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Everything posted by Skrypnyk

  1. Best method to get out to the masses? The internet. Youtube, soundcloud, bandcamp, spotify, these places can be accessed by almost anyone anywhere in the world. Throw your/their stuff on there and boom, the masses can listen to your work. Is social media enough? Depends. Some artists can get by completely without using it, others could use it daily or even hourly and it won't affect their popularity in the slightest. Online fan connection to build their career? I mean it couldn't hurt. Best tool to market their music? Get hooked up with a really good PR firm. Find a really good label that deals with your style of music. Find DJs/youtubers/radio stations/instagram or snapchat or worldstar celebrities and have them play your/their stuff. Find whatever gig will let you perform and perform perform perform. Final thought, if you/they really want a career in music, whether it's performing or composing or whatever, you/they really have to look at everything and everyone that's already out there, then look at themselves/their work/yourself/your work and ask "Is this marketable?"
  2. To tie this to this thread, I remember starting GTA4 and something like 10 minutes into the game I was suppose to fist fight someone to move on to the next mission or progress the story. The controls were so confusing and I was too lazy to learn them that it ended my gaming career.
  3. I've quit playing video games but it was due to the frustration of needing to learn how to play a game rather than I play games too much and need to stop. On most fronts my childhood is similar to yours in that I started with an Amiga/C64 and played various games on various systems up to wii/ps3, but now I just don't feel the need to keep up with any of the consoles or series anymore. Don't have the time nor do I want to spend the cash. I've never had a steam account so that doesn't effect me either. I have lots of things that occupy my time that isn't gaming. Generally speaking if you want to quit gaming completely you're gonna have to find something else to fill that void.
  4. The piano piece is nice, though it would benefit hugely had it had a human element to it. Spark sounds nice too. I mean, yeah it's boring if you're trying to create a number one pop hit or a metal song and this is what you ended up with, but as background music for a narration or something this is fine. What sort of music inspires you? What sort of music are you trying to produce? What/who are you comparing yourself to that would consider this boring?
  5. @Nabeel Ansari would you know if the creative bundle ever goes on sale? Hystersis isn't too bad for a delay/stutter effect, and it's free. Gross Beat can do tape stop sounds well though the stuttering is somewhat limiting. There was a plugin that was like dBlue's Glitch that had more potential imo but I can't remember the name of it.
  6. Automation is a process, so the term doesn't do anything, it's what you automate that does something. Say you want to fade out a track, you pick a point in which you want to start the fade, then as the track plays you move a slider or turn a knob until the track goes silent, then you stop. Automation is exactly that, but instead of you doing it manually you're telling a program to do it for you.
  7. That is way too broad and subjective a question. What are some examples of "perfection" in music in your opinion? Why should people hate on someone who practiced so hard for so long where they're damn near perfect in there performance? That's incredibly juvenile. That's like hating Usain Bolt for training to be a fast runner.
  8. Sounds like you know how to use samples, you just don't know how to create the sound you want. Could be a the sample itself isn't good to replicate an old 1920's song, could be you aren't mixing it in properly/at all, could be your sequencing is mechanical or too sloppy, could be a combination of all of that, could be something else. I'd recommend not necessarily trying to create/emulate anything specific and just play around with your DAW, which leads to your second question, and I can't help you with that, I'm not a Reaper user. Try reading/watching a tutorial on how to get started using the DAW, and once you've gotten the hang of it take over and play.
  9. Unfortunately, this is a really general question where someone would take way too much of their time to explain in detail how you could do it, or they can just give you a generalized answer of 'well you pick up a bass, and then drop it'. 2:40 is hardstyle or hard trance. Find an electronic kick drum like a 909, distort it. My advice is to just play around with what you have. Try emulating whatever it is you want to do first, but get to know your DAW, how it works, what it has, what it does, what else it does, what else it can do, etc. etc. etc. Don't concern yourself with trying to make the next greatest remix you've ever heard and just practice with what you have. I wouldn't advise just youtubing how to do whatever it is you think is going on or how to do whatever you want to do, but that is also an option.
  10. The value of any object or collection is only worth what someone is willing to pay you for it. If you don't plan on selling any part of your collection, then yeah waste of money. If no one is willing to give you money for your collection, then yeah waste of money. If you gain personal satisfaction or joy in your purchases then sure it has enormous sentimental value, but you're still wasting money. In terms of a gaming collection, I would guess the value of old school games and system are pretty low simply because anything that was popular back then these companies simply remade and ported to whatever is being used to play games now, so it boils down to you owning something that is rare and is in high demand, otherwise I don't see how an aging game collection would really be worth anything. I still have an SNES and say 12 games for it. I haven't touched it in years and I feel if I tried to sell it I could get maybe $50-$75 bucks? Considering how much it cost to purchase that stuff way back when it would have been a horrible investment.
  11. Gave it a few listens, my opinion: - Rather sparse. :48-1:42 or -2:11 seem like it's just filler, not a whole lot going on. - The snare during :48-1:42 sounds too verby, maybe too much lo-end, maybe too much decay. Your ride is a little too soft, could use a bit more volume - the chop @ 1:27 was nice - The kick @ 2:38 sounds a little off, not sure if it's over compression, or there's so lo-end verb getting muffled, but the sound doesn't sound as clean as it should. The open hat is also quite soft The sound is pleasant, I like the synth lead and atmosphere, but there isn't a whole lot going on for most of the track, then when it comes to the meat of it it's pretty standard trance beat. Could use more spices, less filler
  12. Do you expect the finest ingredients when ordering in a five star restaurant, or the dollar menu at mcdonalds? If they agree to pay you $100/minute for your compositions, then sure. If they're looking to pay $100/minute for songs then they'll probably want quality sound and compositions.
  13. A dev is making a quality game, doesn't want to use public domain or royalty free tunes, they want something original and specific to their vision and they want quality. Uhh, I guess they would listen to a piece and think "Damn, this is worth $100/minute or more!" Uhh, I guess they would listen to a piece and think "Damn, this is not worth $100/minute!" It's all subjective really. A dev may not be able to afford $100/minute, and maybe they just want 2 tunes and they only have $40 bucks. Maybe they don't want a minute worth of sounds so they don't have to justify the $100/minute. It's important to know and be familiar with contracts that both parties can agree upon, but whether or not they want to pay you $100/minute is up to them. Can they afford that? Can they find someone cheaper? Are you really worth $100/minute? Are you willing to negotiate for opportunity and experience? Are you willing to take a share of sales instead of $100/minute?
  14. Again, depends on what you're trying to do. If you're an garage band then production isn't that big of a factor, if you're trying to be a trap producer then composition isn't that important. I think that many directors want young people to be master of these trades because it'd be cheaper or easier to hire someone who knows everything rather than someone who excels in one field but needs training in the other. There's also at least one person out there who knows everything and times better spent finding them rather than taking on someone who's lacking? I don't know if I could go back in time would I have done anything differently. I'm kinda where I personally want to be. Not looking into getting that AAA job or film composer position, but doing my own thing on my own terms
  15. Depends on genre. If it's an orchestral piece or say garage rock, composition would be more important. If it's a genre like house or hip-hop production is more essential.
  16. Clicking 'mark site read' is producing a pop-up with a question mark, no dialog, and two buttons with no words on them. It still marks the site as read when you click on the dark grey box though.
  17. Your drums are really poor. I figure the focus is more on the guitar/guitar playing, but the kit is just weak both in terms of the mechanical sequencing and mixing. 1:45 is very awkward. Feels like one song just ends and a new one starts, and the way you introduce the other guitars during this part seem very random. I'm not big into the metal genre, so I'm not sure if it's the mixing or the recording (or the performance) but sections like 2:25 seems over saturated, everything is trying to play on top of each other. 2:46 wasn't as awkward, but it still seemed like a weird transition. Hopefully someone with more interest and experience in the genre can elaborate better. I hope this project was good practice for you.
  18. It's an alright cover. There's no real expansion on the source beyond the solo around 3:10. I think there's some timing issues through out and a sour note at one point, but nothing too major. The fade out ending is weak.
  19. Cheers. Everything has been put together thus far, installed window 7 and wanted to just jump into windows 10 before doing anything else BUT, I guess windows 7 didn't have the drivers for the mobo. It was interesting putting in a usb drive, having it not be read, and then when removing it have the computer shut down. Also touching or moving the usb plugs in te back would turn the computer on and off which is weird. After installing the drivers though, tried upgrading to 10 which failed cause I didn't authenticate windows 7, second attempt I thought it stalled/froze on the getting update portion of the installation, decided to try and update 7 a bit first, then go with 10. So third times a charm, windows 10 just finished installing, I'll try updating all the drivers and apps or whatever then start reinstalling my studio.
  20. @prophetik music I placed the order of what I mentioned the day before you posted. I checked out a couple of your suggestions, unfortunately most of your suggestions, even the cheap ones are some 30% more across the border and I wanted to avoid spending more money (lol!). I did order up the video card though, should come some time next week. Process story time! I picked up everything and have started putting everything together, and learned early on that the CPU doesn't come with a heat sink (run out, 20 bucks, no big deal). Keep installing, keep connecting, learned the mobo doesn't have an IDE ports, can't bring my DVD drive over (run out again, 95 bucks for a blu ray drive, sucks but new blu ray drive is kinda cool I guess). Think I finished connecting everything and am ready to power everything for the first time, plug power in, hit power button and nothing. Nothing comes on, no fans, zip. Have a SD card reader LED that lights when there's power so I figured everything is okay, just maybe the F-Panel cables aren't quite in or something. Eventually figuring that out, hit power and it works... for a second... then shuts off. Check, re-check, 2-3 hours losing hair, start unplugging chassis fans, hard drives, maybe the PSU can't handle everything? Maybe the mobo is defective? Ended up removing the mobo from the case, plugging in just the power cords and whatever essentials and it powers up for longer than a second!! Moral of the story the ATX 12v cable is just as important as the ATX cable. The 12v cable wasn't long enough to plug into the mobo originally so I left it unplugged (run out, again, 9 bucks, getting tired). Gonna try putting everything back together, hopefully everything starts running more smoothly (and I don't have to buy anything any more)
  21. I'll bring over the optical drive from my old rig, although it's tempting to get a blu-ray drive, I'll wait until what I have starts faulting. Cheers!
  22. ...touche. Lol I've been so used to monitors with VGA ports I didn't realise I can use HDMI. That can change things a little bit now actually
  23. Solid advice. Did some quick browsing and I've decided on I believe everything I would need to build a new rig. You got the Case, PSU, CPU, Mobo, Memory, and optional Hard Drive. Since the mobo has a VGA output, I'm guessing that would be enough(?) I'm not sure about the PSU though, as I don't know how much power I need to power everything. I'd have 3 additional hard drives (all SATA, although it can be reduced to 2), and I would try and bring over the case fans I have in my old rig if they'd fit. Beyond that, did I do good? Will everything be compatible with one another? Did I overlook something?
  24. I'm all for doing it myself, I just don't know what to purchase. What brands are considered quality now-a-days? What can fit into what? What should I be looking for? (What's hyperthreading?) Can you throw me a list of items I need in order to build something from scratch?
  25. Hey, I need a new computer as the mobo on my old one seems to be failing, and I'm on the fence of whether I should get a built PC and not have to worry about the time and cost of dealing with everything, or building it from scratch. My current one was built by me, though quite some time ago. 2 x 2gb DDR2 memory, I think an amd 2.7 duel core, asus mobo, 3 SATA hard drives, etc. I was hoping if I built it from scratch to start with a new case and go from there. It would be used mainly for music production and internet-y things, so I'm not interested in a top of the line graphics card, or fancy case lightings. Give me boring, give me functional, give me something that'll last. Ideally I don't really won't to spend a great deal of coin, I'd think $600 is fair, but I'm willing to bend to $1000 (in CDN mind you). What do you think? Anything I'm missing?
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