Shadowe Posted September 14, 2009 Share Posted September 14, 2009 Well, I think you could say that about alot of the classic oldschool games of that generation. It's personal preference, really. The Sonic games really made full use of the Genesis' sound engine above almost any other game on the system, and I have no problem saying that they easily rivaled the sound produced by the SNES. I think that's why we all love the music from those games in particular.On a side-note...I love how this topic went on the tangent of why we loved the old Genesis Sonic games. (and consequently why this new one should really stick to the precedent set by those games) I'm glad you put the "almost" in there because I still think subterrania beat Sonic to hell in pretty much every category except level size/length when it comes to technical impressiveness. Quote Link to comment Share on other sites More sharing options...
KyleJCrb Posted September 14, 2009 Share Posted September 14, 2009 ...I thought I was being clever about it. Trolling is never clever. Quote Link to comment Share on other sites More sharing options...
Bleck Posted September 14, 2009 Share Posted September 14, 2009 "trolling" Quote Link to comment Share on other sites More sharing options...
The Coop Posted September 14, 2009 Share Posted September 14, 2009 I'm glad you put the "almost" in there because I still think subterrania beat Sonic to hell in pretty much every category except level size/length when it comes to technical impressiveness. Check out Red Zone, the second Genesis game made by Zyrinx. That company had some amazing programmers. Quote Link to comment Share on other sites More sharing options...
Sindra Posted September 14, 2009 Share Posted September 14, 2009 I wasn't denying there is Genesis music that is fucking awesome and as good or better than Sonic's. I'm just pointing out that Sonic's was more than above-average for the system in terms of the sound engine of the system. Quote Link to comment Share on other sites More sharing options...
I-n-j-i-n Posted September 14, 2009 Share Posted September 14, 2009 While I still love the 2D Sonic Advance titles (and Sonic Rush) and Unleashed, I do have to say it's an acquired taste now. If you want truly great platforming, get Littlebigplanet, Mario Galaxy or Ratchet and Clank. Or just buy Banjo Kazooie and Tooie on XBLA like me and get something crazy like 50 amazing hours of gameplay out of it. Yes, it's running fast, avoiding some pitfalls and enemy placements and getting better times and getting cryptic items along the way. Typical Sonic. It probably is very difficult to update that formula into something as thoughtfully made as the slower platformers. And that's more or less Sonic. If you have 'outgrown' that type of gameplay, then go ahead. I would admit that the gameplay just can't change much for the better for the most part, unless they manage to slow down Sonic and somehow make the gameplay as deep as something like Banjo Kazooie's. Which to me is an impossibility. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted September 14, 2009 Share Posted September 14, 2009 I couldn't get into Littlebigplanet at all... Mario Galaxy and the Banjo games are the shit though. Quote Link to comment Share on other sites More sharing options...
Hum4n After All Posted September 15, 2009 Share Posted September 15, 2009 So apparently for a while he wasn't the fastest thing alive. Quote Link to comment Share on other sites More sharing options...
I-n-j-i-n Posted September 15, 2009 Share Posted September 15, 2009 I couldn't get into Littlebigplanet at all...Mario Galaxy and the Banjo games are the shit though. LBP is all about user created maps. Too bad most of them are pretty bad. There are some really amazing stuff in the cracks though. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted September 17, 2009 Share Posted September 17, 2009 LBP is all about user created maps. Too bad most of them are pretty bad. There are some really amazing stuff in the cracks though. I liek LilBigPlanet. :3 I have this cool sackboy: Kabuki Hair Neon Lines Skin Tuxedo Black Pants Rain boot Wand and wings made from bird feather decorations. It would be cool if you could make your own items I'd love a Sonic sack. Quote Link to comment Share on other sites More sharing options...
DusK Posted September 18, 2009 Share Posted September 18, 2009 I wasn't denying there is Genesis music that is fucking awesome and as good or better than Sonic's. I'm just pointing out that Sonic's was more than above-average for the system in terms of the sound engine of the system. I think Jesper Kyd did better. Hell, the OST for The Adventures of Batman and Robin sounded way ahead of its time in terms of sound quality. Quote Link to comment Share on other sites More sharing options...
The Pezman Posted September 18, 2009 Share Posted September 18, 2009 Believe it or not, I think a massive improvement to the story structure would go a long way. Story's not something you usually think of with Sonic, and before Sonic Adventure you didn't have to (although S3&K's linking the levels together was a very nice touch, something I've never seen since). But then that game came along and... holy crap, that story was awesome! Grand mythology, E-102 Gamma's internal struggle, that was some good stuff. I'd been reading the Sonic comics all along, so it was nice to see a story which aspired to that level of complexity. SA2's story was markedly worse, but it still wasn't horrible and its gameplay was better so I let it slide. But what kind of garbage did we get after that? Sonic Heroes was the same story four times, Shadow the Hedgehog gave us a momentary reprieve, and don't even get me started on STH 2006. Sonic Rush aspired to be the next S3&K, but its story was so flimsy and juvenile (and its levels so disconnected) I could hardly take it seriously (there were also gameplay issues I had, like with badniks being positioned in just the wrong place in order to screw you up). So it's got to either have the story quality of Sonic Adventure or the minimalism of S3&K. But do NOT NOT NOT "Sonic Rush" the story. Quote Link to comment Share on other sites More sharing options...
Malaki-LEGEND.sys Posted September 18, 2009 Share Posted September 18, 2009 ...I think you're forgetting that Sonic and Mario were designed as kiddy mascot characters. You're not going to be playing through an engrossing interpretation of post-modern literature. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted September 18, 2009 Share Posted September 18, 2009 Who plays games for the story anyway? :S Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted September 18, 2009 Share Posted September 18, 2009 Emphasis on story is what's ruined Sonic games. The still image slide-show ending in Sonic 2 and the dialogue-less transition scenes from S3&K accomplished much more in the way of storytelling than Tikal talking about Chaos ever did. Quote Link to comment Share on other sites More sharing options...
Sindra Posted September 18, 2009 Share Posted September 18, 2009 Pretty much. Usually I do like a little story, but in Sonic's case the less the better. Quote Link to comment Share on other sites More sharing options...
Malaki-LEGEND.sys Posted September 18, 2009 Share Posted September 18, 2009 Tails just needs to shut the hell up. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted September 18, 2009 Share Posted September 18, 2009 We need to go back to Sonic 1 and make everybody go away except for Sonic (maybe Tails too) and Robotnik forever, if not just ONE game at least. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted September 18, 2009 Share Posted September 18, 2009 We need to go back to Sonic 1 and make everybody go away except for Sonic (maybe Tails too) and Robotnik forever, if not just ONE game at least. Don't forget Knuckles Quote Link to comment Share on other sites More sharing options...
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