had a solid game as malph where we overcame being 4-15 early to come back to win it, seven or eight kills up. i was 1-3-0 early, but turned it around to 3-6-23 by the end of the game. we were getting hosed early, and i thought for sure we lost it, but a timely baron that helped us prevent losing towers to minions worked out really nicely...and then we aced them hard and got three towers and the nexus right at the end.
then, 13-1-18 malph in a game with ToN and zircon. incredible game. bought a soulstealer as my first big item after merc boots and glacial shroud, maxed it twice before and after my death. we trolled them SO. HARD. it was delicious. i killed tryndamere four times where he'd pop his ult, hit me some, and then spin away as it ran out, using bloodlust to heal...and then i'd ult him and do 700 damage. i wonder why he never got the hint. i left a few other kills out there early too, but we rolled them so hard it didn't matter. easily one of my best malphite games, bots included. even bots weren't this dumb.
until i disconnected and my client crashed at the end of the game? it was disappointing that i got dumped and then couldn't log in because apparently the servers were toast.
as a whole, i'm starting to think that malph's ult is one of the best in the game. huge close-the-gap, dealing tons of damage (200 at 6 is a lot of HP!), and a 1.5s knockup is more than enough for your other characters to hose everything in the pile. works just as well to prevent the entire team from disengaging, as it turns them running away into a bunch of corpses on the ground. amumu, poppy, gp, and karth are the only ones that i can think of that are just as good in terms of viability all the time, and i'm on the edge about karth since it's so dependent on farm most of the time.