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Everything posted by TheChargingRhino

  1. Hi Coop, I'm up for it again. Add me to the listttttttttttttttttttttttt (when you have time) EDIT: Website link seems to be broken, you might wanna fix that. Double Edit: I still have the discord server if you want that as well.
  2. Uh....Sigma's Fortress 1+2 from MMX2 wouldn't fit here would it?
  3. I picked up Shreddage 3 Stratus so if anyone needs guitar stuff, lemme know. This is not dead yet, I WILL IT NOT TO BE DEEAADDDD!!!!
  4. SAC meaning Super Audio Cart, of course. The loops are great, the samples themselves sound awesome (FL seems to have problems with a lot of them, but oh well) The ONLY nitpick I have is the drums, I've had to use Crisisgeneralmidi's power drums for mostly everything ...And the fact that you have to use an external pitch bender.....Very annoying, but what can you do about it? SNESverb is awesome (the delay is justttt right) Also SAC PC is supposed to have presets....right? They don't show up for me in the drop down menu for some reason.... So. Some questions I have for SAC 2 1: Are you adding any new systems? 2: Are you adding more gates/arps/sequences? 3: Are you adding more SFX/Drums? 4: What's the price range, and are those that already own SAC/SAC PC going to receive a discount? Bonus sample of SAC (uses crisisgeneralmidi power drums) Corneria SAC epic version demo.mp3
  5. Is Ghost power metal or just metal?
  6. Actually, scrap that. I'm doing the Zelda main theme in a Pokemon battle style. came up with something that's almost 7 minutes long, but it's mp3 only, no project files, but I shall send it to you guys in a PM so you have an idea of what I mean. Working on something now in FL though.
  7. Hi Rush! i was wondering if you're ever going to put the other "Remade" albums on your spotify? You only have 2 Remade on there right now. Also do you ever see yourself remaking the SNES MMX soundtracks?
  8. You know, for a source track this short and not much instrumentation, this remix is pretty damn good. The original is not even a minute long in length, plus the only instruments are a pad, bass, drums, and a lead. That's it. Also I am wondering about that title....
  9. I was gonna say Okami because of the artstyle but then I realized how suggestive a lot of it is (looking at you Issun), and all. of. the. reading. maybe a Lego game?
  10. Logos for both games; they look awesome
  11. Alright, I'm back to try again. This time I'm doing Dark World/the main theme from Zelda in this style, or close to it I know that my samples suck, and that you want live instruments, possibly even for the WIP, I can record stuff on my MODX, like the intro, but I can get performers later, right?
  12. IT IS FINISHED. Well, WIP 1 anyway. But stil. I worked on this for seven hours straight, I know, I know, I shall go to bed sometime soon. But, seriously, take a listen. source list is up a few posts (on the first page), FL timing for sources.
  13. Hi Joker! I posted a source list/times of each source above, updating it as I complete each section, might actually get a demo done tonight. of course it won't be the final final product but it's gonna be basically what eventually I have in mind. Only problem is instrument levels and plugins.... But I guess those can be fixed later.
  14. I believe I have my source list picked out; timing of each source shall vary once I complete the first demo I have started on the piece, it is currently (in FL time) 3:26:75 in length (minutes, seconds, multi seconds) Source list (Shall be updated with times as I complete each section) - All times shall be in FL time All sources, unless otherwise marked, are in their original key 0:00 - 0:07:38 - original, lead into 0:07:38 - 1:10:15 - Twilight Princess title theme (if you want to hear this, check out my skyrim/zelda mix thread over in Post your remixes- timing of notes have been corrected for this piece) 1:10:15 - 1:24:92 - lead into Ballad of the Goddess 1:24:92 - 1:47:07 - Ballad of the Goddess (cameo...?) (Skyward Sword) 1:47:07 - 2:27:67 - Dark World (in the key of D) (Part A) (A Link to the Past) 2:27:67- 3:04:61 - lead into The Great Sea/Hyrule Field (The Wind Waker) (Ocarina of Time) 3:04:61 - 3:26:75 - The Great Sea (intro/part A of first half) (Wind Waker) 3:26:75 - 4:09:03 - Hyrule Field (ending) (Ocarina of Time) Directly dives into 4:09:03 - 4:22:78 - Hyrule Field A (Twilight Princess) 4:22:78 - 4:43:37 - Overworld (Zelda main theme) (in the key of B ) 4:43:37 - 5:00:52 - Dark World (Part B ) (A Link to the Past) (more might be added later)
  15. Various Zelda themes mashed up together into something like this. Either Bravestone or .....They have not uploaded Dragonwing yet
  16. Oooooohhhhhhhhhhhhhhh this looks interesting. Consider me in. Edit: I'm also taking the Zelda main theme, intend it to go in Paragons. Might combine overworld themes from various games, not sure yet Do we need to send one of you a demo first? Edit Edit: Also will there be a Discord?
  17. Yeah, SAC doesn't have everything that soundfonts have. Such as the lead pan flute for Cyan from FF6.
  18. It only works for the 32 bit version, not 64 bit. 32 bit has problems with memory, 64 doesn't. Example: if I use more than 10 channels with SAC, FL 32 crashes, while 64 bit works just fine.
  19. Directwave for FL supports sf2s works for both 32 and 64 bit versions Also I'm using that software that you mentioned, Nase, I can correct all of the DKC soundfonts....Yessssss which one do I download....?