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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here

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the devil inside works, its great but I'm still looking for a radio static sorta type effect to add to any instrument

if thats what you're looking for, just add some pink or white noise to it.

:twisted:

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They're types of waveform, like the noise you get on some TVs and radios when they aren't picking up any signals. You can get them in most synths, try loading up a 3xOsc and set the oscillator waveforms to noise (the jagged line button before the "?" button).

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They're types of waveform, like the noise you get on some TVs and radios when they aren't picking up any signals. You can get them in most synths, try loading up a 3xOsc and set the oscillator waveforms to noise (the jagged line button before the "?" button).

pink and white noise are basically every freq being broadcasted on. skull's got it - just use the jagged line. A JG-3 or Crystal VST lets you get it too.

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I am trying to get instrument packs into my midi channel, I drag them into it, say "send to selected channel" and nothing happens...WHAT DO I DO!!! D:

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wait i know about that wavy stuff but im still looking for a good static filter

say i wanted to make a remix like mazedudes boy and his blob, what would i need for that?

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Here's a question. I recently bought a Roland SH-32 (not zircon's :lol: ) for playing in live shows with my Midi controller keyboard. The thing I want to know is how do I utilize this synth by using midi data sent from FL's piano roll and such, sent into the synth, and back in to the speakers on my comp or another external sound device.

Then, my second question would be, how would I go about using this synth when I actually encode the MP3 so it is essentially like a Hardware VSTi and shows up just like any softsynth in the song. I am rather new to using Hardware with software, so any help here would be fantastic.

Sorry if some of the descriptions were rather vauge, and If you need any more info, PM me or post below, and I'll try to help you help me.:) Thank you tremendously!!!

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jordex: Use. Distortion. More!

Seriously, even Fast Dist does what you've been asking for all this time. IMO, the best freebie distortion I've seen is Cyanide 2 at SmartElectronix. If that's really not cutting the mustard, look for other sound mangling things, like bitcrushers and so on.

If I remember correctly, Mazedude made that mix by loading strange things into wave editors and soundfont players that weren't meant to be put in, like executable files and such, and using the more interesting sounds he got from them. FL doesn't load things outside its supported formats, though, so if you wanted to do that you'd have to get something else like Goldwave or Audacity which might do it.

LordMaestro: Hook a MIDI cable from your computer to the SH-32, set the SH-32 to accept MIDI signals (you'd have to look that up in the thing's manual, though), get a MIDI Out going in FL and set it to the same port and channel the SH-32's receiving on. I think it's explained somewhere in the help file.

What do you mean, back into the speakers on your computer? You could just hook the speakers up to the synth. If you wanted to get input back into your computer and route it through FL, you'd have to make sure you've got either an ASIO compatible soundcard or ASIO drivers, then set up a channel on your mixer to accept inputs (eg on ASIO4ALL, you'd go to a mixer channel and change the input on it from "none" to "inp 1-2").

As for your second question, that's not possible in FL. You'd need to bounce the audio from the synth to FL first, and for that you need the Producer edition. Look up "disk recording" in the help file.

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QUESTION FL Studio4

I'm making a track right now and I notice that at a certain point in the song the sound bars will just jet up on the mixer. I know I must have activated this somehow, but I am not sure how it happened or how I deactivate it and keep them from going up.

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Your question isn't very clear ... Do you mean the db meter suddenly shoots up but you don't know why, or something? All I can really think of is that you've got some low or high frequency stuff playing that's outside of the frequency range of your speakers or in the dropoff range of them, so you're not noticing it

Or, do you mean the sliders are moving on their own? That would imply there's some sort of automation going on, check under Current project>Automation on the sidebar. If there is any, you can get rid of it by clicking on the events, hitting Ctrl+A and then hitting delete (do that for initial positions as well, if there are any).

You might need to make your post a bit clearer, I'm afraid.

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hi folks :)

newbie here. i have a small FL question, i downloaded FL studio 4 demo about 2 weeks ago and have been enjoying playing around with it. Anyway my main question is. how do i make a Hip-hop beat with the sequencer?

you know the beat that has been used in hundreds of hip-hop style songs. it goes like..

tum-te-tum-tum--tum-tum..{repeats}

its a very generic beat and has been used in countless songs, but i cant transfer it as i hear it in my head to the step-sequencer. i have had a butchers through the pages here but i cant find anything on it. anyway i just want that beat so i can have something to work up from.

thanks in advance in ya can help !

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Just experiment and fool around with the sequencer and you'll get the hang of it after a while. I can reproduce most drumlines with little to no effort.

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Just experiment and fool around with the sequencer and you'll get the hang of it after a while. I can reproduce most drumlines with little to no effort.

same here. its more a matter of just listening for the downbeats and what falls on them.

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QUESTION FL Studio4

I'm making a track right now and I notice that at a certain point in the song the sound bars will just jet up on the mixer. I know I must have activated this somehow, but I am not sure how it happened or how I deactivate it and keep them from going up.

sound bars? i'm assuming that you have screwed up your events, or you need to EQ better. for the first, check that you've not accidentally edited the events to do something funky like crank the volume up. If its the latter, make sure reverb or repeated stuff isn't overloading the selected channel.

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Short question: I import my samples by just dragging the sf2 file over on top of the channels. But after I save, and exit the program and reopen, the samples aren't there anymore. Like I have to "reset" them to their respective channels. O_O

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It's a dead giveaway that you're using a pirated version ;)

hah. same thing happens to me when I use my old computer. before I bought fruity that used to drive me nuts, too. its really annoying. something to make that a little easier to deal with is to group your drum samples that need to be reloaded. then you don't have to go and find them each time you reopen. plus, if your computer supports hibernation, then you can hibernate and it won't lose your samples.

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Another FL question from me :P

I know you can control the volume of your instruments in a specific through changing the velocity vectors. However is there anyway I could gradually increase or decrease the volume while it's playing a note? Say if I have a C playing for 2 beats, and I want it to go from say 50% -> 0% during that duration. Thx!

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You know, I did a nice write up on this exact subject in this very thread. :(

Anyway, you can use the pitch bend notes to do it. Just overlap the pitch bend on the regular note (so that the pitch doesn't actually bend), and adjust the velocities accordingly. The regular note has the initial velocity, and the pitch bend gets the velocity that you want to shift to. The duration of the pitch bend specifies the duration of the (de)crescendo. You can do some rudimentary sfortzando (sp?) stuff like that, with multiple pitch bend notes. :P

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I use pitch bends so much, it isn't funny.

Unfortunatly now, with Kompakt, it seems that my pitch bendage no longer works for panning and volume, etc. :(

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Another FL question from me :P

I know you can control the volume of your instruments in a specific through changing the velocity vectors. However is there anyway I could gradually increase or decrease the volume while it's playing a note? Say if I have a C playing for 2 beats, and I want it to go from say 50% -> 0% during that duration. Thx!

you know, you can use the easiest damn thing to do this that has nothing to do with pitchbending or the MIDI PWOD.

its called edit events. if you want to adjust one note on a monophonic line, just adjust the volume for that section by using your right click diagonal drag. its so easy. now, if you're talking one note in a polyphonic piano roll, then you've gotta use the pitchbend thing. it sucks but its all that you can use. to avoid that, put the melody line seperate from the rest of the stuff.

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Another FL question from me :P

I know you can control the volume of your instruments in a specific through changing the velocity vectors. However is there anyway I could gradually increase or decrease the volume while it's playing a note? Say if I have a C playing for 2 beats, and I want it to go from say 50% -> 0% during that duration. Thx!

you know, you can use the easiest damn thing to do this that has nothing to do with pitchbending or the MIDI PWOD.

its called edit events. if you want to adjust one note on a monophonic line, just adjust the volume for that section by using your right click diagonal drag. its so easy. now, if you're talking one note in a polyphonic piano roll, then you've gotta use the pitchbend thing. it sucks but its all that you can use. to avoid that, put the melody line seperate from the rest of the stuff.

But that just changes the volume, as opposed to the velocity. ;)

I prefer using pitch bends for the monophonic stuff too though, because it's easier to manage the velocities when you're looking straight at them in the piano roll. It's a lot easier to humanize stuff when you get notes and velocities in the same view.

edit: of course i'm talking about native fruity stuff, like SF player, etc. I use mostly samples anyway, as opposed to external synths.

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