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Showing content with the highest reputation on 09/12/2015 in all areas

  1. Yeah, Jamison's DnB is something I'm also a fan of. I've been trying to hit that style myself, but I can't make it as good. Besides suggesting you have a look at my remixing guide (it's in my sig) for more general remixing advice, I've got little to say about the production side of DnB. So let's talk sources instead. The most versatile sources tend to be the rather simple ones. Koji Kondo's music is often this, and NES- and SNES-era music is often this. Ironically, the Super Mario Bros theme is _not_. I got started on Super Metroid, Red Brinstar in particular, and I've got a DnB mix of it I'm working on (and failing to be satisfied with the mix). It's a source with a simple backing pattern that can be used in different ways, and a few lead melodies that play over it. Another commonly remixed track with similar qualities is Corridors of Time from Chrono Trigger, also with a simple backing pattern and a lead on top. The benefit of using sources like this is that the backing pattern is often distinct enough to use to build the rhythm of the track with, along with the drums, but simple enough that you can do a lot with the bass things underneath (Ekaj's take on Red Brinstar, for example, has a great bass sequence). The melody of course has to fit the mood of the genre, or be malleable enough to work there. Sometimes that means taking a melody and putting it in a different mode or scale. Breaking the rhythm of a melody and adapting it to a different rhythm means you have to figure out what the important notes of it are, and how to time those to the new rhythm. This is more art than science, and one of those "I know it when I hear it" things. I encourage you to experiment with this. For a take on melodies, I suggest you look at what WillRock did with an upbeat, major key Pokémon track. Both Will and I have a tendency to mess with melodies; my approach tends to be to cut them into tiny pieces and put those pieces to new uses, while Will tends to jump around chords and modes to adapt the melody to new things. Either approach could work for DnB. I suggest you download the chiptune archives from ocr or other sources and listen for interesting sources. What you're looking for are tracks that have elements that could be adapted to DnB. Naturally, there's nothing magical about chiptunes that makes them better suited for this than any other kind of music, but the melodies are a lot more accessible than in non-chiptune compositions, and there's insane amounts of chiptunes to examine. If you're less inclined to look for music yourself, go on YouTube and search for people's favorite VGM lists, and listen for elements that you can use. Once you find something, have a closer look at that game's soundtrack and see what you find.
    2 points
  2. Glad people enjoyed my vocals this round. I had to make sure that I reprised my vocal role again. And what Tuberz song would it be without a blatant ripoff of another fantastic song. 10 points for anyone who gets the reference. Submitting now cause timezones be fucked yo.
    2 points
  3. Alright, now that FF9 is out, I hope the staff can give the album a listen.
    2 points
  4. I enjoyed reading this more than you guys enjoyed participating in it.
    2 points
  5. It's vst; unfortunately Joe (XPRTNovice) was too busy to help out on such short notice. The sax is from NI Session Horns Pro, the solo alto sax. Guess I was too subtle For completeness sake, here's 4 sneaky references: the intro (0:00-0:03) lead the chorus (e.g. 1:03-1:32) has a 'never gonna give' backing vocal; also heard in the break starting from 2:17 the last verse (3:01) has 'never gonna give you up' backing vocals; probably too subtle to hear the last verse also has this sub lead that plays the 'Never Gonna Give You Up' chorus lead I'll get it cleaned up after-compo (there's some timing issues and the mix needs some more TLC) and submit it to the judges to find out what they think about it.
    2 points
  6. Thank you, timaeus222. I thought your Pokemon remix was very dynamic and sounded great. I personally am too cheap to spend money on samples or loops (I don't make much money). Anyway, does anyone got any suggestions on pieces that would be good to remix. I'm open to games I haven't played. Also I hope TheGuitahHeroe stops by (he's really good at the style and a Pokemon fan too).
    1 point
  7. Every. Single. One of these. Is amazing!
    1 point
  8. And don't feel afraid to get Tubed; as long as he gets fed funk, he is happy
    1 point
  9. I think watching this video could help you improve your perception of electric guitar and have a clearer idea of what makes samples realistic. It really goes into detail on EQing and writing both rhythm and lead electric guitar parts, and covers other miscellaneous details that I also find helpful.
    1 point
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