Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/26/2016 in all areas

  1. I see Zoness is unclaimed for the second disc, so I'd like to hog it for myself and throw my hat into the ring. Think I have a nice direction for the track. Something along the lines of chill-down electronica/chiptune. I'll listen to the track, get a good idea of the structure of the song and start kicking around some ideas this week.
    3 points
  2. Yesssss chill chiptunessss sounds like a taste of heaven <3 I mean, as soon as you possibly can would be preferred, but technically the first WIP deadline January, so you got time.
    1 point
  3. My track is done, but I'm spending a day or two to take a look at mixing and possibly considering rewriting a short section. Just another day or two!
    1 point
  4. Jazzelda, that is not a bad idea. The harmonies are pretty rich, and the solo's and jams in this are reasonably sophisticated. I enjoyed this approach, and I think ultimately it's a great idea. That being said, the execution leaves a lot to be desired. The instruments really don't come off as realistic at all. I hear a little bit of volume enveloping on the saxophone, but the piano and bass have incredibly static volumes. The articulations of all of the instruments are all static and inhuman. Obviously, if you could get live players it would be thousands of times better, but I understand that many people don't have that luxury; if you're going to use samples, you need to work hard to make sure they SOUND as close to a live performance as possible. Another element that's missing (which is thankfully a little easier to handle) is the lack of room reverb. Right now the entire performance sounds dry, when in real life there would be some reverb caused by the room the performers are in. Utilize some reverb, make it sound like they're playing in a space - that helps a great deal, when it comes to making the performance sound 'real'. That bass sticks out like a sore thumb. I understand it needs to repeat for a jazz performance (that's how jazz improve works), but don't mix it so close to the front. It's the least interesting element in the mix, so put it behind the sax and piano a little more. While it's a cool effect to have it play every quarter (it kind of has a 'walking' feeling), don't over rely on it - do some different motions to break it up from time to time. The beginning and end change it up a little, which helps, so don't be afraid to break up that rhythmic pattern a little in the middle, too. Even in live jazz performances changing up the rhythm won't throw off the improvisation much, as the other performers can still predict the harmonic relations their improv will have. It's a really cool little track, but I'm afraid the execution does knock it below the OCR bar. Thanks for the submission, though, and I hope some of what I said helps for your future tracks! NO
    1 point
  5. A nice little interlude. Good to enjoy one's morning coffee or an afternoon stroll with, yes.
    1 point
  6. .....You guys might not know this, but Wise used A LOT of references to stuff. Like "Bayou Boogie" uses practically the same drum line as "In The Air Tonight" by Phil Collins. Know that there's a bunch of other songs he referenced as well....
    1 point
  7. I'm always blown away that Toby Fox developed and composed those pieces by himself. Must have taken a lot of time and dedication to do those both at the same time.
    1 point
  8. The Gameboy Advance had a pretty inferior sound chip for ambient-type sounds, and many types of songs in general. Not incredibly fair to compare it to Metroid Prime and even Super Metroid is a stretch as, IIRC, the GBA sound chip was inferior even to the SNES. They did the best with what they had.
    1 point
×
×
  • Create New...