Killersting Posted March 22, 2010 Share Posted March 22, 2010 Honestly, I really like Yukon and would hate to see it go. Keeping it in the rtv list sounds good, but it'd probably rarely get played, which is most unfortunate. Viaduct is my favorite koth map by far, but recently I've begun to dislike it because I get a huge fps drop around the point area. My computer can easily handle tf2, and no matter how low I set the graphics the fps still drops to 20-30 in that area for some reason. It makes scouting and sniping incredibly difficult. Still, I'd rather have it in the rotation than any other koth map. Although I personally don't like waste from past experiences with it in competitive play, it's actually a pretty decent map. But I wouldn't mind keeping it in the rtv only list as well. After all, I'd rather play on another map with a team then play on waste virtually alone against 5 people. Other than that, I agree with Paranoid's rotation. Link to comment Share on other sites More sharing options...
Secret Agent Man Posted March 22, 2010 Share Posted March 22, 2010 I really like Yukon myself. I feel it should stick around. At least, it should not be replaced by Fastlane; I don't particularly care for it. I also really enjoy doublecross. As pointed out earlier, it seems to result in more fun matches than Turbine does. Also, are nospreads staying on for good now? I don't really care either way, but I'm just wondering. Link to comment Share on other sites More sharing options...
atmuh Posted March 22, 2010 Share Posted March 22, 2010 Because it has no logic to separate customs from built-in maps.So, sometimes it would offer up a vote that was all customs. That combined with Sourcemod's restriction on how often map votes can happen usually meant you were forced to go to a custom map no one really wanted at the end of the current map. uh i guess you didnt set it up right what i used to do was have one txt of maps that would be much like a regular map rotation, all stocks that are well liked, and have the vote (and rtvs) default to only picking maps from that list (with it not picking any map thats been played in the past 5 maps) id then have the servers nominate list just like a normal nominate list, with all the customs as well as the less liked stock maps on it, and if someone during the map nominates one of those, that will be included in the vote id also only have it have 5 maps instead of 6 because then you get a few maps with like 3 or 4 votes and theres rarely a clear cut winner so the nextmap ends up being something that fewer people wanted try it that way Also, are nospreads staying on for good now? I don't really care either way, but I'm just wondering. every time the server reboots it goes back to vanilla until someone switches it on its kind of interesting that people say that it makes scout more powerful, when in fact you actually only shoot 9 bullets with it on instead of the 10 that it fires with the spread set to random, so you do less damage you also dont have to deal with hilarious long range meatshots (i did 110 with a crit meatshot from FAR away yesterday and that shouldnt happen at all ever) really though the spread being off most often only affects scout vs scout its so incredibly annoying to be fighting a scout and to KNOW that i shot him dead on but only a few of the bullets hit him due to some stupid spread and then he hits me for like 90 and i die if youre a demo or a sniper you really cant say anything about a scout at all either way because either way youre dead simple as that Link to comment Share on other sites More sharing options...
Brushfire Posted March 22, 2010 Share Posted March 22, 2010 Also, are nospreads staying on for good now? I don't really care either way, but I'm just wondering. I feel no spread should stay on, as it really hasn't broken the server with it's turning on. Admin vote on it maybe? Link to comment Share on other sites More sharing options...
atmuh Posted March 22, 2010 Share Posted March 22, 2010 why should only the admins vote on it they arent the only ones that play Link to comment Share on other sites More sharing options...
Powerlord Posted March 22, 2010 Share Posted March 22, 2010 I really like Yukon myself. I feel it should stick around. At least, it should not be replaced by Fastlane; I don't particularly care for it. I also really enjoy doublecross. As pointed out earlier, it seems to result in more fun matches than Turbine does.Also, are nospreads staying on for good now? I don't really care either way, but I'm just wondering. It goes back to tf_use_fixed_weaponspread 0 every time the server resets because it's the default. I, for one, would prefer that it stay that way, as it makes some classes primary weapons work better at long range than they were intended. The first one that comes to mind being the Heavy's minigun. tl;dr I prefer random spreads because Valve balanced the game with them on. Link to comment Share on other sites More sharing options...
atmuh Posted March 22, 2010 Share Posted March 22, 2010 The first one that comes to mind being the Heavy's minigun. there is absolutely 0 change to the minigun with the spread on or off its shotguns only and if you hit someone with a sniper range shotgun bullet it does 3 damage Link to comment Share on other sites More sharing options...
FireSlash Posted March 22, 2010 Author Share Posted March 22, 2010 Ok, so how about this. We take a 'core' rotation, duplicate it, and fill in the gaps with "pool" maps which are less loved, but still worth playing now and then. So basically we play 2x core maps for every 1 pool. Twice the dustrushwaterpitbadary for your money! SO something like... Core maps: cp_dustbowl pl_goldrush cp_gravelpit cp_badlands pl_badwater cp_granary Pool maps: koth_viaduct koth_nucleus koth_harvest cp_egypt cp_fastlane cp_gorge cp_steel xxx_well (cp/ctf*) xxx_sawmill (ctf/koth) xxx_waste (pl/cp*) pl_hoodoo pl_frontier ctf_doublecross ctf_turbine * = last used in rotation Resulting rotation: koth_viaduct cp_dustbowl cp_fastlane pl_goldrush ctf_doublecross cp_gravelpit pl_hoodoo cp_badlands cp_egypt pl_badwater cp_waste_v2 cp_granary koth_nucleus cp_dustbowl ctf_turbine pl_goldrush cp_gravelpit pl_frontier cp_badlands cp_gorge pl_badwater cp_steel cp_granary Thoughts: I know some of the maps here will rub people the wrong way, but considering the size of the rotation, I think there's something in here for everyeone. None of these maps are universally hated, and I've only snuck two customs on (waste again, and frontier). I've also interleaved maps so that we go pool->core->pool, so if one map drains the server, one of the core maps will refill it. I also took care to reduce instances of the same game type over and over. edit: Also, I liked tf_use_fixed_weaponspread 1. It makes shotgunning more of a science and less of a luck thing. SInce certain classes rely on the shotgun, it's nice to have a reliable weapon. Sniping with the shotgun is still pretty useless, the difference is in mid-range, where the shotgun is more likely to go where you want it. This reduces the 'lucky' shots, and increases the response to skill. edit2: updated rotation to add fastlane between dustbowl and goldrush on the first run Link to comment Share on other sites More sharing options...
atmuh Posted March 22, 2010 Share Posted March 22, 2010 Resulting rotation:koth_viaduct cp_dustbowl pl_goldrush ctf_doublecross cp_gravelpit pl_hoodoo cp_badlands cp_egypt pl_badwater cp_waste_v2 cp_granary koth_nucleus cp_dustbowl ctf_turbine pl_goldrush cp_gravelpit pl_frontier cp_badlands cp_gorge pl_badwater cp_steel cp_granary for the most part id say this is incredibly well put together the only map i think may get some hate is egypt (incidentally i like egypt quite a bit but never suggest it because i know most dont) i agree with frontier as most people like i guess even though as a map it isnt designed too well (i can rofl around as scout sniper or spy so incredibly easily which is a good indication as to how well its designed) id just say to move dustbowl and goldrush to not being right next to each other but other than that id say go for it edit oh heh i didnt see hoodoo on there id say remove that Link to comment Share on other sites More sharing options...
Killersting Posted March 22, 2010 Share Posted March 22, 2010 for the most part id say this is incredibly well put togetherthe only map i think may get some hate is egypt (incidentally i like egypt quite a bit but never suggest it because i know most dont) i agree with frontier as most people like i guess even though as a map it isnt designed too well (i can rofl around as scout sniper or spy so incredibly easily which is a good indication as to how well its designed) id just say to move dustbowl and goldrush to not being right next to each other but other than that id say go for it edit oh heh i didnt see hoodoo on there id say remove that I pretty much agree with this entirely, although I hate Egypt. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted March 22, 2010 Share Posted March 22, 2010 I agree, the list looks very nice. I'm not entirely convinced that customs in the stock rotation are the way to go, but I can live with it. It's the rest of the server I'm worried about. (I'd push for Pipeline, but last time I tried that nothing really happened.) Link to comment Share on other sites More sharing options...
atmuh Posted March 22, 2010 Share Posted March 22, 2010 id take pipeline over hoodoo Link to comment Share on other sites More sharing options...
FireSlash Posted March 22, 2010 Author Share Posted March 22, 2010 Pipeline stage 3 is just terrible. It's one of the few maps I've ragequit on. Snipers. OH GOD THE SNIPERS. But if the support is there, I'll swap it with hoodoo. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted March 22, 2010 Share Posted March 22, 2010 Pipeline stage 3 is just terrible. It's one of the few maps I've ragequit on. Snipers. OH GOD THE SNIPERS. But if the support is there, I'll swap it with hoodoo. I think I'm the only one who realizes that you can walk onto the enemy Sniper deck no problem... Link to comment Share on other sites More sharing options...
atmuh Posted March 22, 2010 Share Posted March 22, 2010 Hoodoo stage 2 is just terrible. It's one of the few maps I've ragequit on. Engineers. OH GOD THE ENGINEERS. did you mean to type that???? Link to comment Share on other sites More sharing options...
ParanoidDrone Posted March 22, 2010 Share Posted March 22, 2010 Be fair atmuh, when's the last time any of us played Hoodoo? I don't think I've been on it since last summer. Link to comment Share on other sites More sharing options...
atmuh Posted March 22, 2010 Share Posted March 22, 2010 ive played it quite a bit since then Link to comment Share on other sites More sharing options...
Black Waltz Posted March 22, 2010 Share Posted March 22, 2010 I haven't played hoodoo before haha. Link to comment Share on other sites More sharing options...
chivesontheweb Posted March 22, 2010 Share Posted March 22, 2010 Overall that's a nice little rotation. Hoodoo isn't a great map but not too much to complain about overall. We can always rtv when we don't want to play it, or at least I hope so. Maybe Hoodoo will become self-aware and disable rtv, in which case I hope we will quickly remove it from the rotation. Also, when I was contemplating making an entire map rotation to post here the x2 idea came to mind. I'm really happy with what I see, even if seeing Goldrush twice in rotation makes me cringe. Oh well, more quality time with Arrow Spam + Razorback. Link to comment Share on other sites More sharing options...
SporkNinjaDraken Posted March 22, 2010 Share Posted March 22, 2010 I haven't played hoodoo before haha. You are fortunate. It's a Payload map that's pretty much entirely choke points. Link to comment Share on other sites More sharing options...
Powerlord Posted March 22, 2010 Share Posted March 22, 2010 Pipeline stage 3 is just terrible. It's one of the few maps I've ragequit on. Snipers. OH GOD THE SNIPERS. But if the support is there, I'll swap it with hoodoo. It wasn't so bad before Valve pushed up the winner start points. 1 is where 2 used to be, and 2 skips the first hill entirely now. You are fortunate. It's a Payload map that's pretty much entirely choke points. It also has an extremely high tendency for RED to win, even more-so than Goldrush (which favors RED 2:1 in the official map win stats). Heck, usually RED wins Hoodoo in the first stage. Valve's official stats don't cover maps that ship with the game buy aren't made by Valve. Link to comment Share on other sites More sharing options...
SporkNinjaDraken Posted March 23, 2010 Share Posted March 23, 2010 It wasn't so bad before Valve pushed up the winner start points. 1 is where 2 used to be, and 2 skips the first hill entirely now.It also has an extremely high tendency for RED to win, even more-so than Goldrush (which favors RED 2:1 in the official map win stats). Heck, usually RED wins Hoodoo in the first stage. Valve's official stats don't cover maps that ship with the game buy aren't made by Valve. All the more reason to... not play it unless you happen to like winning more often than not and can get on RED. Link to comment Share on other sites More sharing options...
FireSlash Posted March 23, 2010 Author Share Posted March 23, 2010 Valve's official stats don't cover maps that ship with the game buy aren't made by Valve. And their data collection methods aren't exposed to me However, this does give me an interesting idea. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted March 23, 2010 Share Posted March 23, 2010 Brace for more TF2stats data in 3, 2, 1... Link to comment Share on other sites More sharing options...
Powerlord Posted March 23, 2010 Share Posted March 23, 2010 And their data collection methods aren't exposed to me However, this does give me an interesting idea. I thought you already had a server plugin to track that sort of thing (the one with the map). Anyway, I see I got a new hat today while I was idleing (I'm not home yet); Tough Guy's Torque. Surprisingly, it's one of only 3 items I've gained over the last 16 hours. I was kinda hoping for a Scout, Soldier, Pyro, or Medic hat. :/ Link to comment Share on other sites More sharing options...
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