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Showing content with the highest reputation on 03/08/2017 in all areas

  1. Tangledeep is now on Kickstarter! We're raising money for extra animation polish like walking & attacking animations, plus special guest composers like Hiroki Kikuta (Secret of Mana / Seiken Densetsu 3) who is already onboard!!! If you want to get access to pre-release builds after April, get the digital soundtrack, Steam key, or immortalize yourself in the game, check out the campaign! WHAT'S TANGLEDEEP It's a 16-bit, FF/Square-inspired dungeon crawler. A true roguelike that takes inspiration from classic western games and JRPGs alike. Tactical turn-based combat, procedural generation, deep customization, lots and lots of loot, and monsters to battle. I've been working on this for over a year now and I'm about 40% done - your feedback is appreciated! The game is playable on Mac and PC right now, but eventually will be on Linux and possibly consoles/mobile too. I'm doing all the code & design for the game (along with music, of course) while @OA is doing beautiful UI, environments and tiles, and a couple other artists doing characters, battle FX, and items. We're hoping to release the game by the end of the year! As of now, though the game is definitely shaping up, it's still pre-alpha with some placeholder art and lots of content yet to be made (and balancing to be done). Tangledeep Discord: https://discord.gg/4q5kjUm Bug Tracker: http://git.impactsoundworks.com:617/isworks-andrew/tangledeep/issues Twitter Dev: http://twitter.com/tangledeepgame Full Dev / Change Log: https://forums.tigsource.com/index.php?topic=57600.0 WIN: http://tangledeep.com/builds/Tangledeep-LatestWinBuild.rar OSX: http://tangledeep.com/builds/Tangledeep-LatestOSXBuild.zip Today we have a wide spread of new art, polish, bug fixes, balance tweaks, and content. The biggest game experience changes are that you now start in the town, and you now have a permanent 'town portal' item that can be used anytime to return to town. You can then take a portal back to where you were. We're also experimenting with walking sprites - starting with the Hunter - which look pretty amazing, in my opinion! The current cast of characters, monsters and NPCs. Some new art + palette improvements here! A snapshot of the world as it looks now. Improved grass, trees, better lighting, better fog of war. Walking animation!?
    1 point
  2. bustatunez

    I'm doing an r/games AMA!

    Sup folks! I'm happy to announce that I'll be doing an r/games AMA Thursday, March 9th, at 3pm EST / 12pm PST. I'll be with the co-creators of my current indie project, Anew: The Distant Light, which is also on the last days of its Kickstarter campaign. I'm super excited about this title as it's one of my most unique and personal scores yet, with elements of 20th century art music (John Adams, Bartok, Debussy, Takemitsu) as well as much quieter and more emotional cues. Hope you can make it!
    1 point
  3. Thanks, HoboKa, I think my remix turned out great. Hope you enjoyed it. I might enter another one some time (provided the source attracts my interest). To Shido, I really like your remix. It captures the original well while adding a Japanese flavor.
    1 point
  4. Hot diggity, nice to see some more Duke Nukem 3D love. I almost remixed this theme a while back, never did, so it's cool to hear someone else tackle it. I feel it takes a bit to get going, but I'd agree with the judges that it almost has a mellow aspect once the groove comes in. Rather than headbangin' I find myself swaying back and forth, envisioning ol' Duke shooting them aliens up in a casual, laid-back manner. I'd prefer a little more variety as the track continues, perhaps a different lead sound or a change in the percussion, but still, a nice track that hits that nuanced "aggressive chillout" style. Now to go check out the rest of "Reduked"!
    1 point
  5. Hahahaha this is absolutely brilliant! The only real tiny thing that bugged me was that the sample of the "elevator" that plays at the start isn't in time with the beat!! Could you try either time-stretching or slicing and crossfading to sync it up? I also agree with Rozovian that there are a some samples that feel a bit to randomly plonked and don't add much to the experience. I would also maybe like to hear it progress to a different arrnagement after the "rage sample". Goes on a bit too long. I was one of the idotic few that never figured out "That Barrel" until they were about 20 years old! As a massive Megadrive Sonic fan it was really strange experiencing the Carnival Night boss for the first time ever that much later on in my life. Let's be honest though, it was pretty daft game design. At no other point in that game or the entire series had it been introduced as a mechanic! It was genuinely the last thing i thought of and i hate myself! But sweet remix anyhoo. It triggered me so it must be good
    1 point
  6. There was a recent discussion of ads for OC ReMixes on YouTube that some of the staff here MIGHT have heard about. I've done a little bit of browsing and investigation and noticed that OverClocked Records has very little - if any - advertising presence outside of OCR itself, aside from a few articles that are two years old. Heck, there's no advertising on the OC Records site itself either. This seems counter-intuitive, considering how much advertising there is for OCR. Is there no appetite for advertising this awesome music elsewhere, or is there a cost/legal restraint, or has no one thought about this because they are too busy with other things?
    1 point
  7. to echo DA, not a big fan of BoF's bland OST and this tune is very much on par with the rest of it. that said, i'm impressed you were able to squeeze any manner of cool from it first the good. the track has good organizational dynamic; its parts change consistently, don't ever get boring and builds intensity which is ideal for a boss theme (and again very much an upgrade over the original source). it has fairly unique instrumentation to be sure; the drums for example feel a bit too loud in the soundfield... and yet, they work really well in spite of it. their writing is good. very eerie production now the not so good. that sound design is struggling. it's unique, no doubt, but like others have commented on the choral patch, it can sound jarringly fake and blocky. there's an aesthetic value to that, of course, if you were specifically going for something that sounded like it was literally made 2 decades ago but otherwise, it really cheapens what is otherwise a cool arrangement. this is resub territory for me. NO (resub)
    1 point
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