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Powerlord

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Posts posted by Powerlord

  1. im getting this error saying for me to delete motd_entries.txt to play and thats never happened before

    deleted it and im still gettin an error saying for me to delete it

    wat

    I haven't touched the pure_server_whitelist.txt file in quite some time, so it should allow all the same files.

    I've restarted the servers to make sure.

  2. I forgot to mention earlier, I got BLU back up and running by copying an earlier version of vphysics.so from the event server, which I updated about an hour before that update.

    In other news, I'm going to be testing my TFVotes extension this weekend, along with a modified version of Mapchooser (not Extended).

    Unfortunately, I'm fighting with the Linux compiler right now, which is pissing and moaning about things the Windows compiler thinks is perfectly fine.

    natives.cpp: In member function "virtual void CTFVoteHandler::OnTFVoteResults(SourceMod::IBaseTFVote*, const SourceMod::tfvote_result_t*)":
    natives.cpp:183: error: "err" may be used uninitialized in this function

  3. I applied the optional update and restarted BLU... it now crashes on map change even with server addons disabled.

    Do not, I mean DO NOT UNDER ANY CIRCUMSTANCES restart RED server (this means you, FireSlash).

    Right now, SourceMod is running on RED, but all plugins unloaded because it changed maps while I was fixing BLU (which involved renaming the addons directory). All plugins should reload on next map change.

  4. Another TF2 update has been pushed, starting the server updater now.

    An optional update for Team Fortress 2 is now available on Steam. The specific changes include:

    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    - Fixed a Mac client crash in vphysics

    Team Fortress 2

    - Fixed an exploit with the Heavy's Buffalo Steak Sandvich

    - Fixed the Summer Shades hiding the hat/headphones body group

  5. New update today, with a bunch of summer stuff. The key for opening Summer Cooler crates was added to the store, too. There's also a new achievement that gives you a ticket for the Summer Camp game.

    Speaking of which, here are the update notes. I couldn't post them earlier because I was at work.

    Required updates for Team Fortress 2 are now available. The specific changes include:

    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    - Fixed a case where servers would accumulate ghost players

    - Fixed bug with SourceTV and Replay causing player count to be off by one.

    Team Fortress 2

    - Added lots of new Summer items, including the Refreshing Summer Cooler Key

    - Added a new achievement: Escape the Heat

    - Fixed a case where the client-side voting dialog would have an incorrect list of items

    - Fixed a bug where some items would not update their team colors correctly

    - Fixed a client backpack crash

    - Updated the Lo-Fi Longwave to be paintable

    - Updated the localization files

    However, even though I was at work, my information network informed me that this update had happened, and I remotely updated the servers. That was roughly 4 hours ago.

    P.S. "Fixed bug with SourceTV and Replay causing player count to be off by one." is blatantly wrong and I had to reset sv_maxvisibleplayers shortly after restarting the servers so it'd stop saying 22/25 players when there were 22 players + replay bot on.

  6. I know that it sounds silly, but do you guys know of how to have the gibs that show random stuff like rubber duckies, springs, or a boot, instead of the blood and body parts? I kinda like the idea of those silly things popping up.

    And also, how do I get in on the OC servers? I'd like to play along with you guys.

    Sorry I'm such a noob to PC gaming and multi-player on them...

    The Steam Client has a Servers list... right-click the Steam icon and choose Servers.

    Click the Favorites tab.

    Click "Add a server" and enter blu.ocrtf2.com, then click "Add this address to favorites."

    Repeat this for red.ocrtf2.com.

    Then you can see the server populations of both servers on the Favorites tab. Click Refresh if it's been a while since you started Steam to show the updated player counts and current server maps/ping times.

  7. Here's hoping Portal 2 goes to some insanely low price for an hour at some point.

    and I'm awake to see it.

    and I buy it.

    and I die.

    Right now, Valve Complete pack's $16.50 or so more than Portal 2.

    However, I wouldn't be surprised to see Portal 2 on a daily sale. Or get new achievements.

  8. Yeah, I mean, what the fuck? I don't even know what most of these games -are-, little lone want prizes for them.

    It's pretty sad that a TF2 Misc item or Portal 2 hat are the best items on there.

    Alien Breed 2 is an entire game, but I hate starting a series in the middle like that.

  9. I find it rage inducing when LAG

    when are we switching to a new host already (or is that even happening?)

    FireSlash only mentioned he was looking into it a few days ago, so... I'll interrogate him about it when I see him on.

    Also, expect a TF2 update today to add the new Summer Glasses item from the Summer Sale prize booth to the game.

  10. TF2 feels really fresh with all the new folks. Nobody spychecks!

    Playing Spy on OCR (or any all-talk/dead-talk server) is really much harder, because as soon as people get stabbed they yell out "SPY IS ME" and then they spec the spy and give the play by play. So annoying.

    While dead, you can only spec your own teammates or fixed cameras (usually over control points)... unless you switch to Spectator.

    On an unrelated point, now that RED is on the QuickPlay system, it has a lot of players during the daytime hours in which the server used to be dead.

    BLU is unaffected, as it's not listed on QuickPlay.

  11. There are already starter weapon packs in the Mann Co. store btw. 2-3 weapons and a hat for each class.

    I'm aware of that, which is why I wouldn't put it past Valve to have a sale on them. I'm not sure where you got the impression that I didn't know about them.

    Personally, I think they're a waste, as the weapons in them tend to be the achievement unlocks.

  12. Oh goody, MORE CRATES.

    I started junking them instantly ages ago.

    Well, Winter Crates were crates that had a much higher chance then normal to drop hats... and they gave everyone a free holiday crate key.

    However, I wouldn't put it past Valve to have a sale for new players to buy starter packs for every class.

  13. There are some new texture files in todays update that have some interesting filenames:

    94.88% downloading ./event/orangebox/tf/materials/backpack/player/items/crafting/crate_summer.vmt

    94.88% downloading ./event/orangebox/tf/materials/backpack/player/items/crafting/crate_summer_large.vmt

    94.89% downloading ./event/orangebox/tf/materials/models/weapons/c_items/c_proto_backpack_blue.vmt

    94.89% downloading ./event/orangebox/tf/materials/models/weapons/c_items/c_proto_backpack_red.vmt

    No idea what the summer crate and backpacks are for.

    In theory, they could be related to the Steam Summer Sale, which is likely to start Thursday or this weekend.

  14. Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include:

    - Fixed a case where CritBoost effects were being removed from players being healed.

    - Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.

    - Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)

    - Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

    - Fixed a bug where the Reserve Shooter would minicrit against swimming targets.

    - Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)

    - Made the Jumper's Jeepcap and Pocket Medic craft-able.

    - Updated the bot navigation files for several maps.

    - Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.

    - Updated the gamehaptics file:

    - Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.

    - Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.

    - Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

    Valve's updating later than usual tonight.

    Servers are updating as we speak.

  15. On a related note,
    It is the product of hours of jolly laughing. Also some bodyshoots. Brushfire even makes an appearance, though he's as yet uncredited.

    2011-06-26_00007.jpg

    OK, what's with the icon over the Heavy's head at 1:23?

    Do I need to change the server's whitelist back to stock to block what could possibly be considered a cheat, or is it just a Replay thing?

  16. Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

    - Reduced CPU usage for idle servers

    Team Fortress 2

    - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode

    - Added a server console message when a player is sent to the server via the matchmaking system

    - Fixed the cl_gameserver_list output

    - Fixed the Quick-Fix showing the fire overlay when running in DX8

    - Fixed a problem with team paints not being displayed properly when playing

    - Fixed a display problem with Hatless hats

    - Fixed a problem that prevented the new Scout items from being used in crafting recipes

    - Fixed a problem with clients seeing the incorrect vote options after changing servers

    - Fixed the backpack image for the Schadenfreude not being disabled when using paint

    - Updated the Planeswalker Goggles to not hide the Scout's hat/headset

    - Updated the taunt items to be nameable

    - Updated the localization files

    Updating servers now. However, updating is now really slow on both servers and clients thanks to the F2P update.

    So, I've disabled autoupdate on the servers, so if you're playing, the server won't just go down on map change when there's an update.

    This will cause problems if I'm not at home from work to update when an update happens, but that rarely if ever happens, and our servers are usually not busy at those times anyway.

  17. On another subject, FireSlash was on the server earlier today and mentioned that we may move to another server host to see if we can't get rid of these lag issues.

    This was after he shut down TFStats stats processors and websites, and the TF2 servers were still having lag spikes.

  18. The servers were restarted this morning to fix an extra "hidden" slot from being on the server that people could fill by connecting directly to the server via a connect command (even without a reserved slot). That was my bad, I missed one of the 3 things I needed to change yesterday when flipping reserved slots back to the slot-free version.

  19. Whoops, forgot to reply to this post when I posted my last reply.

    anyways is our votescramble still all broken

    Not as far as I know.

    also I am sick and fucking tired of being kicked for reserve slots so who's wallet do I need to fellate to get one

    FireSlash's.

    Set up your subscription here, then fire off an email to fireslash@fireslash.net with your in-game name and order number (Google will email you this)

    If you prefer to pre-pay, you can pay through paypal directly to fireslash@beyondunreal.com (Note this email is DEFUNCT and only used for paypal!) Pre-payments of $12 or more are good for 6 months. You're welcome to donate more, each additional $2 spans another month, or you can just donate out of the kindness of your heart!

    (note, I copied all that from the first post)

  20. Powerlord's gone over this before I think. It's either impossible to make the current mapvote plugin use those keys, or very difficult. And using the built-in mapvote would remove nominations and the better algorithm of determining the maps listed that the current plugin uses.

    Something like that, anyway. Correct me if I'm wrong, PL.

    Right now, the only way to do it loses rtv, nominations, and the vote happens exactly 2 minutes before the end of a map (so, if the map ends before then, it doesn't happen).

    I've spent a lot of time reverse engineering it, but I'm still working on an extension to trick the clients into thinking the server's CVoteController is calling a vote.

  21. I really love it when we RTV after one teams gets to attack on Thunder Mountain and the new attackers get hosed.

    I think I've mentioned this before: People don't like large imbalances, and those teams weren't very balanced at all.

    The points that the team that played BLU first did capture were capped within seconds of the round ending, and after the teams switched, the other team was just mowing them down.

    Plus, Thunder Mountain is one of those "Meh" maps... I don't know why people voted for it instead of Upward.

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