Phonetic Hero

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About Phonetic Hero

  • Rank
    Temporal Duality Asst. Director
  • Birthday 01/10/1992

Profile Information

  • Gender


  • Biography
    Multi-genre game composer and arranger
  • Real Name
    Pete Lepley
  • Occupation
  • Twitter Username

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  1. Holy smokes, masterful arrangement. Keep kicking ass Alex
  2. Wow, super disappointed with the new DLC info. I'd assumed they meant a legitimate new dungeon, not a 45 room wave-clear D: As much fun as I had with the game, really not feeling the need to shell out more cash for the DLC... hope the next round is better
  3. Amazing stuff. Glad you worked through your initial doubts and put your nose to the grindstone - it shows
  4. The support means a whole lot man :'D Never thought I'd be here just 5.5 short years after joining the forums! Goes without saying, but HUGE shout outs to the community for fostering my musical growth during some very formative years. Wouldn't be where I am without y'all <3 Thanks! And fair enough, though if you're conflating AW with Fire Emblem, I think that's a bit of a mistake. The two play really differently from a strategic perspective - I personally am not a big fan of FE (RPG elements take out a lot of the strategy), but I LOVE Advance Wars. I haven't played a game that captures its take on the tactical genre since.. the last AW game, which came out almost a decade ago now (not to mention Days of Ruin was way different from the rest), so I'm just as excited to play the game as I am to write for it
  5. Nintendo just did a Direct featuring some of the upcoming indie titles for the Switch: ...Also I'm doing music for Wargroove (14:23 in the vid)
  6. I'll grant you most of your points, at least in that I think they're subjective enough that I don't think critical discussion is all that necessary, particularly your gripes with 3D platforming. I often dislike 3D platforming too, but personally I find being able to "see your feet" doesn't help all that much (Devil May Cry, as just one example, has some AWFUL platforming sections). I'll even let your complaints about the visors being gimmicks slide, even though I disagree (and I think saying the gameplay was "shoehorned" into the artistic vision is extremely overdramatic imo haha) The map design I found to be pretty brilliant though, with a few exceptions. One of these is the one you mentioned, right after Ice Beam - it tripped me up EVERY TIME for many, many playthroughs, and it is especially annoying with poor visibility before you get Gravity Suit (I have absolutely no idea why they made that choice). In general though, there's very little backtracking involved (MUCH less than some other titles in the series) and every time I play it through, I'm consistently blown away by how well everything comes together once you hit the Phazon Mines: You proceed through the Mines for the first time and grab power bombs On your way out, you notice a pile of rubble in front of a morph ball mechanism that can be power bombed away, which leads to Grapple Beam Nearby, there's an elevator to Magmoor Caverns, which takes you VERY close to where you need to go next to grab the Plasma Beam There's another elevator nearby that leads to Tallon Overworld, where you grab the X-Ray Visor Yet again, there's an elevator nearby that leads back to the Phazon Mines, which is quickly traversable and makes progressing to Omega Pirate easy As to your other points regarding the game's layout, you can turn off the hint system in the options menu if you'd rather just explore (this was the beginning of the hand-hold era of video games, after all). The Artifacts I had no issue with - 2 are very easy to find early on, and when you visit the Artifact Temple for the first time and place them, you get hints about almost all the rest of them. The hints have locations in the form of area names coupled with word-for-word room names, and planning a route to get them quickly isn't very difficult at all. It also fits into the games narrative really nicely and it gives me an excuse to look for other pickups on the way, so I personally have no issues here.
  7. IT'S REALLY GOOD go listen
  8. Been a whiiiiile since I posted in the WIP forums, how's everyone been? I ended up getting stumped on an orchestral remix commission and took some time to transcribe a tune from FFT (with probably more on the way) to help get me past the blockage and stay productive. I added a bit of light interpretation in the form of a pizzicato double bass section for some low end support and some choir chords for added harmonic coloration, based off of the implied harmonies in the source. I included a MIDI download in the description on soundcloud as well as some additional notes for anyone interested. This was mostly for my personal studies (and for fun), but I figured someone might enjoy it anyway
  9. There are definitely some great moments. I say play till a little way into the last area (the Sanctuary) and if you hate it, stop playing because it only gets worse at that point. But hey that's just me, plenty of people like it even more than the first!
  10. Agreed, this looks awesome! Great work on all fronts man
  11. I'm fine excluding MP2 from this statement
  12. Thanks a lot dude! The percussion in the Metroid Prime OST is very much at the forefront of its tunes as a result of all its unique timbres, so it seemed like a natural fit for me to try to emulate. It definitely wasn't easy and I really had to push myself, but overall I'm really happy with how things turned out. I have to agree that the execution is probably better on the other two tracks than on the opener. Hatchling is such an ambitious track, I really wish I had more time to sit with it and massage it a bit more to smooth out pieces of the structure and round the edges on some of the percussion. But hey, at least I've got loads of thematic material to work with for future installments! Even considering the deadlines and unfortunately having to rush things a little toward the end, I'm very happy with how all the tracks turned out. This has been by far the most personally fulfilling music I've ever released, and I'm looking forward to doing more Sequence Breaker releases in the future
  13. I feel sort of the opposite haha, I'm actually glad they haven't remade Metroid 2 so the fanmake could flourish. Finished all of AM2R yesterday and it's incredible. I have my issues with it as an assy game critic, but they're pretty few in number and overall it's a really great play. There's so much added material and it's such a creative and obviously impassioned take on the original, weaving in the series lore and making nods to games that, chronologically, come later in the series. Really, if you're a Metroid fan, I can't recommend it highly enough!
  14. Surprised there wasn't already a thread for this, but happy 30th birthday, Metroid!! This series means so much to me, and Metroid Prime in particular is one of my favorite games ever. Anyone doing anything to celebrate today? I'm working my way through AM2R, the fan remake of Metroid 2 with my roommate - the full version FINALLY released today after years of hard work and the game is seriously amazing, highly recommended! Any favorite games from the series, or even more specifically, moments from games? I probably have too many to list, but a couple for me are: First stepping foot in the Chozo Ruins in Metroid Prime and having the camera pan around to show the abandoned temple structures Pretty much anything to do with avoiding the SA-X when it's revealed how powerful it is and knowing you're no match If anyone's got any fan works, I'd love to see/hear them! I've been hard at work myself over the past 6 months or so, putting together a few original tracks to try to capture what the series means to me (made a separate thread for it, if anyone's interested). If you've made anything to celebrate Metroid recently (or maybe not so recently!), post it up!
  15. SEQUENCE BREAKER Happy 30th birthday, Metroid!! I've been working for the last half year on a few original tracks to pay homage to one of my favorite series in the most unique way I can. The tracks heavily emulate the sound choices of Metroid Prime, my favorite game in the series, to give the listener something familiar but also something new. Thanks for listening From the album notes: " "Sequence Breaker" is my personal love letter to the Metroid series, encapsulating the wonderment inspired by the striking beauty of the games' environments and introspective storytelling. The soundscapes in each track were chosen - and often created from scratch - to heavily emulate the music from Metroid Prime, my favorite game in the series, while keeping each piece unique to me as a composer. Every melody, chord progression, and percussive hit was crafted with a deep love, and I truly hope you enjoy this impassioned tribute to an amazing series as much as I enjoyed creating it! Each original composition was inspired by specific pieces, moments, environments, or characters in the Metroid series. Some are fairly overt, others less so. Since creating a consistent and enveloping atmosphere is so crucial to the series' emotional conveyance, each track was designed with the same sense of sentient world-building. My goal was to enable the listener to create their own narrative as the album progresses, walking through familiar worlds or exploring new ones in their mind's eye. Above all else, this release is a gift to Metroid fans everywhere, including myself. Please enjoy the first installment of what will assuredly be an ongoing project, with many more releases in the future!" Pete