow as it is that any little bit helps. would exhaust or ignite be better? early game, probably, but dark wind's range is better, and the damage is comparable if you bounce it right. not to mention that people shouldn't be running away if i fear them at the right time anyways. so after level five or so it gets useless anyways unless i have the masteries, and i rarely use anything but 9/0/21 with him anyways.
  10. the issue with any case and a positive pressure system is that there's less actual airflow in the case, regardless of how many fans are blowing in, because there's nowhere for the air to actually flow. i realize that you'd have to do positive with the Lanboy, but that doesn't make it a better case for cooling. it just makes it a really configurable case that doesn't have any specific purpose =) as for OS, if you're using one you've already got, no worries, but if you're planning on buying one, i've got deals on them so don't buy it new.
  11. made a rune worksheet. you'll need excel 2007. basically, you put in what your build needs (only supports 9/9/9/3 runesets, not mixes), your level, and how many of each rune you've got, and it spits out the cost of the new build both at your level, and a total cost of the build at level 30. relatively simple to use - input into green boxes, answers come from yellow boxes. let me know if you find errors. i'll fix them right away. edit: just so you know, bardic, this is way beyond that skeleton i sent you earlier.
  12. there's a very easy way that involves putting an 1/8" jack into your computer, and using audacity some psp iso files have audio in them that is able to be removed and played with a special emulator. most don't have that, but some do.
  13. i figured it out. bought a sony head unit for 60% off with all the mounting hardware, a 12" 275w RMS sub with enclosure, wiring kit, quick-swap plug, and a decent amp for around 300$ total. eventually i'll upgrade the door speakers, but not yet. only one side of the car had to be rewired for door speakers to work, so i'd prefer to not do that again if i can avoid it. i think i can use the in-door wiring for the passenger side, but not sure.
  14. GOSH WAY TO HIJACK THE THREAD TENSAI we had a few good games last night with bardic, zircon, and my buddies wynks and bragon. still can't believe we won the game that they doubled us in kills =)
  15. not sure how that'll affect jungling with him. not excited either way.
  16. incidentally, why have you been selling all this, nicole?
  17. stop talking about stuff you don't understand please, sonic. OP, you're looking for something that's USB based and has a 1/4" line input, right? something like this would be a good choice. you could definitely go cheaper, but if you're going to spend a bit of money you might as well get something decent. i've got an m-audio mobilepre - similar to this, older model - that i've been very happy with for the 150$ i paid for it.
  18. it's cool. we've got really different playstyles, so i'm sure that plays into it. i still taunt their carry and shield up, but i primary try to use rammus to extend fights and keep people around when they try to leave while dealing AoE with tremors and sunfire cape as opposed to powerballing in and trying to initiate. i am not very good at surviving when i do that, shield or not, so i've found that i'm better at roaming and chasing than starting said fights. edit: also, don't forget that you jungle rammus, while i lane him. jungling rammus gets him way, way more cash early than laning does, simply because he's usually getting zoned hard, and lets him stay ahead in levels compared to laning him. that extra cash - which is a pretty significant amount, really - is what makes mid fights more survivable. /edit and i still think that that warwick was terrible also, vlad is up there among my most hated characters to play against. i've never played with him on my team, which is unfortunate. i see him as being freaking awesome, since his bloodpool would be an ult on other characters, and way, way difficult to lane against.
  19. yeah. if it's just a few assists, then i usually think that that person wandered off and wasn't participating in teamfights. i just finished a game where i was 3-9-16 as trundle, and although i had high deaths every time i died was to stay back and occupy people so that two or three teammates could get out. so those numbers can be deceiving. plus nasus kill-stole from me four times i usually add kills, assists, and towers, and do a KAT/D ratio instead. as long as it's over 2 or so, i feel it was a good game. in that game my KAT/D was 23/9, so i feel that it's still a good game.
  20. this is so true, and why i hate tanking in pub games. my best game as rammus was a game where i went 4-5-27, and at the victory screen the vayne that went like 25-5-5 complained that i didn't do anything. she got five kills in lane that were directly because i taunted at exactly the right time to keep them in range for the last few hits.
  21. just played a great pub game. got matched up with a nasus, ashe, xin zhao, and jungling warwick, and i was fiddles. other team was lux, cho, yi, lee sin, and MF. we got hosed early, because xin and ashe both soloed a lane and both were terrible. bottom lane with nasus and i got hit hard early as well, and i wound up basically soloing it for most of the early-game phase. once nasus got his feet under him, warwick and i roamed and ganked hard to help ease pressure off of the two solo lanes, and we started getting a few towers...and then got wiped in three consecutive teamfights after we recovered and pushed them out of our base, we got our feet back under us and the carries stopped wandering off and getting wiped. nabbed baron at level 14 and didn't look back. xin and ashe went a combined 3-14-7 before level 15, and finished with a combined 26-15-28. i finished 8-8-17, with five of those deaths coming late after they figured out that i was hosing them hardcore and they didn't have any magic resists, and they started focusing me instead of ashe and xin. best two plays of the game: xin kiting cho from the three-way bush near dragon to top wolf spawn, right into four of us who hosed him in two seconds flat, and our team acing them twice in full teamfights late-game to seal the deal.
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