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OCR TF2: New Server forthcoming - new server IPs and other stuff


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Posted
just set the map to last 0 minutes so its endless

OK, I did that instead, it'll go into effect when FireSlash restarts the server when he's done.

Got two hats last night. Any more?

As far as I know, there are only two hats new to this update.

Posted

theres a new server crash exploit fyi i am not going to post what it is but just know there is one so if your server crashes it wasnt a gameservers mistake

Posted

Oh yeah, they probably aren't active yet, but I'd added two subdomains for #2:

harvest.ocrtf2.com

custom.ocrtf2.com

I'll probably add old.ocrtf2.com for the old server, too.

Posted

A question to you all.

I've been thinking about the CTF type game style and I'm considering a change to it ... or rather making a modified version of it.

I'm going to add a point into the centre of the map KOTH style which when controlled moves the enemy intel into a more accessible place... this to encourage some death matching for those who just like killing people and not the actual capping of the intel and to discourage turtling.

I'd also if I could make the point decay control wise if it was left alone and maybe reset after each cap

Now for the question... Good idea or not?

Posted

it may be a good idea but its probably a bit too complicated and people will be like WHAT when they try to play it and will refuse to learn what they actually have to do

Posted
I think rather than move the intel, it should open up the intel room.

Meaning the other team's flag wouldn't be accessible until you capped the point

that was tried a while ago

waaaaay too complicated

Posted
I think rather than move the intel, it should open up the intel room.

Meaning the other team's flag wouldn't be accessible until you capped the point

I actually considered this but Garian talked me out of it. lol

@atmuh: maybe but It'll only probably be played on the OCR servers (if Baha is still alive I haven't seen him playing for ages) and I have some faith in the players there to actually try it out.

Posted

I wouldn't call it complicated as such myself just mildly dangerous. you know... you could possibly get people capping the central point just so they can turtle more effectively.

Or you could get people getting trapped in the room with the intel and whatnot lol

Posted
I wouldn't call it complicated as such myself just mildly dangerous. you know... you could possibly get people capping the central point just so they can turtle more effectively.

Or you could get people getting trapped in the room with the intel and whatnot lol

I think that would make it more interesting for the opposite team to get stuck in there.

I imagine there would be 2 spawn doors, one to the intel and one to the rest of the map.

Posted

Since Brushfire enjoys introducing me to the ban page, you might want to know that bans do not propagate across servers. I'm not sure how hard that would be to set up. I'm sure there's a plugin or a cron job that could take care of that.

Posted
Since Brushfire enjoys introducing me to the ban page, you might want to know that bans do not propagate across servers. I'm not sure how hard that would be to set up. I'm sure there's a plugin or a cron job that could take care of that.

sourcebans will take bans and put them across all servers provided its set up for all of them and set up correctly

and seriously why the hell is vahn getting banned he used to go stupid stuff that was banworthy but doesnt anymore

Posted
Since Brushfire enjoys introducing me to the ban page, you might want to know that bans do not propagate across servers. I'm not sure how hard that would be to set up. I'm sure there's a plugin or a cron job that could take care of that.

You're the guy who sticky spawn camps, no?

Posted

also

you really should lock the old server with the new ip in the server name asap because soon that server will be cancelled and the people that play there that dont visit this forum (and there are a lot like that) will have no idea what the new ip is

Posted
You're the guy who sticky spawn camps, no?

I'm the one that they accuse of spawn camping but that's not why I was banned.

delete hlstats delete hlstats delete hlstats delete hlstats delete hlstats delete hlstats

At least reset all the stats. They have been broke for a while.

Rounds: 18,002 (Win.: 1,216, Loss.: 529, Ratio: 0.07)

I have totally stalemated 17,000 rounds

Posted
also

you really should lock the old server with the new ip in the server name asap because soon that server will be cancelled and the people that play there that dont visit this forum (and there are a lot like that) will have no idea what the new ip is

I haven't locked the server, but I've changed the server name (well, it'll change on the next map load to fix a mistake on my part). Also, the old server will throw a center message every 6 minutes about this server closing and to visit #1 (well, it has the addresses in it).

The message is every 6 minutes because it alternates between that message and one for the 24/7 Harvest Event thingy on #2.

Ah. Well then why were you banned? That was the only thing I could think of.

Also, essay this weekend. I might be on later tonight but not for a while. Why Tony Blair, WHY?!

As I recall, it was for some Pyro thing. I just assume it was something that was slowing things down, as it was right after a map reload to fix a missing plugin on harvest event, but harvest event already tends to lag badly on map change...

Posted

TF2 is on sale again today for $2.49 until 1:00pm PDT. That's about two and a half hours from now.

Also, the new Allmaps file is finished. It's 929.2MB and includes all the custom maps currently on Old (soon to be on #2).

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