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Showing content with the highest reputation on 05/12/2015 in all areas

  1. Kabukibear

    Some Of My Artwork

    Here's some of my artwork. I don't have any particular style, I guess slightly messy, though the one I'm on recently is the last one. Hope you enjoy! cheers
    2 points
  2. Neifion

    Need your expertise

    No, they won't. They're going to go with the cheapest option that gives them good-enough music to serve their purposes. And many of those cheap ones are usually good enough for them. However, if those cheap composers started charging closer to the rest, the developers would have no choice but to pay fairer. Again, this is just concerning those developers who have the budget and thus the choice. Some developers do want the best, and will go the extra dollar for it. But I feel that more often, they'll go with who can get the job done for the lowest price. It makes no sense to pay more if you're getting what you need.
    1 point
  3. I think what he means is by charging really low, or working for free, you're making it harder for those who compose for a living because they either have to charge less themselves, or face losing work. It's gradually making it less viable to be a "working composer". It's not that composers just care about money, but we gotta eat. We gotta survive. So I think the argument is more aimed at the hobbyists who have a primary income from elsewhere, who compose for cheap or for free, and who make it harder for the working composer who composes as their sole income. It's not that we don't love making music, or that all we see is dollar signs. We're just in a situation where we rely on this for our living, and it's hard when other people do our job for free. As a side note, it doesn't bother me when a developer tells me they can't pay me for my work (i.e. they don't have the budget). It does bother me when a developer can pay me for my work (i.e. they clearly have the budget), but doesn't feel like they should. I feel like developers are more and more encouraged by the oversaturation of free and low-cost composers to not feel like they should have to pay for music. And I think that is what is watering down the quality and integrity of music, because most indie games simply go with the cheapest option. It seems like the "middle class" professional composer is slowly going extinct. Either you're a big-name composer who has enough clout to make a living working on high profile AAA titles, or you're working a day job and composing on the side for little to no money. No room for the guy who just wants to make a modest living doing what he loves.
    1 point
  4. Kinda wish it went more places, but after 3:00 it gets really good. I love that slap bass though.
    1 point
  5. Each time I've starred my novice never finished so Id rather be a novice to get in on some action. I do however realize the need for stars is greater, so I'll sign up as a star if it ends up being Necissary.
    1 point
  6. Short version: Reason has a better, larger, more diverse library of usable factory sounds (still, though FL is improving in this arena) Fruity is actually MORE powerful, however, because at this point the ability to run plugins is crucial, and the propheads are simply being stubborn about keeping Reason entirely proprietary and self-contained I'd stick w/ FL; you can always host Reason via ReWire...
    1 point
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