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FireSlash

OCR TF2: Stab stab stab!

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I need to restart the server that the TF2 servers is on. It should be back in maybe 10 minutes (it has a shutdown timer of 5 minutes and I need to manually start the TF2 servers when it comes back).

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Going by my transaction history, just under 100.

I have 3 Unusuals.

Were all 3 of them unboxes? I have 3 unusuals, but 2 of them were from my trading away various high-value promos.

Edit: Also, servers are back up.

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Speaking of servers.

A lot of people have been complaining about server lag lately. Given that not all people are experiencing this lag, and the people who aren't all seem to be located in the US mid-west, I can only assume it's a network issue.

Sadly, there's only one real fix for network issues: Get a server somewhere else.

As before, if we did this we'd have two option classes:

1. Get a dedicated server like we did before, where we control the entire server.

The benefits being that we could continue to run two servers like we do now, plus set up any individual servers we wanted. We would also be able to continue to use our auto-updater that restarts the servers after updates are applied.

I have not price checked dedicated servers, and outside of those hosted by the game hosts, I'm not even sure which dedicated server providers would make good game hosts (because clearly neither ours nor IJ's make good game hosts).

2. Lease an individual game server.

Lets face it, we rarely use both servers at once. This would make it more difficult to hold special events, as we'd have to reconfigure just the one server for it.

Now, I did some looking around at individual game servers based on locations we've used previously:

Gameservers.com, where our server was originally located years ago, is $1.29 per public slot. That means a 24-slot server is $29.99 per month.

XfactorServers, where our previous dedicated server was located, is $0.99 per public slot, but also has a 20% off coupon code that makes a 24-player server $19.01 per month.

In theory, I could cover the latter myself and leave reserved slots the way they are now.

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My connection's been improving lately except when it doesn't and decides to disconnect for some reason. I blame Comcast. (On a side note, wonky connections make it REALLY hard to tell if any lag you get is caused by the server or something on your end.)

I'm fine with whatever you decide to do with the server, but you probably guessed that.

In other news, the TF2 Beta updated with some changes to the Pyro's various flamethrowers. The stock Flamethrower got +10% damage. The Backburner lost its +10% damage bonus because of this, although it does the same DPS. The Degreaser lost its -25% afterburn penalty, but got a new -10% damage penalty to keep it on par with its damage in TF2 proper.

EDIT: Also a new sever cvar: tf_allow_taunt_switch <0, 1, 2>. 0 disables it, 1 permits it at the start of your taunt only, 2 permits it at any time during the taunt (once per taunt only). Proof.

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My connection's been improving lately except when it doesn't and decides to disconnect for some reason. I blame Comcast. (On a side note, wonky connections make it REALLY hard to tell if any lag you get is caused by the server or something on your end.)

I'm fine with whatever you decide to do with the server, but you probably guessed that.

All I know is I was hearing complaints from quite a few regulars yesterday. I can't say where they are located in North America, only that the people I know who weren't having problems, myself included, are in the mid-west US.

In other news, the TF2 Beta updated with some changes to the Pyro's various flamethrowers. The stock Flamethrower got +10% damage. The Backburner lost its +10% damage bonus because of this, although it does the same DPS. The Degreaser lost its -25% afterburn penalty, but got a new -10% damage penalty to keep it on par with its damage in TF2 proper.

I assume the Degreaser change is to fix its interaction with the Flare Gun and Detonator; it essentially lowered the afterburn damage from all sources, not just the Degreaser.

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All I know is I was hearing complaints from quite a few regulars yesterday. I can't say where they are located in North America, only that the people I know who weren't having problems, myself included, are in the mid-west US.

I'm in the Northeast (PA) myself, and I haven't experienced any significant lag issues since the previous server move. Guess I'm just getting lucky.

And sweet, Pyro boosts. I can get behind that.

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I'm in the Northeast (PA) myself, and I haven't experienced any significant lag issues since the previous server move. Guess I'm just getting lucky.

And sweet, Pyro boosts. I can get behind that.

Server's currently located in Scranton, PA, so I would hope you aren't having issues with it.

However, at least one east coast US regular is experiencing issues (and likely all west coast US/Canada users are).

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Server's currently located in Scranton, PA, so I would hope you aren't having issues with it.

However, at least one east coast US regular is experiencing issues (and likely all west coast US/Canada users are).

I haven't noticed any large amounts of server lag that couldn't be explained by machine lag/issues. I think there are some issues with some dropped packets (things jumping, not being able to see certain projectiles, spys being completely invisible until they stab me, stuff like that.)

What sort of levels of server can we go up too?

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I haven't noticed any large amounts of server lag that couldn't be explained by machine lag/issues. I think there are some issues with some dropped packets (things jumping, not being able to see certain projectiles, spys being completely invisible until they stab me, stuff like that.)

Machine lag/issues doesn't explain why some people have issues and others don't. Unless you meant client machine issues, and I'm not going to assume everyone started experiencing client issues at once except a select few.

What sort of levels of server can we go up too?

I'm not really sure what you mean by that. As for server FPS, I was sticking with the default when looking at new servers, particularly since Valve has said that they're going to lock server FPS in a future Orange Box 2009 engine update (which TF2 uses).

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2. Lease an individual game server.

Lets face it, we rarely use both servers at once. This would make it more difficult to hold special events, as we'd have to reconfigure just the one server for it.

Now, I did some looking around at individual game servers based on locations we've used previously:

Gameservers.com, where our server was originally located years ago, is $1.29 per public slot. That means a 24-slot server is $29.99 per month.

XfactorServers, where our previous dedicated server was located, is $0.99 per public slot, but also has a 20% off coupon code that makes a 24-player server $19.01 per month.

In theory, I could cover the latter myself and leave reserved slots the way they are now.

Abadoss currently pays for a MineCraft server on multiplaygameservers.com and given that the MC server software is absolute garbage, it runs fairly well. If you ask nicely Aba (or me since he gave me the code) might even provide a referral code to help drop the price, which is $24/month or less if you do a 3,6 or 12 month plan. Not sure if it's what you are looking for in terms of server hosts, but it's a thought.

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I still have good money.

You know.

Just like I did 5 months ago when I said I'd take over ownership.

But.

No one listens to Zoidberg.

(\/) (;,,; ) (\/)

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So hey, did anyone see what Valve's screwing around in the beta right now?

--- September 29, 2011 ---

Pyro:

  • Flamethrower:
    • Damage increased 10%

    [*]Backburner:

    • Removed +10% damage bonus

    [*]Degreaser:

    • Added -10% damage
    • Removed -25% burn damage

Or am I late to the party?

also for the record i approve of this change

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So hey, did anyone see what Valve's screwing around in the beta right now?

Or am I late to the party?

also for the record i approve of this change

Why? The backburner was finally good.

Now its shitty again.

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Why? The backburner was finally good.

Now its shitty again.

Backburner damage hasn't actually changed. The +10% to flamethrower and elimination of the +10% on Backburner cancel each other out (since it's based on the Flamethrower's damage)... meaning it does the same as the basic flamethrower now.

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Backburner damage hasn't actually changed. The +10% to flamethrower and elimination of the +10% on Backburner cancel each other out (since it's based on the Flamethrower's damage)... meaning it does the same as the basic flamethrower now.

Which is lame.

Backburner was finally good.

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I have a test server running at 206.217.136.11:27015.

I need people to test it to see if it's any better than our current server.

It's almost an exact clone of OCReMix BLU, but I left out the CustomVotes mod since none of those votes are working right now anyway (melee, scramble).

It also doesn't (yet) have replays enabled.

I also removed two maps that have other versions on the server. Specifically, cp_vector_v1 (ctf is still there) and cp_waste_v2 (pl is still there).

Not sure what other changes are there, but if they are there they are unexpected.

This particular host has one unexpected bonus: The server has its own fast download mirror and a control panel button I can press to sync it.

If we decide to keep this server, I will likely add control panel accounts for other admins to it so they can restart it if there are problems.

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No complaints with the test server from me. Had a smooth connection, with lower ping to boot.

The new server seems to work pretty well.

I'm going to test replays on it tomorrow. I'm not sure if I can get it to work directly without involving the other machine or not. Working on just the one machine is a good thing, as it means replays wouldn't go down if the other machine did (which is how it already works on BLU/RED).

The new server is already tracked in HLStatsX and SourceBans.

Edit: One thing I noticed is that votecrits went away when the customvotes extension did. We'll have to bring that back.

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It played about the same as BLU does for me, i.e. pretty darn smooth. Surprisingly low ping considering the box is out in Chicago, too.

Speaking of custom maps, there's a payload map called Boundary I've played several times that I wouldn't mind seeing added to the server. It has a fairly similar layout to Badwater.

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Speaking of custom maps, there's a payload map called Boundary I've played several times that I wouldn't mind seeing added to the server. It has a fairly similar layout to Badwater.

Link for the curious.

There was another custom map that I had really liked, cp_upland. It's a Steel-type CP map with a metric fuckton of vertical play going on, especially at B and C. Link.

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