AngelCityOutlaw

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About AngelCityOutlaw

  • Rank
    Chrono (+3000)
  • Birthday 04/23/1992

Profile Information

  • Gender
    Male
  • Location
    Alberta, Canada
  • Interests
    Music, history, Star Wars, movies and video games.

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Reaper
  • Software - Preferred Plugins/Libraries
    Symphonic Orchestra, Ra, Guitar Rig, Addictive Drums 2, Shreddage Bass, Sylenth, Nexus 2
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Electric Guitar: Lead
    Electric Guitar: Rhythm

Converted

  • Twitter Username
    ang3lcityoutlaw
  • PlayStation Network ID
    AngelCityOutlaw
  • Steam ID
    AngelCityOutlaw
  1. Sombra is a lot of fun and the new game modes are amazing; they really keep the game feeling fresh. 6v6 Mystery Heroes is a god send and makes for a lot of very exciting and close-call matches. It's really fun to not know who you're going to be playing each time you respawn and it prevents people from just being who they're really good at or simply who the like being (Hanzo). It really shakes things up for the better.
  2. Thanks, Chimpazilla!
  3. What you're looking for is called "portamento" A lot of synths have a button labeled as such or called "mono legato" You can also program the pitch envelope or LFO on a synth to modulate pitch over time
  4. Hey. I'd been pretty inactive over the summer due to health and other reasons, but during that time I've decided to reboot my music entirely. I focus on just original music now, but I hope you'll follow along and like what you hear from time to time!
  5. You missed the entire part of the OP where it is obvious that the poster is physically capable of singing. So your point is moot. It never ceases to amaze me how whenever someone on this forum suggests any advice along the lines of "be a competent musician" you come in at some point to make excuses; yet, you are always that cynical old guy who shows up to some thread about the music industry reminding the kids to keep their day jobs because they're more likely to win the lotto than be a professional musician. Anyway, as far as I know, to do what you want requires MIDI in the piano roll and the latest version of Autotune's "Flextune" setting enabled.
  6. In the case of the Halloween event being cut short (without warning), but Halloween lootboxes remaining until the scheduled time, I think people are in the right to be upset about that. A lot of people were saving their coins because if they spent the coins on the thing they wanted, but got it in a lootbox later, they essentially wasted 3,000 coins. So they waited until it looked like they wouldn't get it before the event ended to spend those coins, only to find out they were no longer allowed to do so despite being within in the advertised timeframe, but still had a chance to spend real money to possibly get the thing they wanted until the scheduled time. Seems like a legitimate complaint to me. My only beef with the lootboxes is how you get less than 10% value on a duplicate legendary. Surely, if this thing is that rare and cost 3x the amount of a normal legendary, I should get more than 200 coins for it...
  7. At least I have ghoul Ana. You know, the Halloween event kind of showed me how I don't really like the loot system. I mean, it's hard to justify complaining about unlockable content in 2016, but it's ridiculous how items rare enough to be called "legendary" only give you 200 coins if you get a duplicate. 7% of its value... I also hear they cut the Halloween event short an hour early without any announcement whatsoever and you couldn't buy Halloween items anymore, but the lootboxes remained available for purchase until 4 pm. The second I heard she was former Los Muertos I said, "She's going to have a Los Muertos skin" She has a Los Muertos skin
  8. But that witch skin, daaaamn Seriously, it's the coolest one and the only one I don't have. I get every other one (Reaper's twice) in the damn loot boxes, I even bought 24 of them, but not one damn Mercy and I'm 1,000 coins short. I hope they have it again next year if I don't get it.
  9. Hey, I know I'm not really active here anymore and I don't really do VGM remixes anymore, but I did have this last minute idea playing the halloween event the other day. I had to add a lot of original material and embellishments given that the theme is very short, but I think it turned out good for what it is. Happy Halloween!
  10. Nice to see you haven't changed. I don't feel insulted at all; no need to apologize! I apologize if I was giving the impression that you shouldn't be allowed to play Widowmaker or something. It's just a game.
  11. Interesting. My point about symmetra though is that I'd much rather have a healer support than her.
  12. Yeah, definitely not reading all of that, man. But I can tell that you're missing the point. I'm not "hating characters" and I never even play as Hanzo, for example. I'm not basing this on ME playing the character. The point is that some of the characters, in their attributes, are obviously just superior choices when you really get down to it. Bastion is waste of time when you have Soldier 76, who also has a high rate of fire/can do lots of damage quickly and heal himself. BUT he can also move and shoot as well as heal others and his ult is a literal aimbot, unlike Bastion's which requires much more accuracy. Your entire argument is all assuming the character is played at peak skill and pit against a favourable match-up. The problem with this is that this just isn't a realistic scenario in 9/10 cases because people, even pros, generally prefer to play it safe. Again, Hanzo has all of Widowmaker's abilities, but he has no recharge on his climbing, wide field of view, easier to aim with, and his ult does damage with a massive hitbox. Therefore, if it comes down to having a really skilled Widow or a really skilled Hanzo, I'll take the Hanzo or an Ana. I say go nuts in quick play, but I definitely would agree with the posters on the Blizz forums that in competitive, your teammates are in the right for giving you shit about offsetting the composition into something risky when the opponents are probably using something tried and true.
  13. I said absolutely nothing about "me knowing how to play a character" and the fact that you're good as Widow doesn't override any obvious faults. Why would I bother playing as Widowmaker, who requires a far greater level of skill (especially post-nerf) to use effectively than Hanzo, who has better mobility, can see through walls too, better field of view, a better ult and it's waaaaay easier to score kills? Screw it, I'll just pick Hanzo. Ana is also a good choice as she can throw grenades, do damage OR heal. McCree is hardly a threat post nerf; his only useful trick is the flashbang and roll. Tracer is just really fast, but super squishy. I rarely see Tracer anymore either. Pharah can fly and has an often game-changing ult and her "E" is the best means of dispersing opponents. 76 can sprint and throw down heals, Genji is super mobile and can deflect shots and Junkrat is far better suited to offense. The defense characters are pointless. Why have an immobile bastion, a torbjorn or a Mei, when you can have another healer or tank? In support, why bother with symmetra? She's the only one who can't heal and we all know how important healing is. If it's healing or armor, pick healing. 2 2 2 is a good strategy because you will always have two people dealing the damage, two that can take the damage and two that can heal the damage and each other. This eliminates a good portion of the cast in competitive play pretty quickly. While typing this, I thought I'd google to see if it's just me. It's not — this is the legit strategy right now. Because as most users say, "It works". http://us.battle.net/forums/en/overwatch/topic/20748945519
  14. I just got back into playing this game since the Halloween event started. My desperate need for that Mercy Witch skin has shown how much I hate the randomized loot system Anyway, I've been playing competitive and it's become clear to me that: The 2 DPS, 2 Tanks, 2 Healers is a rock solid formation. There is absolutely zero reason to deviate from this in comp. Widowmaker is not even worth playing anymore. I've seen exactly ONE widow in dozens of matches of any kind now. All of the defense characters except Junkrat and any support that can't heal (like Symmetra) are utterly useless. If you're going to pick any sniper, pick Hanzo because the hitboxes are ridiculous. Soldier 76, Genji and Pharah are by far the best offense. Tracer and McCree are completely useless. Game is still fun as shit, though.
  15. I haven't posted or been on here in months, so I don't care if I get banned at this point; therefore, I'm just gonna go ahead and be straight up What you're really asking here is, "If I give up on realism and half-ass it, will people still be willing to pay me money?" The answer, generally, is no. Not unless they really like your music specifically. For every good indie game with a retro soundtrack, there are a lot more that use the "retro" shtick as an excuse for having shit visual fidelity and dated gameplay and hope that equally dated music will be cost effective and people will give it a pass because "it's retro". Most worthwhile modern chiptunes actually have pretty slick production values with a pseudo lo-fi sound. What most people don't realize, is that the old soundtracks were as memorable and effective as they were because the composer had to know his/her stuff. Due to a severely limited number of voices on the soundchips of yore, composers relied on (masterfully written) polyphonic scores to create flowing music; they had a solid grasp on melody. It's not like now, where you can buy an M-Audio Keyboard, an expensive sample library and hold down some block chords, pound some drums and string ostinatos like everyone's favourite film composer who dumbed Hollywood Orchestras down to a pop band playing through string and horn ensembles — fuck the woodwinds. My point is, there is a market for retro scores, but it's more in being able to write in that style with a limited number of voices than in a dated sound. If you're aiming to make money by specializing in retro scores, just be sure you're music is closer to Yoko Shimomura than Hans Zimmer and don't expect lo-fi to give you a pass.