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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here


starla
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Okay, I am very inexperienced in both music theory and music software, so please bear with me for this noobish question:

I have the FL 3 Demo, and I can't seem to get the song length any longer than 64 beats. Is this because it's a demo, or is it supposed to only be that long, or am I missing some way to change that? Is FL only for making loops shorter than 64 beats, and not complete songs that change over the course of 64+ beats? Thanks

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It sounds like you're using just that darn step sequencer (the box that contains each track with little squares next to each one) to layout your notes and rhythms. Right click on a track and select "Piano Roll" at the top of the menu. There you can make a song as long as you want and it is much better (and easier) than using just the step sequencer. :wink:

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Is there an easy way to extend a beat throughout the entire piano roll?

Do you mean looping something you've written on the step sequencer on a pattern with a piano roll score? Click the little LED button on the top left of the step sequencer with the arrow pointing to the left next to it (the Repeat step sequencer button). If you want to extend the step sequencer, look for the small blue box in the top left of the step sequencer (Beats per bar for this pattern) and drag the value according to how long you want the pattern to go for. Otherwise, what Prophet said is probably the only other thing I can think of that you could possibly want.

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Copy paste works pretty decent for some people. Other than that...you can kind of just make the beat short and bake a million of them onto the playlist thing.

Took me a minute but I seem to have figured out copy and paste, so that should do. I'm not quite sure what you mean by the playlist thing.

Do you mean looping something you've written on the step sequencer on a pattern with a piano roll score? Click the little LED button on the top left of the step sequencer with the arrow pointing to the left next to it (the Repeat step sequencer button). If you want to extend the step sequencer, look for the small blue box in the top left of the step sequencer (Beats per bar for this pattern) and drag the value according to how long you want the pattern to go for. Otherwise, what Prophet said is probably the only other thing I can think of that you could possibly want.

I'm having trouble finding some of this stuff, is it possible that we're looking at different versions of FL?

Anyway, I think I've got it figured out enough to actually start producing something. Thanks for the help everyone.

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I'm having some weird ass rendering problems. The audio for fruity SF player channels using HQ Rendering on *certain* soundfonts, randomly, doesn't work at all. As in, after rendering, the result WAV/MP3 is just high pitched buzzing. I get the same exact high pitched buzzing when exporting certain instruments from Kompakt and Kontakt, using their default settings.

Any ideas for what could be causing the program? FL is set to export at 16bit WAV, all FL sampling is 44.1khz, and my sound card is an EMU 0404 which I believe supports 24bit wav/96khz sampling rates.

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Im trying to use Reason with Fruity loops through ReWire. I did excatly what the help file says but I can't get it to work. Maybe im doing it wrong so, could someone tell me how to do it step by step?

This continues on after what the help file says.

1) You need to input note data into Reason's piano roll.

2) Then in the FL Studio step sequencer (I use the first pattern, but it's not necessary) right-click on the ReWired channel, Reason and click "Piano Roll."

3) Make one note (anywhere) as many measures as the data in Reason's piano roll is. Meaning, if an instrument/synth in Reason plays for nine measures, make the note in FL Studio nine measures. Hope that helps!

I'm not quite sure what you mean by the playlist thing.

The playlist is the big box that contains all of your patterns. You want to make new patterns when you have a section change (ex: intro, chorus, bridge), a change in an instrument/synth's rhythm or key or if you're automating something, such as volume or tempo. It's a good idea for one instrument/synth to have its own pattern. One exception would be a percussion loop. Some people have a few different percussion instruments playing in the same pattern. Good luck and have fun! :)

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Im trying to use Reason with Fruity loops through ReWire. I did excatly what the help file says but I can't get it to work. Maybe im doing it wrong so, could someone tell me how to do it step by step?

This continues on after what the help file says.

1) You need to input note data into Reason's piano roll.

2) Then in the FL Studio step sequencer (I use the first pattern, but it's not necessary) right-click on the ReWired channel, Reason and click "Piano Roll."

3) Make one note (anywhere) as many measures as the data in Reason's piano roll is. Meaning, if an instrument/synth in Reason plays for nine measures, make the note in FL Studio nine measures. Hope that helps!

The hole reason im using rewire is, I cant stand Reasons Pianoroll so I cant do it in FL?

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Copy paste works pretty decent for some people. Other than that...you can kind of just make the beat short and bake a million of them onto the playlist thing.

Took me a minute but I seem to have figured out copy and paste, so that should do. I'm not quite sure what you mean by the playlist thing.

THe playlist is the part where all the arranging takes place. It is the screen where you place all the patterns in, whenever you want them to play. Now, if you do a short beat and you want to extend that particular beat, just putting several in a row on the playlist has the same effect as making one really long.

:twisted:

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Get the full version of FL, it's WELL worth it :)

The problem of imported MIDIs not playing is a really common question. First thing you should try is setting all the MIDI Outs that appear from the imported MIDI to port 1, as they default to port 0. Check your MIDI general settings; the MIDI mapper should be on port 0, I think, with the MIDI output going to port 1, so your MIDI Outs will play.

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i dont think this will get read because of all the post on this subject.and i really dont have tons of time to read thru all them right now.not to be mean but i dont : :cry: i have a problem.i dont have the full version of FL and when i try to import midi files they dont play.I mean it shows it playing but none of it works.If anyone comes across this post and knows a solution to my problem it would be much appreciated.Ill take on tons of request if i can get this problem fixed!!!

You need to use a Fruity LSD - and set the port number on the MIDIs to the same port that the LSD is set to. Check the fruity website for more info - thats where I got the answer from when I was looking. http://www.fruityloops.com/ is the site. have fun with that one, kingchris.

:twisted:

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You don't need it if you don't need to hear the output of the MIDI, but otherwise (and if your soundcard doesn't render FL's MIDI Out by itself) you need the Fruity LSD to render the MIDI output to GM or whatever. Slapping one into any mixer channel and setting the port number to the same as the MIDI Out channels gives immediate GM MIDI rendering.

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You don't need it if you don't need to hear the output of the MIDI, but otherwise (and if your soundcard doesn't render FL's MIDI Out by itself) you need the Fruity LSD to render the MIDI output to GM or whatever. Slapping one into any mixer channel and setting the port number to the same as the MIDI Out channels gives immediate GM MIDI rendering.

Not sure what you mean. I don't use fruity LSD, just MIDI outs, and my MIDIs render fine. I also hear the output in the project.

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You don't need it if you don't need to hear the output of the MIDI, but otherwise (and if your soundcard doesn't render FL's MIDI Out by itself) you need the Fruity LSD to render the MIDI output to GM or whatever. Slapping one into any mixer channel and setting the port number to the same as the MIDI Out channels gives immediate GM MIDI rendering.

Not sure what you mean. I don't use fruity LSD, just MIDI outs, and my MIDIs render fine. I also hear the output in the project.

No offense, but that shouldn't happen. The website specificly says that because MIDI is post-FL in terms of sound card application, it doens't render in FL. Are you playing the MIDI into the computer? that might be the only way that I can think of that would cause that.

:twisted:

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You don't need it if you don't need to hear the output of the MIDI, but otherwise (and if your soundcard doesn't render FL's MIDI Out by itself) you need the Fruity LSD to render the MIDI output to GM or whatever. Slapping one into any mixer channel and setting the port number to the same as the MIDI Out channels gives immediate GM MIDI rendering.

Not sure what you mean. I don't use fruity LSD, just MIDI outs, and my MIDIs render fine. I also hear the output in the project.

No offense, but that shouldn't happen. The website specificly says that because MIDI is post-FL in terms of sound card application, it doens't render in FL. Are you playing the MIDI into the computer? that might be the only way that I can think of that would cause that.

:twisted:

Playing the MIDI into my computer? Not sure what you mean. If you mean, do I use MIDI outs to interact with VSTs/DXis, yes. If you mean, do I use MIDI outs to create .mid files, yes to that too. If you mean using them for controlling hardware... I do that as well. No LSD needed.

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Well, MIDI is just a type of message format, basically. So when you export a MIDI file, those MIDI messages get transmitted to your soundcard, which then plays the sounds of the notes of whatever instruments you chose. However, when you render to MP3, all FL is basically doing is recording audio generated from within FL. The MIDI sounds being played by your soundcard apparently don't count as that.

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