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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Man, I hate this slow shit... when's it gonna GO somewhere? (Kidding. :-P) I definitely hear the Skrypnyk influence, not just in the music, but in the effects and audio sampling of the kiddos playing and yelling at one another. A classy, mellow mood that breathes, clicks, ebbs, and flows. :-) YES
  2. Carl Sagan is an agnostic demon, so we shouldn't use his quote. (Kidding!) Yeah, no problem here, if jmr would want to use it.
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  11. DarkeSword told me I should submit this through here as the site upload is not working for me for whatever reason. Games: Metroid Prime + Castlevania Aria of Sorrow Track Name: Going Deeper Artist Name: VARIA Sources: Metroid Prime - Menu Theme https://www.youtube.com/watch?v=WLLE_PvJ5mY&ab_channel=SeryogA Castlevania Aria of Sorrow - Forbidden Area https://www.youtube.com/watch?v=65ID04f6OuE&ab_channel=TheVGMClassics Notes: This track was created for OCR's Game, Set, Mash 2 back in March. I was given the task of mashing up the Metroid Prime menu theme, and a hidden area theme from Castlevania Aria of Sorrow as part of a group. After submitting for the competition I was super happy with my arrangement, as it is super fun and adventurous, and I think it stacked up well against our opponents. I was on Team Whip (Castlevania) against Team Gun (Metroid). I was heading the arrangement for this round, and I set up something a little different than our other tracks. I asked my team members to give me samples; any kind of sample would do. Some gave me clips of sounds from around their houses, clips of singing and humming, samples they found online or recorded of instruments, or things they produced. From these, I created synth instruments, sample instruments, and fx which I used to then write an arrangement of both tracks into one jungle/drum and bass track. This is a method I've found really activates my creativity, and you may have seen its like in online beat-making competitions, where producers are given a sample pack and a time limit and have to make the best thing they can. The mashup of it all turned out quite fun. I elected to alternate between the source tracks, and kind of use the Metroid Prime melodies as a hype 'chorus' that plays interspersed between longer, meandering sections from Aria of Sorrow. The two play off each other very well and all the key changes really make the song feel like a journey; we are 'Going Deeper!' (literally, as the song ends one or two keys down from where it starts haha). Since submitting for the competition, I have added extra instruments and effects, and done a lot of work in the mix to make it sound better and fully realize the vision I couldn't in just the week and a half we had in the competition. I am super happy with how its come out, and it'll be featured on my upcoming Metroid EP alongside 'Flooded Caverns' (my last OCR remix) and 3 (possibly 4??) other Metroid remixes this July! I'm so so excited to start rolling out tracks for this project that has been in the works for years now, and been a dream of mine for over a decade. I hope you enjoy the track! Artists who helped with production: paradiddlesjosh, pixelseph, meldecision, and Moebius. Thank you! VARIA
  12. OC ReMix team, Hello again! Mazedude's back with another release, and yes, another tracker homage. -- Remix Title: "Tangerines for Moose" Game: Earthworm Jim 2 System: Sega Genesis (although it also came out on SNES) Year: 1995 Composer: Tommy Tallarico Original Composition: Anything but Tangerines (also known sometime as just Tangerine) WAV file: -- Description: Fun fact, in early 2024 I was looking at my list of tracker homages, checking out which trackers I had mimicked a lot over the years, and contrarily who I hadn't yet paid homage to, even though they had been a big source of inspiration as I was learning the art form. As part of a fun exercise I even started to map out what game themes I would choose to arrange as part of a stylistic tribute, keeping in theme with the game remix by way of tracker homage motif. Interestingly enough I landed on Anything but Tangerines from Earthworm Jim, as potential for a tracker homage to Tito, per his 1995 tune "Mooserun." (Note that Mooserun was darn impressive due to the insane amount of brass/sax/jazz samples used in the track, not a simple style to mimic by any means.) I loved the idea, but I put a pin in it... who knew when I would have time to explore such an idea. Fast forward a couple months, and out of nowhere I get an email asking me to contribute to Earworm Jam, a remix album commemorating the 30th anniversary of Earthworm Jim, and would I like to make something for it. What timing! Enthusiastically I said yes, and could I claim the Tangerine theme from EWJ2 while I was at it. Sweet. Claimed. Then... I had to make it. Good gravy that was difficult. Tapping into the sampleset that Tito established... that was hard! Making it work for Anything but Tangerines and also nailing the original theme, the notes of the guitar solo, hitting the flow while keeping the funk style intact... yeah, that was difficult. But I did it. And I'm very proud of the final result. Behold, "Tangerines for Moose." -- Let me know if you need anything else! All the best, Christopher "Mazedude" Getman
  13. -Remixer Name: B-laze (aka Fungist) -Real name: Kenneth Nordsveen -Email address: -Userid: 29885 Submission Information -Name of game(s) arranged: Bubsy -Name of arrangement Fungist - Furry Beat -Name of individual song(s) arranged High Stream Blues -Additional information about game including composer, system, etc. (if it has not yet been added to the site) Matt Berardo is the composer (afaik) -Link to the original soundtrack (if it is not one of the sound archives already available on the site) https://youtu.be/54Vn_R2cYag?feature=shared -Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I just made myself a template to make some new videogame music, and wanted to do a remix using my new template. I was looking through youtube for inspiration, went through a few Final fantasy games, some Donkey kong, and other stuff, but couldn't really find a melody that inspired me at that moment. Then i stumbled across "Bubsy" and got some real nostalgia instantly. I had a very toxic relationship to this game... very.. So the first level it was, that melody. Perfect for my new template, and in a experimental style, not entirely sure what to specify it as, maybe something in the "Electro" Valley or something. Song isn't too long, i wasnt being too creative with it as i just had to adore the original melody as i was having all the flashbacks, where i died in game, for no reason. Now after i finished the remix, i also go all week having this melody stuck in my head aswell. haha. Was great fun. Kenneth
  14. RebeccaETripp Rebecca Tripp https://www.youtube.com/@RebeccaETripp/videos ID: 48262 Game(s): Breath of the Wild Song Title: Bard in the Rain Songs Remixed: Kass's Theme Here's a link to the youtube video: https://www.youtube.com/watch?v=95DeseOytfk Here's a link to the file: Here's another song with Greg and I! This was a very fun piece!
  15. RebeccaETripp Rebecca Tripp https://www.youtube.com/@RebeccaETripp/videos ID: 48262 Game(s): BotW, SS, WW, LA Song Title: Fountain of Youth Songs Remixed: Mipha’s Theme (BotW), Lake Floria (SS), The Great Ocean (WW), Ballad of the Windfish (LA), The Windfish Awakens (LA) - note, I don’t know the actual name for this section, as it’s part of the ending, and doesn’t seem to have an official track unto itself! Waterside (BotW) Here’s a link: This is the third part of that water medley! Again, the oboe and english horn were performed by Medlix, the flute and piccolo by Gamer of the Winds, and the ocarina by Steven Higbee! Sorry for sending this right after the other one, I just wanted to show it for perspective (I’d asked a question pertaining to the length, and whether or not you guys think part 2 and 3 should be combined). I personally think it’s more interesting and fun to have the three parts with the symbolism I outlined, but I also wondered if you would find the ending of Part 2 too abrupt!
  16. RebeccaETripp Rebecca Tripp https://www.youtube.com/@RebeccaETripp/videos ID: 48262 Game(s): ALBW, TP, OoT, SS, BotW Song Title: Love Thaws the Heart Songs Remixed: Ice Ruins (ALBW), Swamp Palace (ALBW), Lake Hylia (TP), Zora’s Domain (OoT), Lanayru Sandsea (SS), Mipha’s Theme (BotW) Here’s a link: Again, the oboe and english horn were performed by Medlix, the flute and piccolo by Gamer of the Winds, and the ocarina by Steven Higbee! I had a lot of fun with this section, graduating the lonely chill of OoT’s Ice Cavern (where I had left off in the first third of the whole medley), through increasingly warmer and kinder aquatic themes, until finally thawing out with Mipha’s love. The first movement is a descent into water’s mystery. The second movement represents the trials, joys, and transformations within its embrace. The third movement will represent the water’s transcendent release! PS: if this middle section cuts off too abruptly, I could combine it with the third section instead, but it would be quite long!
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  22. Feels like it’s chord progression->chorus->chord progression->chrous->chord progression. Never made out the main melody. Am I missing other overt connections?
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  25. Arrangement - Lucas Guimaraes Production, Mix, Master - Ridley Snipes Guitar Solos - BadHairlineProduction Look, I've done writeups that are novel length lately. I'm burned out and I don't even know why I'm on here posting this. idk. Trevor sent this master to me right before I burned out so I figured "might as well upload it before I forget". idk I like the serotonin. I'll come back to the larger internet eventually. I'm sure by the time this is posted y'all will be able to tie this into my public statement on burnout. we went for a Perturbator vibe here. uh song is on Pixel Mixers Octopath 2 album kthnxbyyyyyyye 0:00 - 0:11 (Intro) - Intro at 0:05 0:11 - 0:50 (A) - Cello melody at 0:05 - 0:30 on one of the synths 0:50 - 1:11 (A - Implied) - Bass part from the first 50 seconds. 1:11 - 1:28 (B Section) - 1:23 - 1:41 from the OG 1:28 - 1:42 (OG) - original content 1:42 - 2:19 (A Section mostly implied) - bass is implied from the original, motifs here and there. I can write all these out if it helps make a difference. 2:19 - 2:40 (A) - Bass, chord progression 2:41 - 3:00 (B) - Variation of the B section 3:00 - 3:17 - original content Games & Sources Octopath Traveller 2 - Osvald's Theme
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