Meeting_Gman Posted February 20, 2009 Share Posted February 20, 2009 Supposably the achievements have been leaked, leading to the revealing of the double barreled shotgun.http://www.tf2blog.com/leaked-achievement-description.html I want this: http://www.fpsbanana.com/skins/59031 heh, saw that Shamwow skin yesterday, cute. There is also a voice pack available that replaces the Scouts voice commands with Vince's. Here it is: http://forums.steampowered.com/forums/showthread.php?t=806313 Still am unsure how to feel about being able to stun people while they are Ubered. By the by, the exploit mentioned here: http://www.teamfortress.com/post.php?id=2262 Is that the exploit where you'd pick a class that the server has reached full capacity of and then switch classes in order to wield the weapons of the prior class you chose? For example, you'd pick Engie if the server had reached it's allowed limit of that class and then switch to say, Spy and then be able to use the Engies wrench and so forth? It was something like that anyways, just not sure if this is the exploit they were talking about. Would have liked to see a Spy with a flamethrower. Link to comment Share on other sites More sharing options...
SirChadlyOC Posted February 20, 2009 Share Posted February 20, 2009 Guys, you realize they won't release the Scout update until my computer is fixed. They know my replacement motherboard is on its way, so that's why there was a big delay. Sorry, everyone. Link to comment Share on other sites More sharing options...
Sensai Posted February 20, 2009 Share Posted February 20, 2009 Guys, you realize they won't release the Scout update until my computer is fixed. They know my replacement motherboard is on its way, so that's why there was a big delay. Sorry, everyone. And here I was thinking they were waiting for MY computer to get fixed. ....jeah, it broke. Link to comment Share on other sites More sharing options...
Zephyr Posted February 20, 2009 Share Posted February 20, 2009 3. Well (CP) is designed with gates to block off the center point. Due to the way it's designed, only RED Scouts can get over the train cars blocking the center (using the lights). Otherwise, you have to rely on a Soldier/Demo to jump the boxcars or being able to shoot between the boxcar and wall. You neglect to think of the presumed triple jump ability of scouts that will quite possibly become a reality when they get the double barreled shotgun. Also, since these were leaked from a russian site the whole bunch has been translated over and so any inconsistencies with naming are void. Not saying they're legit, just that what you said about Well (cp) is irrelevant because of that. Link to comment Share on other sites More sharing options...
Brushfire Posted February 20, 2009 Share Posted February 20, 2009 I probably won't be around when the patch hits - will Powerlord or Brushfire be around to update the server? I should be around to update the server when the time comes. I should getting off work about an hour before they usually push these updates. No worries mate! Since it was leaked they went ahead and posted the Achievements descriptions. The Double barrel Shotgun is called the Force-A-Nature. Link to comment Share on other sites More sharing options...
Powerlord Posted February 20, 2009 Share Posted February 20, 2009 So, we're getting even more maps now... cp_egypt is also in this update, as well as a revamped cp_fastlane. Link to comment Share on other sites More sharing options...
Bleck Posted February 20, 2009 Share Posted February 20, 2009 Egypt? Egypt?! that doesn't even fit with the theme or the setting or agh so stupid Link to comment Share on other sites More sharing options...
Secret Agent Man Posted February 20, 2009 Share Posted February 20, 2009 To be fair, neither did lumberyard or watchtower (you know, with that green stuff all over the ground). Link to comment Share on other sites More sharing options...
Bleck Posted February 20, 2009 Share Posted February 20, 2009 Yeah but they were still basically industrial complexes that were a front for a secret organization bent on world domination! It would make sense if there were secret bases and whatnot built into the pyramids to make it seem like every other map, but at this point it doesn't make any contextual sense. Link to comment Share on other sites More sharing options...
Zephyr Posted February 21, 2009 Share Posted February 21, 2009 Who cares if it doesn't make sense, I've played it before and it's a ton of fun. Maybe if we're lucky fastlane won't suck so much, but they better have made a LOT of changes. Link to comment Share on other sites More sharing options...
Meeting_Gman Posted February 21, 2009 Share Posted February 21, 2009 Aside from the great happiness it brings me, I'll agree it really doesn't fit the design concept. You could probably come up with a story as to why RED and BLU are there, oh yes, yes you could. huu huu Link to comment Share on other sites More sharing options...
WindStrike Posted February 21, 2009 Share Posted February 21, 2009 And with that update, it therefore limits the remaining updates to the Double Barrel Shotgun (lol, killed by recoil... I wonder if I can recoil myself into a spy that was about to backstab me and get him killed too), and what appears to be a new map type with both a red and a blue cart (see the background of the BONK! drink update). Link to comment Share on other sites More sharing options...
Powerlord Posted February 21, 2009 Share Posted February 21, 2009 OK, wtf Valve? I know you like fixing bugs, but FOUR patches in one week is a few too many, particularly the week before another major patch. Not that these seem to apply to TF2: * Fixed stats and achievements not working in Half-Life 2: Episode Two and Portal * Fixed incompatibilities with MODs Link to comment Share on other sites More sharing options...
Zephyr Posted February 21, 2009 Share Posted February 21, 2009 I decided it might be time for me to make another map just for fun. I'm planning on doing a single flag attack/defend ctf map, but with a similar build to High Ground from halo 3: http://www.youtube.com/watch?v=p54ZDJ3WZFI It'll have a large main gate which will be locked at the beginning, it's blue's job to get in from one of the small openings and open the gate with a switch from the inside. Then the gate is open for all people to attack the base and grab the flag and bring it back to their base. If anyone has suggestions or requests, I build these for you guys so just let me know whatever you want to see in the map. Link to comment Share on other sites More sharing options...
Powerlord Posted February 21, 2009 Share Posted February 21, 2009 I decided it might be time for me to make another map just for fun.I'm planning on doing a single flag attack/defend ctf map, but with a similar build to High Ground from halo 3: http://www.youtube.com/watch?v=p54ZDJ3WZFI It'll have a large main gate which will be locked at the beginning, it's blue's job to get in from one of the small openings and open the gate with a switch from the inside. Then the gate is open for all people to attack the base and grab the flag and bring it back to their base. If anyone has suggestions or requests, I build these for you guys so just let me know whatever you want to see in the map. How exactly is this button activated? TF2 doesn't have a use key bound by default. Link to comment Share on other sites More sharing options...
Zephyr Posted February 21, 2009 Share Posted February 21, 2009 How exactly is this button activated? TF2 doesn't have a use key bound by default. I think I would just use a damage sensor, or put a cp inside the point that must be taken for the gate to open. Garian just had the idea in #ocrtf2 about a 1 flag ctf infiltration style, 1 flag in the middle of a symmetrical map, the flag is neutral, any team can grab it. The object is to grab the flag and bring it into the enemy's base to score. You fight to push the flag along as far as you can and try not to let the other team get it. I think I wanna do Garian's instead now, anyone else have any suggestions for it? Link to comment Share on other sites More sharing options...
Powerlord Posted February 21, 2009 Share Posted February 21, 2009 I think I would just use a damage sensor, or put a cp inside the point that must be taken for the gate to open.Garian just had the idea in #ocrtf2 about a 1 flag ctf infiltration style, 1 flag in the middle of a symmetrical map, the flag is neutral, any team can grab it. The object is to grab the flag and bring it into the enemy's base to score. You fight to push the flag along as far as you can and try not to let the other team get it. I think I wanna do Garian's instead now, anyone else have any suggestions for it? If you do that, make a note somewhere that the flag will appear as a red briefcase... Edit: Whoops, apparently Valve has changed this in a recent patch; neutral flags are now white. Due to this change, there's a rumor that Valve may introduce an official gametype with a neutral flags soon. Link to comment Share on other sites More sharing options...
Zephyr Posted February 21, 2009 Share Posted February 21, 2009 That would be cool. Aaaaaaand another plan down the drain. Apparently someone went ahead and made this mode already, but the map actually looks decently good so we should definitely put it up on the server sometime. It saved me a good spot of time. http://www.fpsbanana.com/maps/39259 Link to comment Share on other sites More sharing options...
WindStrike Posted February 21, 2009 Share Posted February 21, 2009 Well, in the case we don't like that map design, you could make another or a variation for the fun of it. Also, due to recent modifications to my desk space and whatnot, I now have a 22-inch widescreen monitor over my 19-inch widescreen, so uhh... that'll be nice for when I start getting the server filled in 2 to 3 hours (somewhere between 8:00-8:30p.m. EST... hopefully). EDIT: Stand on the freaking point you moron! (means get on TF2) Link to comment Share on other sites More sharing options...
Brushfire Posted February 22, 2009 Share Posted February 22, 2009 Also, due to recent modifications to my desk space and whatnot, I now have a 22-inch widescreen monitor over my 19-inch widescreen, so uhh... that'll be nice for when I start getting the server filled in 2 to 3 hours (somewhere between 8:00-8:30p.m. EST... hopefully). Your desk mods are far more exciting than mine. Last thing I modified my desk with was a Morrigan Darkstalkers statuette. My wife won't even let me go near new electronics and such. Lucky you. Link to comment Share on other sites More sharing options...
Dhsu Posted February 23, 2009 Share Posted February 23, 2009 FYI guys, no-scope battles = win. Link to comment Share on other sites More sharing options...
Powerlord Posted February 23, 2009 Share Posted February 23, 2009 So, I finally got my last Heavy unlock. Just in time for Scout update! Link to comment Share on other sites More sharing options...
bonzai! Posted February 23, 2009 Share Posted February 23, 2009 FYI guys, no-scope battles = win. yesssshhhh <3 Link to comment Share on other sites More sharing options...
Rambo Posted February 23, 2009 Share Posted February 23, 2009 FYI guys, no-scope battles = win. .. Link to comment Share on other sites More sharing options...
Brushfire Posted February 24, 2009 Share Posted February 24, 2009 http://www.teamfortress.com/scoutupdate/force-a-nature.htm The Force-A-Nature Has been announced. Almost release time. Link to comment Share on other sites More sharing options...
Recommended Posts