LuketheXjesse Posted April 22, 2010 Share Posted April 22, 2010 The Coop would be an amazing spriter for this. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 22, 2010 Author Share Posted April 22, 2010 I have the sheet for this that I just need to edit. Thankfully, I have base sprites. That being said... http://spriters-resource.com/snes/mmx/sheet/1225 That is the sheet I'm using, so if anyone wants to help out, go ahead! Quote Link to comment Share on other sites More sharing options...
Deep Thought Posted April 22, 2010 Share Posted April 22, 2010 Out of pure curiosity, would you prefer remixes or actual compositions for the background? Quote Link to comment Share on other sites More sharing options...
Binjovi Posted April 22, 2010 Share Posted April 22, 2010 I found Queue Tortoise last night. He was still sitting around in my Photobucket account. Base sprite pieces and palette. Extra legs for jumping animations. Original design sketches. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 22, 2010 Author Share Posted April 22, 2010 Thanks, bean! And Deep Thought, original would be preferred. So we can have a remix of an OCR game! Quote Link to comment Share on other sites More sharing options...
BlackPhantom Posted April 22, 2010 Share Posted April 22, 2010 I don't know how you plan on making this game, but if you need any help with programming, I might be able to help you. Just throwing that out there. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 22, 2010 Author Share Posted April 22, 2010 Okay. Like I said, any help is welcome. I just hope there's at least a common language between all these programmers... Quote Link to comment Share on other sites More sharing options...
Harmonious Dissonance Posted April 22, 2010 Share Posted April 22, 2010 Anything else I can help with? Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 22, 2010 Author Share Posted April 22, 2010 Hmm... well, attacks for the Skyscraper bosses would be useful. Remember, they're gonna be good sized, so factor that into their attacks! Quote Link to comment Share on other sites More sharing options...
Harmonious Dissonance Posted April 22, 2010 Share Posted April 22, 2010 Juese Belmont (I will be refering to vampire hunter as him from here on) Cross Throw: Juese throws a large cross towards 4-Tan Multi-Cross: Juese throws several crosses towards 4-tan. Causing minimal damage that isn't affected by the invun period. Judgement: Juese fires a beam of White light towards 4-tan, causing large damage. (After Half HP) Wield: Juese turns in his crosses for his weapon of choice, A large spatula. Flip!: Juese charges 4-Chan and flips her over his head with his spatula. Syrup Volley: Juese launches a volley of maple syrup at 4-Tan Flatten: Juese tosses a pancake into the air. It coming down at 4-Tan's location when it was launched. OH! Before I continue can VH please be called Juese Belmont? I will love you forever if he can be If you don't know him then go to olremix.org and search it. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 22, 2010 Author Share Posted April 22, 2010 It was the last song played at the end of the last Radio ThaSauce Live... Sure, why not. It would be a nice touch! Quote Link to comment Share on other sites More sharing options...
Harmonious Dissonance Posted April 22, 2010 Share Posted April 22, 2010 Done! Enjoy the syrupy goodness? ...I can't focus on doing anything mentally stimulating for the rest of the night. I'll do OWK tomorrow. Also, I just don't get schalasaurus so you might want to find someone else to do the attacks for him/her/it Quote Link to comment Share on other sites More sharing options...
Arek the Absolute Posted April 22, 2010 Share Posted April 22, 2010 3-tan should have only 2 shots per screen and have them do more damage. Gotta add some variety between 3 and 4. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 22, 2010 Author Share Posted April 22, 2010 She'd be the Blues to 4-Tan's Rock. Higher attack, lower defense. Unfortunately. Quote Link to comment Share on other sites More sharing options...
Melbu Frahma Posted April 22, 2010 Share Posted April 22, 2010 Also, I just don't get schalasaurus so you might want to find someone else to do the attacks for him/her/it I can do Schalasaurus. One question before I do: What general look of Saurus will Schalasaurus be? T-Rex? Stegosaurus? Triceratops? Brontosaurus? Pteradon? Velociraptor? Let me know and I'll come up with attacks for it. Quote Link to comment Share on other sites More sharing options...
Doulifée Posted April 22, 2010 Share Posted April 22, 2010 The Coop would be an amazing spriter for this. indeed. Also wingless if he is still available can help probably (wasn't he the one who mad a quick test for a mmx like tan game?) also the remixer from the megaman battle could work on some stuff too for the bgm. Quote Link to comment Share on other sites More sharing options...
Cyril the Wolf Posted April 22, 2010 Share Posted April 22, 2010 She'd be the Blues to 4-Tan's Rock. Higher attack, lower defense. Unfortunately. That works becuase other rock musicians are sorta dick to bass players. True Story. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted April 22, 2010 Share Posted April 22, 2010 'ey Cyril, just so we don't get off on the wrong foot, we're using the MMX soundfont from here, right? EDIT: Erm also you wouldn't happen to know a soundfont VSTi that doesn't make nasty crackle-y noises would you? If not I think I'll just grab the MMX .spc and rip wav samples from it. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted April 22, 2010 Share Posted April 22, 2010 Wow, never mind, the loop points in this thing have the most terrible buzz to them no matter what I use. How about instead of the soundfont, you let me rip sounds from the .spc file. Then I'll send you the .wav files and I'll let you run them through whatever sampler you use. If you don't have a sampler or even know what one is, I know a nice one you can use. Quote Link to comment Share on other sites More sharing options...
FireSlash Posted April 22, 2010 Share Posted April 22, 2010 So yeah. I happen to be working on a 2d platformer already. While I don't want to bail on that project, I do think we can share some code. I've got a mostly complete engine at this point. It's written in Java, with box2d physics. Map editor is Tiled, and supports inline entity placement. Entities can be individually scripted with javascript. Graphics engine supports a variety of formats, I've been using RGBA PNGs mostly. Also supports dynamic lighting, shaders, parallax backgrounds, and various other visual effects. Runs on windows, OSX, and linux. screenshot: Youtube: Basically, If you guys are comfortable with Java, I figure we can work together on the engine bit (It's mostly done, but could use some optimization and general improvements/enhancements) as well as cooperate on the common bits. Should save us both time, and since OCR artists are involved in both games, it's a win win. Quote Link to comment Share on other sites More sharing options...
Cyril the Wolf Posted April 22, 2010 Share Posted April 22, 2010 Wow, never mind, the loop points in this thing have the most terrible buzz to them no matter what I use. How about instead of the soundfont, you let me rip sounds from the .spc file. Then I'll send you the .wav files and I'll let you run them through whatever sampler you use.If you don't have a sampler or even know what one is, I know a nice one you can use. I don't have the buzzing problem... I use SynthFont... and i don't have buzzing issues, lemme test some more but.. I don't have any buzzing issues. so Try getting Synthfont, its a bitch but you can export individual files as .wavs and mix them in your daw. That way we don't have to try to use samples or w/e... Lemme know how that goes. Quote Link to comment Share on other sites More sharing options...
Mirby Posted April 22, 2010 Author Share Posted April 22, 2010 That works becuase other rock musicians are sorta dick to bass players. True Story. My brother plays bass; as did my dad. I know all about this. The bass players get no respect. NO RESPECT! /dangerfield FireSlash: It depends on if Donut and BlackPhantom are also comfortable with Java. Personally I don't care. If there's already code for something similar, and it's multiplatform, then I say go ahead. But they also have to agree. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted April 22, 2010 Share Posted April 22, 2010 Wow I have no idea how to use this crazy program. I'll figure it out. Quote Link to comment Share on other sites More sharing options...
TehDonut Posted April 22, 2010 Share Posted April 22, 2010 I'm fine with Java. Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted April 22, 2010 Share Posted April 22, 2010 So hey if anyone wants to try their hand at making Mega Man X style music, I ripped all the instruments out 'n stuff. Just throw these into some samplers and have at it. Quote Link to comment Share on other sites More sharing options...
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