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Everything posted by Polo
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OCR00118 - Castlevania II "Bloody Tears Inspired"
Polo replied to m68030's topic in ReMix Reviews & Comments
I've always loved the raw, gradual buildup in this piece. I imagine Simon Belmont marching through the daylit woods, skeletons aprowl, tension building all the while as Dracula's curse slowly takes over everything. 2:22: love those creepy, fluttery, acrophobia-inducing synths. 2:43+ is interpretive gold. And 4:27 until the end - wow. It's like every demonic force in Transylvania is crying out for fresh blood, and Simon's time is running out. -
Even in so short a mix, there's so many smile-worthy highlights including, but not limited to: - the drums' rapid-fire beats - the way the trumpet quotes the main theme at 0:59 - the slap bass during Mario's pasta dreams - Mario's screams at 0:13 and 1:46 (I always get a chuckle out of those) - the ending Pure, unadulterated homage. What more could you ask for?
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The first OC ReMix I listened to back in '02 (when it was called "Bubbleman Soap and Water"), and it's still a blast. Panning, processing, filtering... everything sounds fun and well put together. The melodic extension of Bubble Man's theme feels natural and groovy. Even the aural lapses come in at just the right times to ease the listener's ears. Also, that weird, warbly synth starting at 0:04 and appearing throughout... it sounds like electronic bubbly water or something. Whatever it is, I like it.
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In the Reviews and Judges Decisions forums, links to ReMixer profiles (and their labels) need updating. They're displayed like this: OverClocked ReMixer instead of this: OC ReMix Artist Profile
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OCR00398 - Killing Game Show "Prime Time"
Polo replied to Saunders's topic in ReMix Reviews & Comments
The two tones of this track - the minimal-with-sound-clips sections and the bulk - are both fun, but it's like they're in different worlds. Abruptly changing from one to the other rubs me the wrong way. I'm feeling more power and energy in the former (foreboding, Celebrity Deathmatch-like late-night entertainment) than the latter (sugar-high freestyle). So besides being longer like others have pointed out, I think smoother transitions would help this. -
I nicked the MM1 bosses and Roll from the Mega Man 3 ending. They're 32x32, but if you look closely, you can see their mugshots droop down past their black backdrops by one pixel, so I added an unobtrusive line of black on the bottom of each and cropped accordingly. But hey, if they're ugly, they're ugly. I won't argue. Anyway, a few more MM-related sprites before I forget 'em... Roll (not her portrait this time) Dr. Wily (surrendering) Dr. Cossack (face) Kalinka
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OCR01106 - Darius "Silver Hawk Legacy"
Polo replied to djpretzel's topic in ReMix Reviews & Comments
Overall, I like this. Listening closely, my reactions are a mixed bag. Examples: 0:07-0:13 - Huh. Sounds like a combination of Super Metroid and Out of this World. 0:32 - Odd little bit, but it doesn't stay too long, so no biggie. 0:45 - Yeah, we rockin'! BAM! 0:53 - Whoa, disappointing drop in intensity... 1:26 - Ew. The lead synth sounds cheesy when exposed like that. 1:47 - Now that's totally 80s right there. Awesome. 2:06 - Oo, sounds like an epic tale of reminiscence or something. 3:38 - It's the 80s all over again. Rejoice! 4:11 - Fitting ending, but could be more pronounced if the synths weren't so muddied together. Basically, certain synth choices draw different levels of "WTF?" from me, but they aren't dealbreakers if I casually listen to this mix. Others (drums and bass particularly) are strategically placed as underlying mood intensifiers when transitioning to the next section. As said before, The Coop's arrangement prowess exceeds the production side of his mixes. I'm no expert on mixing/mastering/EQing and whatnot, but I think that for its time, this mix isn't that bad. -
Part of the introing static sounds like a walking leather boot to my ears, and I like it that way. Each added instrument is very tasteful, particularly the piano and the bells. The ambient breakdown halfway through is full of oxygen; i.e. it "breathes" a well-earned time-out after the first round of guitar shredding. It also evokes a sense of calm determination as I imagine myself ascending a 74-floor-tall skyscraper. Sweet stuff. P.S. I miss the animated GIF that used to be on the ReMix page.
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OCR01071 - Mega Man 2 "It's About Time"
Polo replied to djpretzel's topic in ReMix Reviews & Comments
I picture Quick Man's stage instead of Flash Man's whenever I listen to this because of how persistently reverb-laden the soundscape is. The volume lapses hint at instant-death beams and the need for heightened agility in those red/orange/blue corridors. Maybe it's just me, but I have a habit of counting the quarter-note beats of the starting bass while the fluctuating synths roll in. Makes me feel like I'm riding a horse or something. I also like how the first four quips of Flash Man's theme use one lead synth, then another that echoes/fades into obscurity (which, like so much else in this mix, fuels the long-corridor imagery). 3:47 - 4:42 offers some pleasing note-timing variations when bridging the 2nd and 3rd measures. And all the while, it takes care never to alter the mood too jarringly. Overall, this is beaterrific and enticing. As djp says more than once in his writeup, this goes places, man. -
Arek - Dafydd pretty much did what I would've done to that Magus sprite. That's about as "pretty" as it can get. Also, I use Paint Shop Pro 5 (and sometimes Photoshop CS3). Dafydd - And yes, there's two existing Magus sprites. Check the Square: Chrono category for them. SoloGamer - Like Dafydd said, the max dimensions are still 32x32, but bigger sprites can be added, sparingly, at Larry's discretion. Doulifée - Actually, that particular Magus sprite was never subbed before, not even by Joyzilla or Nineko. Liontamer - Could you edit the OP if you cut the image tags from all but 4 of Joyzilla's subs? You know, to add a note about the larger exceptions (and cut the bit about you moving )?
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Two nitpicks re User CP info... 1) Edit Avatar: It says they're "displayed under your username whenever you post"; everyone sees them on the left. 2) Edit Profile: Under Location, it says it's "linked up to Google Maps." This feature hasn't been active for a while. I don't know if this was unintentional (lost during djp's power outage, maybe?) or deliberate (a lot of people don't fill that space with a valid city/state/country), but if there are no plans to reinstate it, I feel it would be proper to cut "linked up to Google Maps" from the description.
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1) You know the fifth column on the torrent list? It's spelt transferred (two Rs). 2) Two Earthbound source tunes with "Giygas" in them misspell it "Gigyas."
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OCR01154 - Linus Spacehead "Space Drifter"
Polo replied to djpretzel's topic in ReMix Reviews & Comments
I like how the mood transitions from relaxing to bouncy and back again without dropping the space drifting vibe it has going for it. The synth fade-ins, fade-outs, and reverb are all lovingly polished. Add the percussion sprinkles and choir icing to the mix and this takes the cake. No lie. Also, I don't care if DS has used it before; that's one sexy sax. -
OCR01778 - Super Mario Bros. 3 "Of Mind and Body"
Polo replied to djpretzel's topic in ReMix Reviews & Comments
I'm getting a really Earthbound-ish vibe from this, like from Summers or the Cliff That Time Forgot or the coffee break cutscene. It just feels so warm and reminiscent. Plus it makes me chuckle. No laughing gas necessary. -
http://www.ocremix.org/info/Category:Mascots On the About Us page, under Community and Site Projects.
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Right back at ya, Solo. I guess now's a good time to post some Mother 2 stuff I've been keeping on my hard drive. Dr. Andonuts Flying Man Frank Fly Mani Mani statue Master Belch Mr. Saturn Present Talah Rama LT: Hahaha, Master Belch is pretty nasty, so I skipped him, but the rest are great. Danke.
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Most of the albums aren't numbered properly (url-wise); for example, Relics of the Chozo is 3 while Voices of the Lifestream is 1. Only Kong in Concert, Thieves of Fate, and Delta-Q-Delta are correct (2, 10, and 11).
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While we're on the subject of Mega Man, here's... An E-Tank (MM2) Dr. Cossack (MM4) Beat (MM5) Mr. X (MM6) Sniper Joe (from the 8-bit remake of MM7) LT: These are coo. Faces from MM3: Break Man Doc Robot Bomb Man Cut Man Elec Man Fire Man Guts Man Ice Man Roll LT: Those are all kind of ugly looking. May not be the case, but are the MM1 faces actually too large to fit 32x32? Seems like the were cropped slightly, but I could be wrong. In any case, most of them were ugly. :'-( And if you don't mind two more literally over-the-top avatars, here's full sprites of Doc Robot (MM3) and Vile (MMX). LT: Nah. Doc Robot's not a mission critical character, so I'll pass on the oversized one. Vile's too large on both dimensions rather than just the height.
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Wow Liontamer, that's quite the commitment adding a metric ton of Mega Man-related boss mugs (and a few others). No mislabels + all pure GIFs + Shadow Man and Storm Eagle portrait upgrades + classic/X category division = U R TEH NACHO MAN LT: Props to Capcom for giving us that much avatar fodder. Not many franchises have sprites that work with our size requirements. I also have questions/concerns/one new sub... - Was kneeling Zero deliberately removed in favor of the new standing Zero? LT: Yep. See ya. - In the Misc. category, "Ogre Battle 64: Quass" and "Monkey Island 1" don't show up like the others. Selecting either as an avatar only shows the url path by the username. If they were lost somehow, here they are: http://i32.photobucket.com/albums/d13/polo_83/ogrebattle64_quass3.gif http://i32.photobucket.com/albums/d13/polo_83/monkeyisland1.gif LT: Just needed to correct some filenames. If you still want a better facial shot, can I interest you in a three-pixel-width custom edit? LT: No need for a custom job; when I see images like that, I just need to see context to know the cropping was optimal. Just a reminder, since I didn't see Mia in the Capcom category. LT: I uploaded the file back in June and forgot to make it active, but it's set now, thanks. And speaking of great justice, here's Zero Punctuation's Yahtzee: LT: Excellent choice.
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Okay then, Resizes: Round 2... Death Note: Kira Game (different sharpness levels and some manual smoothing out) L Light Misa Dragon's Lair - Dirk (darker lines, c/o the burn tool) FF7 - Vincent (a little more contrast) (same as above, plus more color saturation) Super Paper Mario - Mr. L (green background) Oh yeah, and one more BMP that should be a GIF (Misc category): Ogre Battle 64: Quass LT: Bueno bueno.
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Glad to help. By the way, do you still have those three Liquid Kids avatars from before (rock guy, slingshot-holding orb, and mummy)? I think your site went down before Larry could add them with transparent backgrounds... ---------- And cool new additions, LT! I never would've guessed the Super Mario Bros. 3 "Green Thing" (part of a hill cluster) would make it in. Ha! Anyway, here's some overdue/supplemental quickies... Tetris Attack - Little Yoshi: Tetris - J Block: And two child Rydias from FF4: LT: Danke. I had the L and J reversed, so you actually provided an L. My spatial skills are clearly poop. What's the root image of the yellow Yoshi? I'd rather have more of his head fitting into the space at the expense of the (cool) bubbles. P: Like the other TA characters, that's how Little Yoshi's icon is cropped/presented in the game. I only upped the brightness and contrast, like what Nineko and The Coop did back then, since in-game they're kinda dark. And thanks for your detailed comments about my resizes; they're quite insightful and challenging. I'll post revisions in due time. EDIT: And I was a bit perturbed to learn that several avatars aren't GIFs, but BMPs (and one JPG). So here's a list of GIF-transformation updates to: Sammy Guilty Gear XX: Slayer Guilty Gear XX: Bridget Anime/Manga Azumanga Daioh: Yukari (somehow the bitmaps for this and Osaka were reinstated...) Azumanga Daioh: Osaka Saint Seiya: Camus Great Teacher Onizuka: Eikichi Onizuka Movies/TV Stargate SG-1: Teal'c Sin City: Kevin Stargate SG-1: Jack O'Neill LT: Many thanks. We push for GIFs not because other files don't work, but because of the filesize, so while a small detail, these are really helpful. Thanks very much!
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- On the torrents page, the Voices of the Lifestream torrent is mislabeled as a second Delta-Q-Delta. - In the "Previously on OverClocked ReMix..." list on the front page, there's two spaces, not one, between the single quotation mark ' following the ReMix title and the word "by."
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Death Note: Kira Game L Light Yagami Misa Amane LT: A little too sharp/pixelated on the edges. Looking at the facial borders, especially for the first two, you can see there's not enough smoothness, even though the sharpness level seems good. Dragon's Lair - Dirk the Daring LT: Not your fault, but at this size, the contrast isn't strong enough. The lines of the face aren't distinct enough. Duke Nukem 3D - Duke Nukem LT: Nice. FF7 - Vincent Valentine LT: Not enough contrast for the image to stand out, but might be nothing you can do. MegaRace - Lance Boyle LT: Bad pic. Sorry, Lance. And Arek's request, Mr. L from Super Paper Mario LT: need it on a non-white background and we could roll with it.
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To partially fill the gap left by the Lufia avatars' migration, here are some Sunsoft avatars... Wynn from Atlantis no Nazo; Batman (full sprite and title screen capture) from Batman (NES); Uncle Fester (in-game and intro) from Fester's Quest; Yumetarō (a stuffed animal) from Gimmick!; Gizmo from Gremlins 2: The New Batch; a blob or something (I couldn't find an appropriate enemy list) from Hebereke; Jay McCray (in-game and intro) from Journey to Silius; a title screen Lemming from Lemmings (SNES); and Lucia from Wing of Madoola. Pick any winners from here. And here's three more characters from Guilty Gear Petit 2: Baiken Dizzy Venom LT: Most of 'em were oogly (not your fault, clearly), but I grabbed the Batman intro pic, Jay intro and Lemming, plus the GGP2 ones. Thanks!
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Glad to see Yotsuba and 4-tan made it in by your hands, Larry. (Clever choice cropping 4-tan closer like that.) I also like the surprise additions like Metroid 2 Samus, the Dragon Quest enemies (facilitating the Enix category), and the Shatterhand hero. Really freshens things up. LT: The Yotsuba one turned out aight, but I'm pissed I couldn't get the 4-tan any sharper without it looking messed up. Not what I would have preferred, but couldn't crop any closer. Glad you saw the others; I did those a little ways back. I added some more this morning, coincidentally. Not a host of them, but maybe 10 spread across several categories. Some only got 1, but they're in Hudson Soft, Konami, Nintendo, Nintendo ~ Mario (most of 'em), Sammy, SNK, and misc. Some refinements... Capcom ~ Fighters · There's actually no "h" in Jon Talbain's name. Like Jon Arbuckle. · The Card Fighters 2 Cammy is missing her native background, so here's a fix-up: Capcom ~ Mega Man · Mega Man: Mega Man (portrait 2) is from Rockman 2: The Power Fighters (his health bar icon). · Mega Man: Frog is named "Croacker" according to the Mega Man 2 instruction manual (that extra 'c' must've been a typo, though). · Mega Man V: Gyro is named Power Massler. Nintendo ~ Mario · Yoshi's Island: Snowman is named Huffin Puffin. Sega ~ Sonic · Sonic the Hedgehog: Piranha is named Chopper. Square ~ Final Fantasy · Final Fantasy IV: Imp (green) - Part of his hat is missing, plus its extension was ICO when I saved it, so here's a pure-GIF replacement: Sunsoft · The Lufia 1 and 2 avatars belong in the Taito category, since they first published those games. (I know this category would be left with just three avatars, but still.) Other · That other 4-tan is also by blackmyst, in case you want to add it (in parentheses). I assume you changed your mind because his feet cut off. Care for a foot job? LT: Thanks for all the fixes. Gonna have to find some more Sunsoft stuff!