Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/30/2016 in all areas

  1. Get permission from the artist. Make sure the artist is okay with you using the image as well as that you are making money from music which the image is used on. If you are getting an image from a stock image site, make sure that you are allowed to use the image for commercial use. Some images are provided for free, many you have to purchase a license to use. Same goes for custom fonts. If you use a custom font, make sure that you have the right to use it commercially.
    1 point
  2. Wow this is great. I love when chiptunes are mixed with traditional instruments. Also love the mood, perfectly kept from the original source. Awesome!
    1 point
  3. Just quietly (or not so quietly, as is the case here) taking this off eval, for the moment, as the track has had an eval, and more importantly is changing quite a bit over a short period of time. Tough to know if what's present is what's planned for submission, or if the tag just wasn't removed. No worries, but just poppin' in for that. For what it's worth, I listened to it and thought the orchestration was bitchin'. Dynamically it's rich, though I think it would benefit from just a little limiting on the master track for those few spiking moments in the track, as it's pretty quiet all around - might be able to get 2-3 dBs without sacrificing a noticeable amount of quality. I can't try for myself since it's a soundcloud track, though. The arrangement is pretty slick. It's a medley, but that isn't necessarily an issue, as long as the parts are arranged in a clever manner, and the track doesn't sound like a few different songs slapped together or the parts don't transition well. I think you'll be alright, there. This isn't an eval, so I'm just giving a general feel for the track, here.
    1 point
  4. Didn't have much time, but threw something into the pot
    1 point
  5. It'll all go into my presidential campaign super pac. The Coop 2032! Make America WTF again!
    1 point
  6. Mmm, the balancing of the leads does help quite a bit. Glad to see you makin' progress. Just for shits and giggles, I'mma going to punch this thing up, and I'm going to go through every step it takes to get there. It's pretty much 100% on a whim, so lucky you! Long ass post for a single production tip ('cause it has pictures), so GET READY TO RUMBLE!! Alright, so first off here's a picture of your current mix - the waveform in all of it's glory. It's pretty cool, since it doesn't have any clipping, nor does it seem to have any compression or limiting artifacts (more on that in a bit). Look at all of that sound space, just sitting there unused! When there's silence for a solid majority of the track, it often means you need to work on making the track louder. With a little amplification, we can get a little bit of sound out of it, but not too much. That's because there are a few tiny peaks that cause clipping if you raise the volume too high. Clipping is almost always a bad thing, so we do want to avoid that as much as we can, but there's still so much space that we want to fill... Upon closer inspection, one can see that this particular point just touches the top - any louder and it'll cause the clipping. We don't want that! So, what to do? Why not tell the track that there's a limit to how high the maximum volume is, and force the peaks to hit that ceiling? Yeah, hard limit that sucker, using whatever limiter you have! (Audacity comes with a basic limiter in it's "Effects" drop down - that's all I utilized in this picture) Sweet, no more peaks! We can now amplify this considerably more without actually causing clipping, thus gaining the space that we've wanted all along. How does this look up close? Well, it depends on how you decided to limit it. There are generally two ways to limit a track - one can either give it a "soft" ceiling, which means the program does what it can to retain the original shape (which simply "softens" the sound at certain points), or one can give it a "hard" ceiling, which doesn't shape the track at all, instead "slicing" the sound file once it hits the ceiling. Both have their advantages, and both have their particular ways of introducing artifacts when you rely on them too much, but with practice it becomes easier to hear what an acceptable level of limiting is. This is a nice example of soft limiting - it retains the shape, softens the sound at those points so nothing goes above the ceiling This is a solid example of hard limiting - the peaks become flat once they hit the ceiling. The music doesn't soften, but the artifacts sound like clipping if they become too prominent. Once the peaks are out of the way, amplifying the sound to its limits gives you a greater deal of sound, filling the spaces almost entirely. The moments that peaked once before now don't have nearly the difference between parts as it once did. While this can create a homogeneous sound which lacks some of the clarity of an untouched track, often those few peaks contribute little to the track, and instead make the rest of the track quiet, by comparison. In this case, one can easily hear how much can be gained by utilizing limiting and amplification. That being said, even with soft limiting it's easy to go too far with it, ruining a once solid track. Take a good, hard look at what happens when you have too much of a good thing. There are no peaks, and everything ends up sounding like a homogenized mess. While following one's ears is always best, there's a good rule of thumb to follow as far as figuring out when you've gone too far. "When your waveform looks like a sausage, it's cook'd". When you limit, don't start a sausage party. Limit responsibly, take a few peaks down a notch and magic can really happen. Hope this helps! (All pictures are from Audacity, printscreen'd and saved using Bitmap)
    1 point
×
×
  • Create New...