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I'm not entirely sure where you were going with the icon theory, but I don't think that's the case. There are multiple characters that share the same icon. Although I highly doubt they'd oust the Cap'n, they only have his icon on the site to represent the Samurai Goroh AT so far. If Goroh's in, then the F-Zero universe is being represented, so everyone should stop worrying about Falcon. Besides.... RED ALLOY.

Well, I did say Falco, not Captain Falcon. Though I am not entirely sure if you were directing that part of the response to me or not.

In regards to the "icon theory;" So far almost every major icon representing a franchise used in the game has a character (exceptions of Animal Crossing and DS). In Melee and 64 they didn't use any icon for anything that didn't have a character already representing the series. Hell, not even Mach Rider or Baloon Fight music had an icon in their updates (or like the game "X" in Brawl, related to the Smash symbol), they were just matched with similar stage they were on. So far this hasn't changed for Brawl, for all we know those two icons I mentioned previously still may have a character to correspond to those icons.

Even if they change the icons (which granted, they may), it would be a first for the series. As it stands now, there ain't no real reason to say it has changed.

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From the original Super Smash Brothers:

Unlock Captain Falcon

Beat the 1-Player game with any character on any diffculty in under 20 minutes. You will then fight Captain Falcon; if you win, you can play as Captain Falcon.

He was unlockable in that game because the F-Zero series consisted of two games

Now that it's a full flagship series he is a front face character, not some guy nobody has heard of

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Being a well-known character has nothing to do with whether or not that character is unlockable. If that were the case, you'd never have to unlock pokemon, or most of the mario characters, ever again.

He is a face character

All of the unlockable characters in Melee were either secondary characters or characters from series that were not as popular as the others (Fire Emblem)

In SSB, it was the same deal, as Earthbound was a pretty cult game at that point and F Zero consisted of two games as opposed to like six or seven now

There is no reason for Falcon to be unlockable and the only argument the idiots who belive so have is the fact that he was in SSB, which is promptly disproven at any rate if you just read all of this post anyways

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Well, I did say Falco, not Captain Falcon. Though I am not entirely sure if you were directing that part of the response to me or not.

In regards to the "icon theory;" So far almost every major icon representing a franchise used in the game has a character (exceptions of Animal Crossing and DS). In Melee and 64 they didn't use any icon for anything that didn't have a character already representing the series. Hell, not even Mach Rider or Baloon Fight music had an icon in their updates (or like the game "X" in Brawl, related to the Smash symbol), they were just matched with similar stage they were on. So far this hasn't changed for Brawl, for all we know those two icons I mentioned previously still may have a character to correspond to those icons.

Even if they change the icons (which granted, they may), it would be a first for the series. As it stands now, there ain't no real reason to say it has changed.

Oh crap. Sorry 'bout that. I was just kinda saying it to all the Falcon freaks. :)!!

True that Animal Crossing doesn't have it's own character (yet?), but what specific character could be represented by an icon for a system?

Mach Rider and Balloon Fight music... Was there a Melee site? 'Cause I don't see it on the English or the Japanese Dojo.

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He is a face character

All of the unlockable characters in Melee were either secondary characters or characters from series that were not as popular as the others (Fire Emblem)

In SSB, it was the same deal, as Earthbound was a pretty cult game at that point and F Zero consisted of two games as opposed to like six or seven now

There is no reason for Falcon to be unlockable and the only argument the idiots who belive so have is the fact that he was in SSB, which is promptly disproven at any rate if you just read all of this post anyways

I've already mentioned the secondary theory; none of the original four unlockable characters have been revealed. Therefore, as a throwback to the original Smash Brothers, all four are probably (easily) unlockable.

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He is a face character

All of the unlockable characters in Melee were either secondary characters or characters from series that were not as popular as the others (Fire Emblem)

In SSB, it was the same deal, as Earthbound was a pretty cult game at that point and F Zero consisted of two games as opposed to like six or seven now

There is no reason for Falcon to be unlockable and the only argument the idiots who belive so have is the fact that he was in SSB, which is promptly disproven at any rate if you just read all of this post anyways

There had been four F-Zero games by the time Melee was released, including one that had been released earlier that year, and the Ice Climbers had only one game -- and it was an ancient one that few had played. If unlockable status was reserved for the secondaries and the relative unknowns, why then were the Ice Climbers chosen over Falcon to be starting characters?

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There had been four F-Zero games by the time Melee was released, including one that had been released earlier that year, and the Ice Climbers had only one game -- and it was an ancient one that few had played. If unlockable status was reserved for the secondaries and the relative unknowns, why then were the Ice Climbers chosen over Falcon to be starting characters?

Because the Ice Climbers were supposed to represent old school NES games, and we're chosen over Baloon Fighter and Mach Rider

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Wow. I know I added some fuel to this argument, but let's take a step back.

I don't think there are any rules here. Sakurai could mix the characters together however he wants. Who's to stop him? He can make some unlockable and others starters. He can make as many or as few characters as he wants. He could completely forgo the existence of unlocking characters if he felt like it. (Not likely, but I'm just saying.) He could have decided to reveal the certain characters or not. Maybe he's holding back on Falcon and several other characters just to keep the interest piqued around the fans?

In any case, a month from now, all this speculation will just seem like a ridiculous series of arguments over however Nintendo's team feels like putting the game together.

It's fun to speculate, but... oh well. What can I say? We're here to waste time until the game comes out, huh.

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True that Animal Crossing doesn't have it's own character (yet?), but what specific character could be represented by an icon for a system?

Well, the DS icon may very well be a representing part of the built-in software of both Nintendo's newest consoles (DS and Wii), which includes music from the Shop Channel and what-have-you. My bet would be a Mii representing that icon.

Though playing your own Mii is nice and all, I think Sakurai should impose himself as said Mii.

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Well, the DS icon may very well be a representing part of the built-in software of both Nintendo's newest consoles (DS and Wii), which includes music from the Shop Channel and what-have-you. My bet would be a Mii representing that icon.

Though playing your own Mii is nice and all, I think Sakurai should impose himself as said Mii.

I see what you guys mean, and don't get me wrong, I think playing with a Mii (mine or not) would be priceless. I just think it'd be more appropriate to use the Wii as the icon for the Mii. *shrugs*

I agree with Airwalker. I'm really not convinced that just 'cause there's an icon representing a property that means there will be a character from that property, BUT it'd be cool if you were right. :mrgreen:

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He could completely forgo the existence of unlocking characters if he felt like it. (Not likely, but I'm just saying.) .

Well, I'm glad you're just saying, and not being serious. After all, Sakurai himself has already confirmed unlockable characters:

When you have a battle mode that runs online like Basic Brawl, the problem of what to do with hidden characters arises. If one of your opponents chooses a character you haven’t unlocked yet, it will be spoiled for you immediately.

But even without this mode, given the proliferation of the Internet these days, the existence of hidden characters is going to get exposed anyway.

So, this time I’m moving in the direction of not being too hung up on hidden characters.

You can earn most characters by playing through Adventure Mode: The Subspace Emissary.

Don't worry, I'm not berating you. Just setting the record straight! :-P

So, here's my Mii as a playable character idea:

Basically, you have 3 pre-set Mii types to pick from.

1) Speed

2) Normal

3) Power

Each type could have a typical, Mii-related moveset. But, you get to load your Mii in as the specific type you enjoy! This helps to maintain your individuality, as does your Mii's unique appearance (if you use the one that's supposed to look like yourself, that is). I find it uniquely appealing when games let Mii play/race/compete in olympics with my childhood Icons, don't you? Now, I'd like to fight them!

There's your create a character mode for Brawl! Any questions?

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I see what you guys mean, and don't get me wrong, I think playing with a Mii (mine or not) would be priceless. I just think it'd be more appropriate to use the Wii as the icon for the Mii. *shrugs*

I agree with Airwalker. I'm really not convinced that just 'cause there's an icon representing a property that means there will be a character from that property, BUT it'd be cool if you were right. :mrgreen:

I understand that, and I cannot say either you or Airwalker are wrong, cause even I don't know. However, it's a pretty safe assumption to speculate the Mii in of itself as a character.

Also, I do recall My Music DS game was planned to be released on DS around the time Wii was project revolution. It did contain Miis in the said game was well. Of course Nintendo and Sakurai himself knows a whole lot more than us as far as where Miis and icons go or mean. That still does help me feel a bit safer with my prediction. And if anything, I'd like to see a Mii model that takes a few pointers from the M&S Olympics model, like y'know, adding posable thumbs and fingers. =P If I had my way, I'd arm them with giant stylus pens.

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GUYS I JUST GOT AN IDEA

for the mii characters, you could choose from several movesets for each specific mii to use. AND MAYBE since you can pick how fat or skinny your miis are, that will actually affect your weight and stuff.

I'm not sure I like the idea of a small, fast character using power moves...

I'd imagine that the body type you give your Mii would be the only factor determining the moveset.

If they really wanted to go for the Mii-fighter idea, they could make [9] (or however many they wanted) different movesets, one fitting each different combination of [3] height levels and [3] weight levels.

Just for a couple examples:

Heavy + tall = slow and powerful.

Light + average = fast and mid strength.

ETC...

Something like that.

I'm just saying there should be a standard if they incorporate something like that.

You pick the body type, they pick the abilities. Helps things stay not-broken.

what the heck are you talking about

Pikmin stage.

For being an idiot who hasn't even played the game, I find it funny that I knew what he was talking about. :wink:

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