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Powerlord
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Posts posted by Powerlord
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Yuppp just read that. Incoming 50 DKs on Illidan.
In that case, I'm not going to waste my time playing a leveling character.
Just because I'm bored, I created a priest named Tillak on the server.
P.S. What's Digiheals doing in Eversong Woods, anyway?
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Since TF2 only asks for the compressed versions if they exist, I'm removing the uncompressed versions from the mirror to save disk space.
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Hey, does anyone know if HLStatsX points go down over time? For whatever reason, my rank on the server is going up even when I'm not on... I was ranked 7 after the last time I played, and it has risen to 5 since then.
Edit: I also added some new maps to the server. If you've played on the Zora's Domain server, these maps will seem very familiar.
I also added the compressed version of arena_starship to the mirror... according to my logs, only the uncompressed version was there.
As another side note, if you want to download maps from outside the game, all maps hosted on the mirror can be found here.
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I don't have a character on this server and I don't really want to transfer one of my higher level character over from another server, in case my other friends suddenly change their mind and come back to the game.
I'm tempted to just start leveling a character up there to 55 then switch over to a Death Knight.
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Yeah, I'd agree that it's a pretty fair assessment of it. Considering the Campaign Mode is meant to be the main attraction for a group of friends, I agree with him that the replay value's probably not as good as Team Fortress 2.
Though personally, I like the co-op experience more than the versus humans aspect of TF2, so there you go.
*backstabs Triad Orion*
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What happened to your car?
A windshield is something folks definitely need, especially with winter coming soon. Unless your an Aussie.
It developed a huge crack along the bottom of it. My insurance covers all but a $100 deductible.
Speaking of Aussies, does anyone know what happened to Presh?That wanker went off to join another server.
That reminds me, time to bug Bahamut to clean up the admins list and also remind him to remove people who haven't paid their reserve slot fees lately.
As for me, my reserve slot is paid up for some time, considering that I've paid almost enough for 11 months.
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I had a blast yesterday (but I think Atmuh did not like me censoring his Extended remix of "Never Had a Friend Like Me") and I hope to do it again today.
Although it is Monday evening where most of our readers are at, I do hope there is a good turnout today.
I have to take my car into a glass shop to get a new windshield tomorrow, so if I'm on, I won't be on that late.
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Since we don't see a lot of normal games on the server, I've changed the configuration to default Alltalk to on.
Also, it doesn't take much to get people playing on normal evenings... I was actually on to teach two of my friends who just got the game (Kurtis and testdummy88) on Friday, and we eventually got up to 16 players.
The problem with having a password locked game is that you limit your potential audience... we had all of 10 people at our highest county today.
Granted, it does keep out any trouble makers and clans that team stack (BB was doing that Friday).
Speaking of BB, I forgot to tell Dr. Tiddlywink why I did a Team Scramble on Granary during Friday... it was to separate the BBers. By that point, the teams they were on had dominated two maps in a row.
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My new map is ready for a field test, I designed it to be a lot less complicated than my last one, it's an alpine style 2 round cp map. The first round has 1 cp and the teams fight to control the cp until time runs out. As each team caps the cp the timer is reset at a slightly lower amount until one team wins by defending until time is up.
In the second round it's a standard attack/defend cp map.
I honestly don't know how this will be to play, but I'd really like to give it a go. If anyone plays it and has suggestions let me know!
Added to server.
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Side note: Orange Box is now $30 for the PC version... Valve is selling the console versions for $20 because they suck.
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After compiling the list of standard maps in TFC, I wonder why TF2 doesn't have any reverse CTF maps or CTF variants like Rock 2.
For instance, Rock 2's description is:
The Rock - Capture The Flag VariantObjective: Steal the Keycard from the enemy Warden's office. Take it across to the other side of the enemy Base and hit the switch to release the Gas. Don't bring the Keycard back to your own Base.
Scoring: 15 points for each Gas Release.
Other Notes: To survive the Gas, get a protective suit from behind the marked doors, or hide under the water.
Epicenter's description is:
Epicenter - Reverse CTFObjective: Take your team's flag from the spawnroom to your APC at the other end of the map. The enemy is trying to do the same. The game resets when one team scores. Dropped flags sit for 30 seconds before returning to base.
Scoring: 10 points per capture.
I suppose part of the problem is that TF2's flags are always intelligence briefcases.
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Please sacrifice 1 day of the week from L4D for the unfortunate few left in the dust...
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YOU BETTER BE THERE!
Nice password by the way,
Also, since we've been adding a lot of custom maps lately (and some of them are actually quite good, egypt anyone?) I'd like to petition for cp_avante_b2, it's a remake of a TFC map for TF2, so it was obviously good, it has multiple rounds, and its style and layout reminds me of dustbowl (but different) and EVERYBODY loves dustbowl.
http://forums.tf2maps.net/downloads.php?do=file&id=719
It'd be great if we could have it up for tonight, but everything is up to you guys.
Ah, I see what threw me off before... I added avanti_b1 to the server a while back... it's a remake of the TFC Avanti "invade and defend" map.
...which I'm assuming cp_avante_b2 is also a remake of. Why they used a different name, no idea.
P.S. I take it everyone's been out playing L4D lately... usually when I'm not on TF2 for a bit, my position drops like a stone.
P.P.S. "invade and defend" turned into Control Point Assault game type in TF2.
P.P.P.S. The standard TFC maps are (ctf) 2Fort, (cp assault) Avanti, (ctf) Badlands, (ctf) Casbah, (ctf) Crossover 2, (control ctf) Canalzone 2, (cp assault) Dustbowl, (reverse ctf) Epicenter, (reverse control ctf) Flag Run, (escort) Hunted, (football) Push, (reverse ctf) Ravelin, (ctf variant) Rock 2, (cp symmetric) Warpath, and (ctf) Well.
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If it declines your card, make sure that Steam didn't add it to your account anyway.
That happened when I bought AudioSurf. I haven't gotten my statement (and my credit card company is decidedly stuck in the stone age), so I can't see whether I was actually charged for it or not until my next statement arrives sometime next week.
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I won't be on, since my laptop is dead. Unless there is a way to run TF2 on Macs, in which case for the love of Dhsu tell me.
The only way I know of involves either a virtual machine (VMWare Fusion or the latest version of Parallels) or using Bootcamp to install Windows.
Actually, either way you end up installing Windows.
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You will be in my thought PL. Angry, scout-filled thoughts...
Not spy-filled thoughts?
I didn't think I'd been playing Scout that much recently, particularly since I suck with the Scattergun.
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You probably won't see me on TF2 much in the near future. I've been playing it way too much over the past few months and need to cut way down to concentrate on other things.
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WOO HOO #7 in... killed... by the....world....
Oh man I suck.
What sucks is that the end of level stuff for places like Steel, Bad Water, and Gold Rush count for this.
Steel is particularly bad, because if you're anywhere near Point E and BLU wins, you're pulled into the pit.
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cp_downtown_b3 should be cp_downtown_b31.
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So...from what I've read elsewhere, it turns out that I was supposed to just put any map specific cfgs in the root cfg folder...so anyone want any map specific settings? i.e. alltalk, map time limit, round limit, etc.
That's weird, I was told it was supposed to go in maps/cfg/mapname.cfg
Anyway, low gravity on cyberpunk and cp_cyberpunk!
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What's happening with downtown? I really liked that map.
Insomniac/Tiddlywink was apparently on last night with the name "Lost Name" (I think). I could pull the server logs and search a bit, but I'm fairly sure he said something along the lines of "They won't get an updated version from me."
I'd be up for changing it to 3-4 rounds completed. Although how does it handle 2fort? I don't want 2-hour-long stalemates...That's a good question... I'd hope that there's also some timer involved with ctf and symmetric control point maps.
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In addition, what was the consensus on pl_strider? I never got to try it out
I didn't get to try it either.
P.S. I see that you uploaded all the maps mentioned before to the mirror. I'm compressing them to speed up download times, though.
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There was an issue just after I logged a few minutes ago with the map cp_lazytown not being on the file mirror. It is there now.
Also, since Insomniac essentially said tonight that we're not getting a fixed version of cp_downtown from him, and decompiling maps is a hit or miss process, I propose removing it from the rotation.
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Everyone is playing L4D, it'll be hard to get a TF2 game going for a bit. Sadly, as much as I love it, I doubt I'll be purchasing L4D, so please come back soon everyone.
It's only a matter of time before 4-player Co-Op gets old. It got old for me in roughly 1994, after Doom 2.
The server screwups are also going to screw over the game. Private servers? What are those?!
Passwords? HA! Not if the matchmaking service is used!
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Figures, there were like 20 people on when I was working on Oracle crap an hour ago. Now that I'm basically finished, the server's empty. :/
You're all a bunch of traitors!
OCR TF2: New Server forthcoming - new server IPs and other stuff
in General Discussion
Posted
Nah, I'm thinking it was a temporary glitch, as it's now been corrected and I'm back at 7.