This so much. A definite improvement in sound, but not in sequencing. I still don't feel much power from them. The kick and snare seem a bit quiet compared to the high-hat, which is still in machine-gun mode. Again, I'd suggest adjusting the velocity and adding some variance to the drums as a whole. More fills, frills and all of the wonderfully chaotic loudness a rock/metal-ish mix deserves. And I really do feel like you could do so much better with the drums, both in terms of quality and content. There are quite a few good free or cheap drum libraries out there. If I may make a suggestion, have you looked at Sennheiser's FREE Drummic'a library? It's quite good and runs in Kontakt Player. There's also the recently released Shreddage Drums for the really low price of $119, also for Kontakt Player. Both would be excellent choices, I think.
Here, I threw this together using DrumMic'a as an example of what I'm talking about. Mind you it's a rather sloppy example and doesn't even get into half the options DrumMic'a makes available, but I think it gets my point across. Ignore the instrumentation. I don't have anything even close to suitable for this style of music, so I just used a few pianos as it's mostly about the percussion.
https://soundcloud.com/tesonael/l2-sinistral-drum-demo/s-9cgAR
I'd also focus less on the EBU R 128 loudness guideline, less on loudness, less on less compression and more on what sounds good. If you feel said guidelines suit your music that's fine, but don't let them interfere with your creative drive. It's perfectly possible to achieve a great dynamic range at any (reasonable) volume if you know what you're doing(I sure don't!).