Jump to content

Schwaltzvald   Members

  • Posts

    4,094
  • Joined

  • Last visited

Everything posted by Schwaltzvald

  1. no it's not... That's almost saying as if you can't play with legos or something...
  2. That's what I'm going for, especially due to the high sensitivity of the projects as well as research. In the mean time for fun I may develope a special clock/timer based around the cycle system.
  3. My reasons are for using the Cycle time system for... security purposes... Won't go far into detail but let's just say it may become a staple time system around here...
  4. I'm actually quite interested. This thread's been a fun read.
  5. It would IF and WHEN it's complete
  6. To access the OCR Channel, click on the button where it says channels, and from there click on the button "Join/Create Channel" and type with caps ---> OCR . From there if some one is on the channel, you'll see the person's portait on the right hand column. If no one is on it, then you'll have created the OCR channel and you just have to wait till others join. as for finding the OCR Corp, click on the map, then click on search, type in OCR and there should be an entry that mentions it; right click on it and make it your destination. From there click on the capital A on ur main screen and your ship will fly/sail (however you percieve it) to the corp's area.
  7. So yeah I like the new changes including the GUI. In a more familiar term, I can now "overclock" the modules of my ship but with the risk of making them utterly useless until I can repair them at a station. Makes for last resort moments more intense, especially if without the overheat option, sometimes a battle is already decided, with overheat I can have a good chance of winning but basically become gimped for a while in the end. What features do players here enjoy?
  8. I pretty much can supply starter weaponry in the way of turrets and ammunition. I usually start charging after the first free bit of equipment.
  9. This latest version, in some places I felt it made some strides foward then back peddle a bit as well. I agree with you on the harpsichord sounding dissonant as I was a bit surprised by that; not in the good way sadly. While I love the guitars, it practically smothered the piano away to where I started imagining a piano trying to stay afloat from the guitars. Not saying the piano should be the front, but don't let it get smothered to merely popping up every couple of beats while the guitars play their parts. One other thing though I think it's more of a preference than anything technical. The organ while good, I can't help but think of the old 60's organs used by spiritualists that rag on you if given the chance. I could not envision the use of the classic pipeorgan of old. Again it's more of a personal preference than anything critical. Since you used a piano and harpiscord, why not use a full on pipe organ used by churches of old to match the rest eh?. I suppose I've been listening way too much of Malice Mizer's "Bara no Seidou" album; incredible use of pipeorgans... goodluck though!
  10. So where is everybody in the game? I'm experimenting with ship configs along with plans of just exploring the space I haven't visted. Also DragonfireKai I may take up your invite, sorry I couldn't answer yesterday as I've been more often than not afk due ot moving stuff out and in. Call it Major summer cleaning.
  11. LoZ:Alttp's rendition of the overworld tune, Darkworld theme, fairy fountain theme, Hyrule Castle theme. OoT:Forest Temple, Shadow Temple, Last Battle, inside the bombchu game shop. LA: Song of the Windfish (preferably orchestrated with good vocals), Tal Tal Heights. TW: Midna's Theme, The Snow Mansion's theme. Stallord's battle theme, a couple more I can't remember the name of. LAd: Palace theme. MC: Some tunes, can't recall the names but I know I liked a couple. LoZ: overworld, underworld. WW, OoS, OoA I haven't played them just yet.
  12. I found myself liking them all lol. Each one has good potential to be great and I agree with Splunkie with trying out the dry organ for you to add your own touch to it. needs more harpsichord lol; but seriously a good choice.
  13. Well happy bday man and we can meet up later. Have a good one~!
  14. I'm actually at work right now, languishing really lol. But I will be on some time either 5:30 pm EST or 6pm. All forms of generosity are welcomed . Heck if ya need anything researched/invented I'd help.
  15. I can dream can't I lol... yeah I pretty much got a bunch of 125's and 75's from the missions I've done. I'll probably stick a 150 as the middle high slot of the 7 slots while the rest are 75s
  16. Good enough for me, I'll just need to make some better railguns to replace the 75mm railguns I have on them. (I can make the 150mm railguns )
  17. From the time I had been using them it sure felt that way. In light of the info/clarification, would it be wise to have a mix between long range and short range hybrid turrets? Such as having 3 rail guns for general attacking and two blasters as neutralizing guns for in-close range enemies; or just have either all railgun/blastergun ship..?
  18. To my understanding my Destroyer can handle 8 hardpoints, 7 being turrets while the last one is a missle type. basically... Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level & Penalty: -25% rate of fire for all turrets Bonus: 50% bonus to optimal range for small hybrid turrets So the way I see it, unless I am using projectile type of turrets, I think i can mix the last 2 turrets that use crystals seeing as how the turrets are hybrid type. Now if that's not the case I can always change out those hybrid laser turrets with another set. My only qualm is the 25% drop on the firing rate for my turrets.
  19. Rest in peace Mr. Wizard, for many informative and entertaining mornings during the golden years on Nickelodeon.
  20. If you ever get the chance ellywu2, look us up! Finally got myself a Destroyer, and I like how I have one BFG (not the actual DOOM variety, just a big gun) and two smaller versions in the front, with the laser charges on the sides as back up and one missle launcher for extra punch lol... I can't wait to build a supped up version of my destroyer when I have th ematerials/skills.
  21. If you can get me a copy of the bloodclaw blue print I should be able to make different varieties of them. The problem is getting whatever extra materials that are required of inventing the newer versions of the bloodclaw. (think isogen which I have very little of) Also note I said "COPY" not original. The reason is I can't alter original prints, only copied versions. Notice that if u try to get a copy, it could take days before you'd get one and they have limited runs so if we want to make the manufacturing worth while, I'm gonna try to make well over 10k or more if possible to make full use. Again I may need more than just the raw materials to make the missles, (like data cores or rarer raw materials) and of course, for a fair price
  22. Speaking of slots, is it even possible to make a tech II variety of a ship with extra slots or is that impossible for now...?
  23. 1) Am at work so I can't comment on them just yet. 2) WHY oh WHY putfile... instead of having to wad through the process of getting a file from there, why not use something more simple (and less invasive) like sendspace or megaupload/rapidshit. Anything would be better than putfile... Perhaps that's why you didn't get feedback before...?
  24. When it comes to it, my Roserade's speed along with Grass Knot is more than enough to knock it out... lvl 55 no less...
×
×
  • Create New...