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The Coop

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Everything posted by The Coop

  1. Ever heard of Painkiller? Sure you have. You know its fan-made but officially supported sequel-ish Painkiller: Overdose? Perhaps. The bosses in this game are pretty easy. Their attacks are easy to avoid, and getting them trapped behind scenery so you can keep blasting away at them will little trouble isn't a tough task to accomplish. However, things get rather nasty at the end when you come up against the final boss. I won't mention its name, as I don't want to spoil it for anyone who hasn't played it. Let's just say it's a familiar face. Anyway, this boss has a few attacks. Homing clouds of smoke-like stuff, fireballs, summoning up big nasty monsters that take a good number of hits to go down... all sorts of fun stuff. During its final phase, it also calls up fire columns that you need to be on the run constantly to avoid. However, when you're supposed to hurt it during that phase is left as a big mystery. I won't say how you're supposed to hurt it, but I will say I must have lost a ridiculous number of times before it was sheer chance that I found the way to do damage to its final form. I mean, I literally ran out of ammo trying to figure out what to do several times. It was pissing me off to no end. But, I did figure it out, and watching that damn thing meet its end gave me a good sense of satisfaction.
  2. Thought of another somewhat forgotten Genesis game with some rather nice tracks. You can find them on Youtube, but it sounds like they were recorded using an iffy emulator (missing instruments, iffy timing issues). So instead, I'll just list them... Alien 3: Main Title Part 2 Alien 3: Stage 2 Alien 3: Stage 3 Alien 3: Stage 4
  3. There aren't too many videos for this game but I found a few. Some really nicely done syth-orchestral music back when Core Design was actually a good game maker... Try finding Stellar Fire for the Sega CD. The game is so-so, but the music is fantastic. I really wish I could find more tracks from it, but here is one from Master of Monsters that I brought up earlier... A montage of about 2/3 of the songs (not all of them play completely through unfortunately)
  4. Here are some tunes from Gauntlet IV that could use more exposure... Here's a great song from Devilish... And here are a couple of songs I mentioned before that I found links to...
  5. Sort of. The system had a lot of great games in the US, and whole host of good stuff in Japan that sadly never made it over the ocean. People knew it had a solid library of titles (a healthy number of which are still exclusive to the Saturn), but Sony simply stomped it into the ground with the PS1. Only after its death did the Saturn get more recognition for what it offered, and now some people trying to find out what they missed the first time around. It's not quite the same level as what the Dreamcast has been experiencing for years, but the Saturn did get more wind in its sails after it had been sunk.
  6. My vote goes for the Saturn. Too many great North American and Japanese titles to ignore.
  7. If I told you that, then I'd have to slowly kill you by making you watch episodes of Cop Rock on an endless loop :D

  8. Just to be safe, you can find all the songs I listed here... http://project2612.org/list.php All you need in WinAmp, and ChimAmp (which this site hosts), and then you can drown yourself in Genesis music goodness.
  9. Not so known, eh? Here are some that came to mind... Pretty much any track from Master of Monsters, "Flood of Power" from Midnight Resistance, "The Habam" from Red Zone, "Stage 1: Sky City", "Stage 3: Underground Stronghold", and "Stage 6: Assault" from Whip Rush, "Last Dance" from Hellfire, "Army's Song" and "After the War" from Final Zone, "Erias", "Last City", "Ending" and "Light Song" from Sword of Vermillion. All of those are from Genesis games.
  10. Did you like how I slaughtered the English language we've all come to know and love? That's what happens when you type while still waking up. It was so bad, I had to go back and fix it just now
  11. Can we please, for the love of God, get a home page button? I know I brought this up before, but it seems rather silly to allow people to enter their home page URL, but not provide a link so other people can actually visit it. We all know how lazy web surfers are, and the chances of anyone digging through a member's OCR account pages to find out if they even have a home page, are pretty damn slim. We used to have one before the vbulletin changeover. Please bring it back. Edit: Fixed my botched English.
  12. I'm changing my song. I'm currently calling the theme from the Atari XE game Necromancer... a song that probably 0.000003% of OCR has ever heard. I thought I'd work with something a bit more obscure.
  13. The question is, where were you? Oh, and s'up old timer?
  14. You have to WIP it! WIP IT GOOD! ... Yeah, sorry.
  15. First, get the free edition of Alcohol 52% here. Use it to create MDF/MDS files. This creates a perfect copy of the disc, audio tracks and all, in one main file and a very small sub file. And since this version of Alcohol 52% allows you to create virtual drives (up to six), you can them mount the disc images you just made with it. You can put the disc images anywhere you want really, but try to keep them all together. Now, once you've made the virtual drive(s), you'll need to mount them in the DOSBox config file like you would a real CD-Rom drive. Then DOSBox should (barring any odd errors) recognize the virtual drives without any problems, read the disc images as if they were real discs, and play any audio tracks like normal during the game. As for your D2 and TV problems, I'm not entirely sure what to tell you. DOSBox might not have the ability to mimic the chipset that those games require. However, you can try the various machine types in the config file, and see if one of them allows it to run. You'll find it in the section that reads as such... Perhaps one of those machines types will work.
  16. Being a long time fan of this hard as balls game, it's a shame no one's taken the time to give feedback on this. So, I'll give it a shot... The first thing I noticed that could use some fixing is the snare drum. When it gets hit in a rapid fashion like at 0:37, it stops sounding like a drum, and more like a gunshot effect (which isn't good when you can hear the sample get cut off as it plays again). As such, I think those areas could use something else being done with the drums to help alleviate that. The next thing I noticed, was how muddy the song gets starting at 1:28. There's so much rumbling going on, that instruments become buried under it all. This really needs to be fixed since it happens continually from that point on. You're either adding too much bass to something (or possibly everything), or else you made this WIP too loud, resulting in a similar kind of aural distortion problem. Whatever the source is, it's hampering the song. It's not a bad start, as I think the composition shows potential (some timing issues hear and there). But with so much rumbling going on, it's hard to completely hear all of the composition. However, if you can fix that distortion, then I think you'll be in much better shape with this mix.
  17. Sonic Spinball- As much fun as watching paint dry. It also moves about as quickly thanks to all the slowdown. Without a doubt, it's Sonic's low point for the 16-bit era. Red Zone- Harder than Chinese algebra, but it's still fun to play. It also has some of the best graphical tricks done on the Genesis, and a good soundtrack. Just be sure to pad your walls so your controller doesn't fly apart when you chuck it at said walls. Thunder Force IV- Fucking awesome from start to finish. Fucking - awesome. 'Nuff said.
  18. I'm claiming "The Promising Future 2" from Phantasy Star IV.
  19. "Best of Thunder Force" I mentioned it on dot org, and it dawned on me I hadn't listened to the CD for a while. So...
  20. A little late, but Geocities is officially no more.
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