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Twisted Metal Movie


POCKETMAN
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There is gonna be about 8-9 minutes of actual car combat. Depends on the editing. However, we are gonna continue the fighting after the cars. Into more of a run around on your feet style of fighting.

So 60-pg script = ~60 minute film? 8-9 minutes of car combat leaves 51ish for background on Sweet Tooth and then run around on your feet style-fighting. Maybe call it "Twisted Laces" instead?

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No need to be a pretentious ass about it. Nothing I said was "criticism" regarding the film or your work.

I just see it as literally impossible to make any sort of passable effort at a Twisted Metal movie on $1,000. But good luck.

I'd have to agree with nekofrog about how balls im expecting this movie to be, but at the same time you have to take into account how bad this movie would be if they handed it over to michael bay along with 150 mil.

I mean holy fuck, twisted metal isn't really a story intensive game series, but michael bay would find away to suck even more story out of it.

Best of luck, guy.

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So 60-pg script = ~60 minute film? 8-9 minutes of car combat leaves 51ish for background on Sweet Tooth and then run around on your feet style-fighting. Maybe call it "Twisted Laces" instead?

8 or 9 minutes of intensive action is pretty much what was found in Terminator 1 or V for Vendetta and other movies.

For a 60 minute film, you're gonna have 10 minutes of establishing the characters and world. There,s no way around it. So you are left with 50 minutes. You also need a conclusion, usually 5 minutes is enough, so you are left with 45 minutes of plot between the starting event and the denouement. he 8 minute action scene can be split in two 4 minutes action scene (especially since he uses flashbacks). You can split it up well: 14 minutes "not racing" 4 minutes racing 14 minutes not racing 4 minutes racing, and 9 minutes leading up to the conclusion.

This seems like reasonable pacing, especially for an independent film that does not want the CGI to look like crap.

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8 or 9 minutes of intensive action is pretty much what was found in Terminator 1 or V for Vendetta and other movies.

For a 60 minute film, you're gonna have 10 minutes of establishing the characters and world. There,s no way around it. So you are left with 50 minutes. You also need a conclusion, usually 5 minutes is enough, so you are left with 45 minutes of plot between the starting event and the denouement. he 8 minute action scene can be split in two 4 minutes action scene (especially since he uses flashbacks). You can split it up well: 14 minutes "not racing" 4 minutes racing 14 minutes not racing 4 minutes racing, and 9 minutes leading up to the conclusion.

This seems like reasonable pacing, especially for an independent film that does not want the CGI to look like crap.

Hmmm...good point.

Pocketman, you have my words of support. Good luck! I'm looking forward to clips and such and when the time comes, the final product.

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8 or 9 minutes of intensive action is pretty much what was found in Terminator 1 or V for Vendetta and other movies.

For a 60 minute film, you're gonna have 10 minutes of establishing the characters and world. There,s no way around it. So you are left with 50 minutes. You also need a conclusion, usually 5 minutes is enough, so you are left with 45 minutes of plot between the starting event and the denouement. he 8 minute action scene can be split in two 4 minutes action scene (especially since he uses flashbacks). You can split it up well: 14 minutes "not racing" 4 minutes racing 14 minutes not racing 4 minutes racing, and 9 minutes leading up to the conclusion.

This seems like reasonable pacing, especially for an independent film that does not want the CGI to look like crap.

No one plays a Twisted Metal game for plot; and no one is going to want to watch a Twisted Metal movie for its plot, either.

Twisted Metal is about whacked out cars shooting whacked out missiles at other whacked out cars in whacked out locations such as Paris, Hell, and other places.

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Well, you see, with movies there's this thing called plot, and it has to make up for the lack of gameplay. If you don't have a plot, no matter how well made the movie, you won't have a good movie.

It's the difference between mediums. Like comparing a play to a movie. Acting is a lot more central in theatre than in movies, but you don't see adaptations being done trying to mimic the original feel of the initial medium, they adapt it.

Try finding one good movie that did not have a plot. Even pornos try to slip something in.

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Well, you see, with movies there's this thing called plot, and it has to make up for the lack of gameplay. If you don't have a plot, no matter how well made the movie, you won't have a good movie.

It's the difference between mediums. Like comparing a play to a movie. Acting is a lot more central in theatre than in movies, but you don't see adaptations being done trying to mimic the original feel of the initial medium, they adapt it.

Try finding one good movie that did not have a plot. Even pornos try to slip something in.

The main drive of a movie does not have to be a plot; at all. A plot is simply a vehicle (no pun intended) to get from point A to point B.

Now, let's take a look at Twisted Metal for a second. Are any of the games known for any sort of deep plot that requires a good time to digest and understand? Any of 'em?

No?

Didn't think so. So why you would dedicate 50 minutes of a movie that is designed to transfer the feel of Twisted Metal simply to plot purposes is beyond me.

Would you take the classic Death Race 2000 and shovel all of its death racing out for just a 10 minute glimpse, and then shovel in a bunch of plot that nobody gives a crap about?

Also, try and make your arguments without sounding like a condescending prick next time.

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Well, the thing is, it's fairly obvious. Whereas games can skip the plot and rely on gameplay, movies cannot simply rely on visuals. It's impossible.

In Death Race 2000, in addition to the main plot, you have sub plots about revolution, personal involvement in the race, and betrayal. There is plot in that movie. And when you can get big name actors, you have a budget to make more frequent action scenes.

It seems to me that you cannot understand the basic difference between a game and a movie. In the game, you can blow up a guy and have him show up at the next race and not question it. In a movie, unless you throw in some pseudo-science about how they survive the explosions, it does not work. So after one race, most of the antagonists would be dead. In a game, you have an instruction manual where you can write the backstory for all characters. In a movie, you can't do that.

Videogames are an active experience, you take part in the action, so you can't sit around and wait for the action to happen. Movies are passive. And for everything to work together, you need a plot. You can, just have 5 races, with lots of explosions,and call it a movie. It does not work like that.

Also, it's an independent project. You can't compare one of these to a hollywood production, they are not on the same level. Do you compare flash games to multi-milion productions? Would you review a 4th grade play like you would review something from a big budget company?

Also, I'll stop being condescending when you stop exhibiting so much contempt for a fairly cool project to do. Just like people here don't piss all over some new remixer's WIPs, you should not piss all over his project.

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Videogames are an active experience, you take part in the action, so you can't sit around and wait for the action to happen. Movies are passive. And for everything to work together, you need a plot. You can, just have 5 races, with lots of explosions,and call it a movie. It does not work like that.

You haven't seen any movies lately, have you?

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Well, the thing is, it's fairly obvious. Whereas games can skip the plot and rely on gameplay, movies cannot simply rely on visuals. It's impossible.

In Death Race 2000, in addition to the main plot, you have sub plots about revolution, personal involvement in the race, and betrayal. There is plot in that movie. And when you can get big name actors, you have a budget to make more frequent action scenes.

It seems to me that you cannot understand the basic difference between a game and a movie. In the game, you can blow up a guy and have him show up at the next race and not question it. In a movie, unless you throw in some pseudo-science about how they survive the explosions, it does not work. So after one race, most of the antagonists would be dead. In a game, you have an instruction manual where you can write the backstory for all characters. In a movie, you can't do that.

Videogames are an active experience, you take part in the action, so you can't sit around and wait for the action to happen. Movies are passive. And for everything to work together, you need a plot. You can, just have 5 races, with lots of explosions,and call it a movie. It does not work like that.

Also, it's an independent project. You can't compare one of these to a hollywood production, they are not on the same level. Do you compare flash games to multi-milion productions? Would you review a 4th grade play like you would review something from a big budget company?

Also, I'll stop being condescending when you stop exhibiting so much contempt for a fairly cool project to do. Just like people here don't piss all over some new remixer's WIPs, you should not piss all over his project.

It's obvious that we have two very different views on moviegoing, and no amount of back-and-forth is going to change the other's opinion, so let's just agree to disagree here.

Also, I never exhibited contempt for this project at all; in fact if you'd look back at the original posts here you'd see that I wished the guy luck despite the fact that I couldn't visualize a way in which this would work for me.

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It's obvious that we have two very different views on moviegoing, and no amount of back-and-forth is going to change the other's opinion, so let's just agree to disagree here.

Also, I never exhibited contempt for this project at all; in fact if you'd look back at the original posts here you'd see that I wished the guy luck despite the fact that I couldn't visualize a way in which this would work for me.

I disagree :-P

Actually, since I studied literature and tried my hand at writing more than once, I tend to see plot more than most people I know. I guess when you spend months analyzing lines of text, you eventually see everything as text and intertextuality.

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Uh, kinda. Have you seen The Prestige? With all the flashbacks?

I agree that movie is great but thats only because Hugh Jackman played as Wolverine. Ive seen it 4 times and still fail to grasp what the hell happened at the end. I dont know, maybe its because of my nasty habit of watching movies while doing calculus homework. But I digress. Hey when switching from real time to flashback, give us an indicator, okay? Like in mangas, when the background goes black. Or maybe a little rubber ducky in the lower left hand corner. I just hate watching a flashback and figuring out that its not the present after two minutes of vague confusion.

By the way, don't take my advice.

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I agree that movie is great but thats only because Hugh Jackman played as Wolverine. Ive seen it 4 times and still fail to grasp what the hell happened at the end. I dont know, maybe its because of my nasty habit of watching movies while doing calculus homework. But I digress. Hey when switching from real time to flashback, give us an indicator, okay? Like in mangas, when the background goes black. Or maybe a little rubber ducky in the lower left hand corner. I just hate watching a flashback and figuring out that its not the present after two minutes of vague confusion.

By the way, don't take my advice.

Spoilers for those who don't want to know yet:

IMDB's FAQ has a much better breakdown, but essentially, Christian Bale's characters are twins who have, like the guy with the Goldfish, lived a lie to help make their trick work, by switching off who is the magician and who is the other guy. This is why his wife says he only loves her some of the time.

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