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Official Mastering and Production thread
I know we've already got a daunting collection of stickied threads in this forum, but I think if there's any other topic that needs a sticky, it's production. The problem with the art of production is that it's an art that takes many years to truly master. As one of many upstart musicians who lack experience in this field, I say this forum needs a database of production knowledge.
What we need are links to training resources. We need book recommendations, tutorials, and other forms of study media. People can ask questions about concepts, hardware, genre-specific tips and other related issues. Mastery of this skill is a long-term commitment, but with a thread like this, we can at least help to accelerate that process. COMPILED RESOURCES: Websites: Dave Moulton's website w/ articles The Loudness Race (server down much) Waves site 1 & 2 (guides and plugins) Tutorials: general tutorial from Gamedev.net Dave Moulton's Golden Ears training Books: Digital Recording, Software & Plug-Ins by Bill Gibson The Art of Mixing, 2nd Ed. by David Gibson The Mixing Engineer's Handbook, 2nd Ed. by Bobby Owsinski Hardware: KRK rockit powered speakers Creamware products Powercore Element Powercore PCI MKII & plugins Virus/powercore synthesizer Plugins & VSTs: Inspector plugin suite Firium mastering EQ Har-Bal EQ system Interruptor delay Arts Acoustic reverb Kjaerhus Golden Series plugins Ohm Force plugins Sonic Flavors R66 reverb Audio Damage products Elemental Audio plugins URS EQ plugins s(m)exoscope Optimaster (creamware) UAD-1 (creamware) Vinco compressor (creamware) PSY Q processor (creamware) Other Resources: zircon's Production thread (Also read through the thread. Remixers have shared many helpful tips!) |
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#2
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Here's a nice little general tutorial about how to make stuff sound good from gamedev.net. The guy even puts up examples of how the piece sounds after each stage of production.
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!SDS! |
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#3
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A better way than following a step by step guide to making a shitty cookie-cutter master is to actually learn what every method used to master a song does. That way you'll know what you want your song to sound like, and know exactly the tools to make it sound that way. But I'm just an asshole.
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#4
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#6
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Some general tips:
Get a quality compressor and EQ. Roll off frequencies not used by instruments. Learn to turn stuff down, things don't need to be as loud as you think. Turn the reverb OFF. Don't be afraid to really carve stuff up with the EQ to make it fit in a mix. Remember to pan stuff. Don't overcompress... except for drums. Ratio's low, threshold a couple db below where it's peaking. And most importantly, use your ears.
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With this sentence millions of people around the world came to the realization. Congratulations you have changed the gaming world forever |
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#7
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Excellent points otherwise. Reverb on the master track is a terrible idea. Typically this is my final signal path for the master; * Parametric EQ (only making very small modifications, +/-3db, and usually only to the lows/highs) * TRacks compressor (I love the sound of this, and I set it so that I get a nice, saturated mix given the type of music I do) * TRacks limiter (some colored limiting to keep my levels in check)
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Original albums, tutorials, videos, free music at zirconMusic Kontakt samples for composers & remixers: Impact Soundworks twitter | facebook | youtube |
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#8
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I'm already finding this thread helpful. And we're only 7 posts in.
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#9
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As for what I can contribute, I found a really great series on mastering through workbooks and associated ear training from Dave Moulton (one of the top audio engineers in the world): Some Links: About Dave Dave's Website with GREAT mastering articles Golden Ears Training
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ROFL ReMixes: Quote:
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#10
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The compressor is set to a 12.4ms attack, 702.7ms release, 2.47 ratio, .7db stereo enhance, -15db input drive, and 12db output. The eq is a little boost of 1 or 2 db in the very low and very high frequencies. The limiter is set to boost the lows slightly (again), release time of 200ms, 2db input drive, -.2db output. Quote:
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Original albums, tutorials, videos, free music at zirconMusic Kontakt samples for composers & remixers: Impact Soundworks twitter | facebook | youtube |
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