Bahamut Posted January 27, 2009 Author Share Posted January 27, 2009 Well, I usually go to sleep by 11:30 these days - got 9 am obligations almost every day, and a crappy amount of work for the semester. Link to comment Share on other sites More sharing options...
WindStrike Posted January 27, 2009 Share Posted January 27, 2009 heh, I was using a voice altering program to make myself sound like a squirrel. Since you said the effects originally wouldn't work in-game, I guess you aren't using MorphVOX then? No clue what that is. The crazy effects I've got come from my sound system (yay Creative Labs and whatever the crap this thing is called... 7.1 surround sound system pwns btw). I just set it up real fast ahead of time and it'll typically work for all music and videos I play, but when I load games up, it doesn't favor me anymore. That was still awesome for the time it worked yesterday (it was a no heroes server... has all the "double kill, triple kill, dominating" effects on... you know how funny it would be chipmunked). Actually, if someone wants to know what something would sound like chipmunked, I do have uhh... well, just bother me for something and I'll link it later. Link to comment Share on other sites More sharing options...
Powerlord Posted January 28, 2009 Share Posted January 28, 2009 There was another blog post today on the Official TF2 site. Apparently there will be a bugfix patch tomorrow and another patch later this changes where unlockable choices are stored. They didn't say when the Scout update would be out, only that it's nearly complete and they are already starting work on the next patch. Rumor has it that the Scout update will also include another new map, but I don't think that was actually confirmed. Link to comment Share on other sites More sharing options...
Secret Agent Man Posted January 28, 2009 Share Posted January 28, 2009 In addition to the new map I've heard that another new game mode was to be created as well. Link to comment Share on other sites More sharing options...
Meeting_Gman Posted January 28, 2009 Share Posted January 28, 2009 Am I daft or was there also an update yesterday? When I went to run TF2, it started the updater and the first map I played on was Steel and I noticed that I could see many tiny Scouts feet under the BLU Battlements gate that leads to B and opens after setup. So it seems they've added a small gap under the gate from which you can see your opponents. There were no update notes, though, I guess it would help if I went over to the Steam forum. Link to comment Share on other sites More sharing options...
Xerol Oplan Posted January 28, 2009 Share Posted January 28, 2009 That gap's always been there, sometimes you can lob nades or stickies under it with hilarious results during setup. There's going to be a mini update in the next couple days to prepare for the scout update, followed by the actual scout update sometime after that. Link to comment Share on other sites More sharing options...
Meeting_Gman Posted January 28, 2009 Share Posted January 28, 2009 I can't believe I haven't ever noticed that. Oh, cripes. Link to comment Share on other sites More sharing options...
WindStrike Posted January 28, 2009 Share Posted January 28, 2009 Right now, I'm wishing the engineer achievement pack was already out so that I could just gun down everyone single one of those scouts. Ah well, I'll just get someone to build a dispenser and I'll sit next to it as a heavy or vice versa. Link to comment Share on other sites More sharing options...
Powerlord Posted January 28, 2009 Share Posted January 28, 2009 Am I daft or was there also an update yesterday? When I went to run TF2, it started the updater and the first map I played on was Steel and I noticed that I could see many tiny Scouts feet under the BLU Battlements gate that leads to B and opens after setup. So it seems they've added a small gap under the gate from which you can see your opponents.There were no update notes, though, I guess it would help if I went over to the Steam forum. No idea, I didn't play yesterday. I know there's supposed to be that map change fix this week (should have been today), but I'm in a computer lab right now and not at home to check it. Link to comment Share on other sites More sharing options...
Rambo Posted January 29, 2009 Share Posted January 29, 2009 Hey Powerlord, whatever happened to getting a new banner at VGMusic? I thought that was supposed to happen months ago. Link to comment Share on other sites More sharing options...
Dhsu Posted January 29, 2009 Share Posted January 29, 2009 Hm, according to TF2wiki, the Scout emblem is actually a Talaria, which seems vaguely familiar even though I don't remember ever seeing it. You should definitely be able to find one of those pretty easily though, and in any case it'd be a lot better than our current stick-bat logo. Link to comment Share on other sites More sharing options...
Rambo Posted January 29, 2009 Share Posted January 29, 2009 Hm, according to TF2wiki, the Scout emblem is actually a Talaria, which seems vaguely familiar even though I don't remember ever seeing it. You should definitely be able to find one of those pretty easily though, and in any case it'd be a lot better than our current stick-bat logo. Wikipedia be damned. Those are Pegasus Boots. Link to comment Share on other sites More sharing options...
Powerlord Posted January 29, 2009 Share Posted January 29, 2009 So, anyway, patch notes. The highlights: 'Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even' <-- So, BLU always gains people first on PL and CP attack/defend if someone hits the Random button 'Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown' 'Fixed players getting stuck in the "prepare to respawn..." countdown loop' 'Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit' 'Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them' <-- 'Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers' 'Fixed client "timeout on mapchange" problem' 'Fixed setinfo exploit' 'Marked the r_aspectratio ConVar as a cheat' and for map developers: 'Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map' There is a slight problem even if ctp_epsilon is updated, though: 'Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map' Which means if ctp_epsilon is changed to CTF, it won't point anywhere when you're carrying the flag if the other team controls the point. Note that I still haven't been home yet, so unless Bahamut has updated the server, it's still the old version. Link to comment Share on other sites More sharing options...
Brushfire Posted January 29, 2009 Share Posted January 29, 2009 We Need Server Update No One Can Join Repent Repent!! Link to comment Share on other sites More sharing options...
Zephyr Posted January 29, 2009 Share Posted January 29, 2009 Nice, I'm glad they finally fixed all of the tele particle effects. Interesting that they removed the dispenser tail to invisible spies too. Map-makers have been waiting for the HUD thing for a while too. I look forward to the scout update. Link to comment Share on other sites More sharing options...
Powerlord Posted January 29, 2009 Share Posted January 29, 2009 We Need Server UpdateNo One Can Join Repent Repent!! Updating now... no idea how long it'll take, though. Edit: The server hasn't even gone down for update yet. I have no idea what's going on with it. Link to comment Share on other sites More sharing options...
Brushfire Posted January 29, 2009 Share Posted January 29, 2009 Ok, for those who weren't there today, I was spectating on Atmuh's server when I got an idea. I asked Atmuh to play the Superman Theme Music so I could become Super Medic. Then the unbelievable happened. I was able to infiltrate the enemy base, kill 2 pyros, take out a sentry, grab the intel, kill a scout, run into the middle part of Turbine, kill a sniper and a heavy, and run all the way back to base and cap untouched. This is prolly the single greatest thing I have ever done. That is pretty sad if it is. Link to comment Share on other sites More sharing options...
Meeting_Gman Posted January 29, 2009 Share Posted January 29, 2009 Ok, for those who weren't there today, I was spectating on Atmuh's server when I got an idea. I asked Atmuh to play the Superman Theme Music so I could become Super Medic.Then the unbelievable happened. I was able to infiltrate the enemy base, kill 2 pyros, take out a sentry, grab the intel, kill a scout, run into the middle part of Turbine, kill a sniper and a heavy, and run all the way back to base and cap untouched. This is prolly the single greatest thing I have ever done. That is pretty sad if it is. You just needed the appropriate music to bring out your true self! Link to comment Share on other sites More sharing options...
Bahamut Posted January 29, 2009 Author Share Posted January 29, 2009 Updating now... no idea how long it'll take, though.Edit: The server hasn't even gone down for update yet. I have no idea what's going on with it. It should be working now. Link to comment Share on other sites More sharing options...
Powerlord Posted January 29, 2009 Share Posted January 29, 2009 Ok, for those who weren't there today, I was spectating on Atmuh's server when I got an idea. I asked Atmuh to play the Superman Theme Music so I could become Super Medic.Then the unbelievable happened. I was able to infiltrate the enemy base, kill 2 pyros, take out a sentry, grab the intel, kill a scout, run into the middle part of Turbine, kill a sniper and a heavy, and run all the way back to base and cap untouched. This is prolly the single greatest thing I have ever done. That is pretty sad if it is. I was on the other team, and frankly we sucked. I was the only person to get any Intel captures for the entire map, iirc. Not only that, but BLU controlled the center of Turbine for almost the entire time in both rounds... although we only lost because the round timer ran out in the first round when the captures were 2 BLU, 1 RED. Map time ran out during round two. I was laughing when someone on my team was telling me that "If you can't play spy, change classes!" (which I actually did, which is also why my score is so low... tried playing Demoman and Heavy, both of which I suck at), but then I realized a bit later that I was the only person up to that point who had gotten the Intel. Edit: Here's my scoreboard file for said map. It should be working now. I heard from atmuh that Gameservers apparently no longer auto-reboots servers after applying updates, so it was probably on the new version after I told it to reboot. On a side note, we can now set the default map for the server. Just to be different, I set it to pl_goldrush... but if anyone has any other suggestions, feel free to say them. Link to comment Share on other sites More sharing options...
Brushfire Posted January 29, 2009 Share Posted January 29, 2009 Way to totally steal my Super Medic thunder there Powerlord. I guess I have to scratch that off of the personal achievement board, located on the fridge next to my drawing of a Horsea. Link to comment Share on other sites More sharing options...
Zephyr Posted January 29, 2009 Share Posted January 29, 2009 Haha, your dream came true! Link to comment Share on other sites More sharing options...
Brushfire Posted January 31, 2009 Share Posted January 31, 2009 Ok so I got an update from the Patch company, they said due to some kind of new year in February, the OCRTF2RTFS2K8 Patch Prototype Version 2.0 will be available Monday. Look forward to it you happy people. Link to comment Share on other sites More sharing options...
Powerlord Posted January 31, 2009 Share Posted January 31, 2009 Speaking of patches, the last TF2 patch didn't fix the map load bug or Natascha bug. Link to comment Share on other sites More sharing options...
Zephyr Posted January 31, 2009 Share Posted January 31, 2009 TF2 blog update, scout art. Link to comment Share on other sites More sharing options...
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