NeoForte Posted July 21, 2008 Share Posted July 21, 2008 With all the news and talk about 8-bit MM9 seems this japanese team has finished their work on MM7 8-bit. It is the complete game in 8-bit and from people's impressions it seems to run relatively well. Only for Windows though so Mac people have to use Parallels, Boot Camp, w/e to play. http://superiorversion.com/content/view/239/32/ Video in the link and link to download site (in japanese though). Quote Link to comment Share on other sites More sharing options...
Arek the Absolute Posted July 21, 2008 Share Posted July 21, 2008 Very nicely done. Playing through it right now. Need help with the config menu since it is all in japanese though : ( Quote Link to comment Share on other sites More sharing options...
BardicKnowledge Posted July 21, 2008 Share Posted July 21, 2008 The lower left of the config menu appears to be a trainer / hacking utility, since it has spots for 8 powers checked, and the RUSH letters. Any other help on it would be great though -- it looks awesome and I can't play it because I don't know the controls. Edit: Z is jump, X is shoot, Q is menu, arrow keys move. Enjoy! Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted July 21, 2008 Share Posted July 21, 2008 Q is Start and R is reset. Also, is the opening stage in this anywhere? :\ Quote Link to comment Share on other sites More sharing options...
NeoForte Posted July 21, 2008 Author Share Posted July 21, 2008 Dunno :/ I can't play it as I have a Mac with no windows or else I would have posted impressions. Quote Link to comment Share on other sites More sharing options...
Arek the Absolute Posted July 22, 2008 Share Posted July 22, 2008 Q is Start and R is reset.Also, is the opening stage in this anywhere? :\ Doesn't look like it, but it also looks like this isn't the complete version....maybe. Quote Link to comment Share on other sites More sharing options...
Triad Orion Posted July 22, 2008 Share Posted July 22, 2008 I haven't seen the opening stage either. Well, the game isn't marked with a 1.0 version, so it may not be completed just yet, and the first level might be put into play later. Or perhaps it was axed to make it more like a regular 8 Bit game. After all, all 8 bosses are there from the get go rather than just Cloud, Burst, Junk, and Freeze Man. Hard to say. Either way, the game is extremely impressive and is a pretty faithful adaptation. I've noticed though that Rush Jet is slower than its original counterpart and that a few jumps are slightly harder to make than before, but otherwise the games are very close. And that's extremely impressive. It's a lot of fun. I'm very much entertained. EDIT: Beat to the punch by Arek! XD Quote Link to comment Share on other sites More sharing options...
SlightlyOddGuy Posted July 22, 2008 Share Posted July 22, 2008 Q is Start and R is reset.Also, is the opening stage in this anywhere? :\ No opening stage, no Robot Museum. Aside from that the game is a near-perfect recreation, but with the superior speed and physics of the NES titles. I'll never be able to go back to the original, myself. Quote Link to comment Share on other sites More sharing options...
Triad Orion Posted July 22, 2008 Share Posted July 22, 2008 Adding to authenticity, the Shade Man easter egg is still intact! If you hold jump while selecting Shade Man's stage, you get the theme from Ghosts and Goblins/Ghouls and Ghosts. GOOD TIMES. Quote Link to comment Share on other sites More sharing options...
BardicKnowledge Posted July 22, 2008 Share Posted July 22, 2008 Adding to authenticity, the Shade Man easter egg is still intact! If you hold jump while selecting Shade Man's stage, you get the theme from Ghosts and Goblins/Ghouls and Ghosts. GOOD TIMES. That's badass. I haven't found it out due to playing TF2 with everyone tonight. I'll be finishing this tomorrow...and probably never play the 16-bit version again, except to compare. Edit: The 2nd Protoman location (Turbo Man's level) doesn't appear to be there. Also missing is Rush Search, which leads to things like the S. Adaptor upgrade not being findable (or buyable, since there are no bolts an no shop). The Energy Balancer is available, but not in the usual spot (spoilers) see Spring Man's stage where you punch through the wall for Auto's screw.. Hopefully someone figures out the missing two upgrade spots (one passive item remains unfound, and Proto's shield is the last equip slot, presumably). Quote Link to comment Share on other sites More sharing options...
SlightlyOddGuy Posted July 22, 2008 Share Posted July 22, 2008 Edit: The 2nd Protoman location (Turbo Man's level) doesn't appear to be there. Also missing is Rush Search, which leads to things like the S. Adaptor upgrade not being findable (or buyable, since there are no bolts an no shop). Hopefully someone figures out the missing two upgrade spots (one passive item remains unfound, and Proto's shield is the last equip slot, presumably). Both the Rocket Arm and Proto Man fight/shield are in the game, I assure you. Quote Link to comment Share on other sites More sharing options...
BardicKnowledge Posted July 22, 2008 Share Posted July 22, 2008 Where's the Rocket Arm? You can't search for it, presumably. And I'll try for the Proto Shield again later -- I can't seem to get the 2nd meeting in turbo man's stage still. Is it in the same location that it always was (off of the tall ladder through the wall)? Quote Link to comment Share on other sites More sharing options...
SlightlyOddGuy Posted July 22, 2008 Share Posted July 22, 2008 The Rocket Arm is hidden where it always is, but the method of access has changed since Rush Search is out. Proto Man's locations are all the same as well, so I'm not sure why he wouldn't be showing up. The passwords don't save his encounters, just the shield, so that might be part of it. Quote Link to comment Share on other sites More sharing options...
Arek the Absolute Posted July 22, 2008 Share Posted July 22, 2008 Loving how things are changed around. Seriously, I am. It is like searching for the armor pieces in X before strat guides were around. Time to get lookin! Quote Link to comment Share on other sites More sharing options...
Diseased Project Posted July 22, 2008 Share Posted July 22, 2008 Anyway to get it full screen? The screen size doesn't differ much from cell phone screen size atm... Quote Link to comment Share on other sites More sharing options...
atmuh Posted July 22, 2008 Share Posted July 22, 2008 Also, is the opening stage in this anywhere? :\ this makes me sad they removed the stage with the best video game song ever Quote Link to comment Share on other sites More sharing options...
Diseased Project Posted July 23, 2008 Share Posted July 23, 2008 So, still no word on how to get it full screen? Quote Link to comment Share on other sites More sharing options...
The Author Posted July 23, 2008 Share Posted July 23, 2008 So, still no word on how to get it full screen? In the config, there are 3 resolution. Pick the biggest one. Not full screen but not too small. Quote Link to comment Share on other sites More sharing options...
Diseased Project Posted July 23, 2008 Share Posted July 23, 2008 But it's still not full screen. Oh well...if anyone doesn't know how to get it, I'll just assume it's not possible and settle for the biggest reso. Quote Link to comment Share on other sites More sharing options...
Diseased Project Posted July 23, 2008 Share Posted July 23, 2008 By the way, this recreation is SO much better than the original SNES counterpart. I'm serious. Classic-series should have always been on the NES, while Megaman X on the SNES. Quote Link to comment Share on other sites More sharing options...
atmuh Posted July 23, 2008 Share Posted July 23, 2008 By the way, this recreation is SO much better than the original SNES counterpart. I'm serious. Classic-series should have always been on the NES, while Megaman X on the SNES. no . Quote Link to comment Share on other sites More sharing options...
Diseased Project Posted July 23, 2008 Share Posted July 23, 2008 Umm, yes? The SNES version of MM7 was mediocre at best, while it should have been a classic. It works a lot better as a NES version. MM8 was released on totally wrong console. Megaman X -series blows after X3 (though that has nothing to do with the platforms they are available). I'm sorry, but those are my opinions. Quote Link to comment Share on other sites More sharing options...
Triad Orion Posted July 23, 2008 Share Posted July 23, 2008 I would say they are comparable, but the 8-bit version isn't necessarily *better.* Mega Man 7 was not a mediocre game by any means. It was a competent platformer that was fun and challenging. A lot of the flak the game tends to get comes from the rather change-averse Mega Man fandom rather than the game's own negative demerits. It's not Mega Man X, it's true, but the fact remains that Mega Man 7 was still well-designed. That being said, I think it's astounding that a fan made game could come anywhere near the quality of the original game. This remake really is something special and is a blast to play. Also, I admit I love the 8-bit Mega Man sprite and his constant vacant expression. It makes me laugh all the time. XD Quote Link to comment Share on other sites More sharing options...
jmr Posted July 24, 2008 Share Posted July 24, 2008 I just downloaded this, and will probably play through it later on tonight. I noticed a pxtone.dll file in the zip. Any chance that the developers of this game are somehow connected with Pixel (of Cave Story fame)? Or did they just use his music software? Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted July 24, 2008 Share Posted July 24, 2008 I just downloaded this, and will probably play through it later on tonight.I noticed a pxtone.dll file in the zip. Any chance that the developers of this game are somehow connected with Pixel (of Cave Story fame)? Or did they just use his music software? They just used his music software. It's used in a lot places; there's actually a whole scene dedicated to pxtone stuff. Quote Link to comment Share on other sites More sharing options...
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