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Meteo Xavier

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Posts posted by Meteo Xavier

  1. A Roland JV2080 is not "something like" a Roland Sound Canvas. It's a higher grade instrument tool that was marketed to professionals at the time. The Sound Canvas, useful though it turned out to be in a professional setting, was geared more for hobbyists and PC gamers. "Something like" a Roland Sound Canvas would've been a Yamaha XG unit or an MU box, or Korg's 05R/W or X5D.

    Sorry for the pedantry, I'm still pretty high on my ancient ROMpler kick. :P

  2. There's no Roland Sound Canvas on any of them. The second one uses is most likely a JV-2080. The first one is a much, much higher quality song (or rather two songs, they definitely don't like a single composition) with a much higher quality piano and orchestral instruments - maybe even the real deal. I personally think the orchestral set from the second part of the first track is Kenji ito, no idea who the first part is. Yoko Shimomura is again the best guess for the second one, or possibly Alph Lyla/Capcom Sound Team from some of their mid-90s arrange output, but that song never came up.

    I don't even think they're from the same soundtrack. I think they're all random songs from random soundtracks.

  3. After searching around some more, I start to get why this particular music mystery seems to be a bit more infectious than usual - both recordings really do sound like you can ALMOST identify them or find them easily... until you try to search for them and still come up with nothing. Interestingly enough, from the OP's Youtube videos on the same, it's kind of like a weird music rorschach test where it seems to inspire a variety of suggestions as to what they could be, from Falcom to some non-existent Japanese composer called Ryuji Kawamura (sigh...).

    Unfortunately, since all we have to go on are some 12kbs MP3s and nothing else, it will probably forever remain a mystery since we'd definitely need more clues before solving it. I think the trail here is long frozen cold.

  4. That's no amateur. Yoko Shimomura is probably a really good clue there, like SquareWave said, as those sound like higher quality samples she used in Super Mario RPG (I think those were JV2080; fairly common in those days but her actual sample selections less so). Of course, the recordings are so muddied that even trying to identity it as a famous song could be obscured.

  5. Not a software or music deal in the same vein as others, per se, but I highly recommend someone pick this up all the same:

    https://reverb.com/item/14615120-roland-xv-5050-used

    This is seriously probably the best ROMpler Roland ever made and DEFINITELY the best you can get for $100. This thing has JV1080, JV2080, D50, XV, GM and Fantom sounds in it. This unit alone has 1,000+ sounds with samples that are still very usable today AND all of them come out in .WAV quality sampling, which is actually a step-up from its more popular predecessor the XV-5080. If I didn't already have one, I'd scramble to get it.

    I can't say enough good about the XV5050. I love this machine so much that I'd probably have sex with it if I thought I could. :P

  6. I was going to post on this a while ago but I got sidetracked by work and a lack of sleep, so I'll do it now before I forget:

    This is an awesome looking new game for the NES that's basically a horror version of Punch-Out!! It's not a rom hack (I'm pretty sure it's not at least), it's just built to really look and act like Punch-Out!! but with the horror gimmick to it. There's only 11 fighters, according to a review of it, but it doesn't progress the same way Punch-Out!! does. It looks like you get to choose your fighters similar to Mega Man and they all have several different fighting scripts each to flesh out the experience in a different way.

    I'm not involved with the development of this game in any way, I just thought it's one of the most interesting homebrew games I've seen in a while and wanted to share it. :D

  7. I think it's still about 70 minutes per "musical" album (as though there'd be confusion as to what kind of album it would be) as the maximum and seemingly the choice for many who can really output at a prodigious productivity. My opinion is that putting down $9.99 for music should net me at least 2 virtual albums of music, or one physical disc I really want (like from a retail game OST).

    If you're someone who needs to ask how long they should do an album to attract people to pay $9.99, then I don't recommend you do a 70+ minute album or price it anywhere close to $9.99. It loses accessibility needed to build you up to the kind of artist who can better justify those parameters. Instead, I recommend breaking up such a hypothetical project into smaller releases, maybe 30-45 minutes, and charging $3-$5 for them a piece. I think that would make your starting releases much more accessible to people scouting around for new things they might like.

  8. I'd be interested in shouldering up the last track at least, but again I speak from pure speculatory interest rather than what I've got going on in the real world. It would definitely be a nice break in my routine even if it still meant more music work.

    Do Touchstone's themes direction from the first page still apply? Or as long as someone turns in an OCR-worthy mix of something on the list?

  9. Ok, so we've been merged back to the original thread. Not really what I had in mind, but whatever. Deals continue now that I have some time for it.

    8DIO - New Rhythmic Aura 1 - $28.00 (marked down from $198.00)
    Expiration Date: August 6th, Midnight.
    https://8dio.com/instrument/the-new-rhythmic-aura-1-for-kontakt-vst-au-aax-samples

    Big Fish Audio - 50% off loops, 30% off instruments. 1654 products (!) eligible.
    Expiration Date: August 13th
    https://www.bigfishaudio.com/Summer-Sale-2018.html?&sou=bfatopbar

  10. 12 hours ago, Phonetic Hero said:

    As blunt as MX is and as sour as I find almost every post of his I've read, I have a hard time disagreeing with most of his sentiments.

    Blunt and sour, like the great lemon-flavored jaw-breaker it is, is often the only way the young and dreamy get the requisite wake-up call they need to truly advance in this line of art. Polite and gentle have their place in advice and criticism, but when they're doing very childish things in their paths to glory and trying to syphon money from people in the process, someone's got to grab them by the collar, shake and start screaming "Attention, New New York! Stop acting so stupid!"

    I remember when I was young and poor in both sense and quality music. I had a lot of help in my development from a variety of sources, but it was always the blunt, sour kicks to the proverbial balls (and occasionally the very non-proverbial) that always leveled me up the fastest. That and a potentially unhealthy sense of jealousy and competition, but I'm only officially advocating the former there.

  11. I still haven't had a chance to watch the first season. I've heard mixed things on it, but I know better than to immediately take the word of the ultra-hard-to-please gamer fanbase as gospel and only serve to lower my expectations down to something reasonable.

    I hope this season helps satisfy folks across the spectrum all the same.

  12. We live in a time of many, many great deals on modern VSTs and libraries and yet our old version of the music deals thread is long since buried and resting with our Lord. This thread shall be its successor.

    Please feel free to post any deep discount music VST stuff you hear of or find that would be relevant to the community. Preferably focus more on deals that are more than 35% off and music instruments as opposed to music effects/production VSTs since those are much more subjective than instrument samples and just harder to get excited about, in a blunt way of speaking. 

    Some beginning deals worth sharing for anyone interested:

    Miloslav Philharmonik 2 CE - $39.99.
    Expiration Date: Not listed, unknown.
    https://www.jrrshop.com/ik-multimedia-miroslav-philharmonik-ce

    Premier Performance Bundle by AKAI/AIR Music Technology - $89.99
    Expiration Date: August 9th
    https://audioplugin.deals/ref/7/

    Abstrung 1&2 Bundle by Audiofier - $15.00
    Expiration Date: July 31st
    https://vstbuzz.com/deals/75-off-abstrung-by-audifier/

     

  13. 11 hours ago, BloomingLate said:

    At any rate, I suppose there is no way to ensure that a song will sound good for every person on any device, so that is not a goal to pursue to begin with.
    Now that I think about it, it does make perfect sense to start with my own relative perception.

    No, there is, that's what the mastering phase of audio does. Most consumer devices don't give all their frequencies out when they play audio because that requires heavier, more expensive stuff inside the device to do, so they typically only focus on getting the mid/high frequencies out because that's what people are really trying to hear in the first place. Most people are not in-depth music/audiophiles and don't need to hear all the frequencies - it's a cost-cutting measure and that's why your laptop and consumer speakers typically don't come equipped with it, and why you've been hearing as you have.

    You CAN potentially teach yourself how to do this and it does start with relative perception, it'll just be a journey like everything else worth doing. I never learned mastering because after learning all I know on composition, production and mixing, it just wasn't worth it to me. Get you some AKG K-headphones and see if you can take some mastering or audio production courses somewhere and you'll be amazed how well you can accomplish this obstacle.

  14. Is there a consistent and objective authority on how loud an audio track should be? A little bit YES and NO. There's a whole world of debate on this subject (Google "Loudness Wars", just as an example) and is a very prominent audio subject for the absolute audio production masters to bring to the forefront of attention. You can get to a consistent standard of loudness based on numbers if you like, but there isn't really a universal standard that applies to audio production all throughout the world. You can build that consistency yourself, you can find an experienced audio professional to ask on that (maybe slip'm a few bucks to loosen their lips), or just pay a mastering engineer to handle it and use THAT as the example to go for.

    That's not a very concrete answer. Think of it like schools of martial arts. You can make up your own fighting style out of scratch, you can study under a strict discipline, you can do something in between and still potentially learn how to fight effectively, but there's no universal perfect answer for the question of how to learn martial arts.

    What I do is set my audio computer's standard volume at 61. THAT is the audio level that my personal taste and experience says is the perfect spot there. If the audio track I'm working on sounds too loud at 61, then I turn the entire track way down. If it's not loud enough at 61, I turn the whole track way up. But then, if I'm ready to publish the song or album, I do hire out for a mastering engineer to take care of it because I don't do mastering and just trust that they know what they're doing.

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