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Liontamer

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Everything posted by Liontamer

  1. Ohhhhh man. I wouldn't have said that. That scary part is not even that Chris might DO that, it's that he'd do a great job, and we've have to listen to fart music.
  2. Shame on your face. Seriously, obviously we're glad you're hyped enough to want everything OMGnow, but that can come off as an entitlement when Eidos is working hard to give each individual track its own attention from Deus Ex's fans. Rolling things out track by track gives each piece its own spotlight, and it's resulting in more feedback and discussion on Facebook for the album, which have been great to see. In another week, all 8 tracks will be out there and you'll have the complete EP. And it'll be worth the wait.
  3. Soundscape sounds a little thin (though the padding worked fine to fill the background out), and the electrosynths were on the generic/vanilla side. The woodwind lead articulations should be less stiff, and the solid, light beat from the snare rim shots or whatever had a kind of boring pattern, which was varied better after 1:22. The mallet percussion at 1:26 also had noticeably stiff timing; still something you legitimately need to work on across all of your projects. Stylistically, it's not as if the stiffness kills the song, but it does restrict the emotive potential. Interesting, subtle dynamic shift at 2:01 with the beat dropoff and some pronounced original orchestration coming in that clicked very nicely with the source melody and finished the track off much stronger than it started. Texturally, this could be more cohesive, and I already mentioned the articulations being a notable issue. That said, the arrangement was definitely interpretive, the dynamics (while subtle) were varied nicely, and I thought everything from 1:26-onward made a stronger case for the overall execution of this piece panning out well enough. I disagreed with Vig's call; I thought the subtlety of the way this piece evolved and built really shouldn't be sold short. The flow was never poor, but it further improved for the second half as more and more good ideas clicked. Overall, I'm comfortable with this. Good work here, Damon; keep raising your personal bar. YES
  4. Pretty non-descript synth lead to open things up. The strings brought in at sound really lo-fi, distant and sour. Hate to criticize it on this level, but you've managed to take the melodiousness of NHM completely out of it, and in a way that definitely doesn't work. Why am I hearing the chiptune-ish stuff louder than the leads from :47-:56. Poor transition at :58; super bland and lacking direction. The sampled brass and strings at 1:16 both strain for realism and were too exposed. The more freeform lead writing at 1:36 was a good notion, but that also had little direction, and the beat behind it added to everything sounding scattershot. String stabs at 2:04 were horribly out of tune. Another supporting string part brought at 2:14 that doesn't click with the other writing at all. Pretty poor execution all around, unfortunately. The beats and sounds sounded fairly beefy, so that was good. That said, the beat patterns felt like they were on cruise control, and the dynamic curve hear was flatter than a pancake. The string and brass samples were too exposed and fake-sounding. NONE of the parts were complementary of others; nothing clicked together or had any degree of synergy. Again, your sounds have a good weight to them, and the mixing of the parts wasn't horrible, but your composition has 0 flow or direction, so the arrangement was just scattershot, off-key and not showing much promise. I hate to sound this discouraging, but you need to walk before you can run; really study the top-flight music you want to sound similar to, use the Workshop forums here for more feedback and help, and keep practicing. NO
  5. When djp asked me if there was anything from LucasArts we could post as a nod to this, I knew exactly who to reach out to. Much love to Chris for submitting this (been a fan of it for 7 years), though I wish the closing of LucasArts wasn't the event that prompted it. :'-( It's really a great, ultimately pretty timeless concept piece that's works incredibly well. A great tribute to Joe McDermott and the Titanic Toddler!
  6. Too bad that's all your good at. It really limits what you can offer.
  7. I think he's just mad you didn't think of him for vocals, he just doesn't wanna say it upfront. Brandon, quit being a dip, your criticism is just unfair/dumb. Project looks awesome, and the talent all around are huge gets for this game, so you know it's gonna be excellent. Really like the art direction in particular. I'm also hoping that, if the stars align, all Jimmy, Ronald and Judith all get to collab on at least ONE track. I have no idea what it would sound like, that's why I'm especially intrigued!
  8. Seriously, some of you are so dense when it comes to April Fool's. "I mentioned April Fool's. Why did my post get deleted?" Really? Why are you such a stupidface spoiling the joke? STFU and just play along. If you're NOT a mod, and you're actually F5-ing to notice posts being deleted, good for you, but shut up. But for real, 99% of people looking won't know posts were deleted, hence why they post stuff like "Has anyone noticed the date?" Yeah, Stephen Hawking, you were the first to notice.
  9. Got a new and improved version from Yan after inquiring. The pleasure was all mine. I only asked because the track was so awesome, so I'm glad you got the chance to take another pass at it! With no reservations now, YES
  10. Unfortunately, Fishy's track is also 1 second long for me too. https://twitter.com/CainMcCormack/status/318790153772625920 It's an artistic thing, playa.
  11. Hey, no need to have sour grapes on missing out on being a part of the album! We'll get you involved somehow in the next one for some Theory of N awesomeness. But let's not let disappoint on not being on the FF6 album as an artist cloud your judgement about the hard work involved in putting everything together, you're an important part of this community.
  12. It might just be your download on Fishy's, but I'll also say we went for quality over quantity as far as the count, so definitely have no fear! The replayability and production level of the album is way, way up there, thanks to the generous support of the album backers, who ROCK!
  13. I am exicte! THANKS YOU to everyone who helped support the album via Kickstarter, allowing us to take it to the next level of game music!
  14. Never was here. As for "where did some tracks go?", just linking OC Removed doesn't explain it, so... http://ocremix.org/info/Frequently_Asked_Questions#Why_have_some_songs_been_removed.3F http://ocremix.org/info/ReMix_Changelog
  15. Definitely not an invalid crit, but I wasn't as bothered by some of the looseness in the live performances, just noting. This ultimately sounded fine to me on that level. Arrangement was pretty sweet. I was a bit underwhelmed by the "Sky Sanctuary" usage, because, while it was there, it felt pretty marginalized. But together with the Sonic Colors source usage, the overall usage was dominant and overt enough. Yeah, this could seemingly lose a couple of things without impacting the song too much. But if you didn't get rid of anything, you HAVE to declutter these textures. Yep, totally agreed here, the mixing is undermining this. On some other vocal-related points, the off-key moment at 2:48-2:51 was pretty unfortunate. Otherwise the vocals were generally on point. Also, the key of the Bastion lyrical cameo just didn't click at all with the Sonic Colors arrangement and felt really forced; I'd honestly ice it. You know, you mailed me about basically having hit a wall as far as getting mixes passed, and it's pretty apparent that's not far from the mark. It's certainly not for a lack of really awesome arrangements, but, as you get more ambitious and your textures become more complex, the inability to cleanly mix and all of these parts is throwing a huge monkeywrench into all of this creative greatness. The next stage of your growth as a musician is 1) buying something better than $20 headphones to mix to (my Senn HD497s were around $60, it doesn't need to break the bank) and 2) nagging the slew of artists in the community who've got their mixing on lock for their advice. The Workshop is made for this, and you now have at least 4 or 5 submissions that all could desperately use some targeted advice there about how to handle dense textures and giving your parts room to breathe. Take it to the next level. NO (refine/resubmit)
  16. The lead's not totally buried, but it's certainly obscured too much. Aside from that minor clarification, Vig's right about everything. It was disappointing that 1:59 was basically a rinse and repeat of the opening verse, and 3:27's section was just mirroring the initial build, so there's really not much substance to the arrangement in the long run. This was a decent base, but the track's indeed washed out and the arrangement needs further substance and development. Interesting approach though, Isacco, I hope to hear more from you and you show potential. NO
  17. Maybe change some timestamps in the first paragraph and it's still the same vote. Cluttered mixing culprits: 0:58-1:23 - mallet percussion and strings handling leads were BURIED by the rhythm guitars 2:55-3:48 - the strings are so buried Other areas didn't suffer AS badly, but the whole thing could use another pass. You should be begging Sixto, SnappleMan or PuD for production advice at this point. But EQ, EQ, EQ is your friend. So many things are bleeding into each other and it's messing up the epicness of this top-notch arrangement. I disagreed with Vig's crits on some of the solos/structure. As long as the mixing is de-cluttered, the arrangement doesn't need to be touched. NO (refine/resubmit)
  18. Gotta agree with Vig all the way. Pretty thin sounds, a bland groove, and a cookie-cutter electronic arrangement in too many places. Rather corny boom-tss opening until :39. The countermelodic writing at :43 was way too loud and drowned out the lead, but the lead sound was pretty vanilla as well. The wubs from 1:09-1:35 weren't an inherently bad idea, but didn't mesh very well with the other instrumentation. 1:36-2:15's section ended up clicking the best as far as the sound choices and mixing/balancing of the parts. You could have something better going on with that sound palette and forgoing a lot of the other ideas. 2:28's section was another instance where the stuff around the lead was taking the focus away from the melody. 2:56's section until 3:22 turned out very cluttered as well. Just being honest, I don't think this arrangement will be the one to get you posted, but it's definitely a cool learning experience. The combination of the two source tunes was actually really cool and surprisingly seemless in theory, but the execution turned out vanilla or messy in many places, which I'm hoping another J can further elaborate on. Take a listen to something like DigiE's past few mixes, as they're able to make more effective, better balanced pieces with somewhat similar sounds. That said, this is much better than your previous 2 takes on that, and easily could have made the site back in the early days. Your potential is actually pretty strong and as long as you stay dedicated, you could be coming out with some really awesome stuff. Definitely stick with it. NO
  19. Sure, good energy here, but this is pretty much a straightforward cover of the original with different beats. The dropoff at 1:09 was cool though. The dub-wub section at 1:24 was surprisingly skimpy and didn't have much going on. Basically 26 seconds of nothing going on. I appreciate the intent of the changeup, but it was a bit too barren, IMO. Then the cover-ish chorus repeated 1:50 with different beats. I'd be a little more behind this if the leads didn't quite sound so close to the feel of the original, though the personalization of the supporting instruments was a step in the right direction. That said, Vig's also right that the ending was fairly abrupt and not a meaningful resolution. I'd argue the more cover-ish melodic sections need some more ideas to distinguish them from the original, and the wubby section could use something melodic to give it more direction, rather than leaving the middle rather flat. Good start here though, this has potential, Jesse. NO (resubmit)
  20. Pretty lengthy build. 1:26.5-1:55.5 finally brought in the "Green Hill Zone" theme. Something about the phasing bothered me a little, but that could be a lack of clarity with the mixing. Theme came back with phasing from 2:09-2:36, and the mixing still bothers me. 2:45-3:15 changed up the lead for another nice change of pace. Paul John definitely did a good job with the lead variations, before going back to 2:09's style from 3:41.75-4:10.5. The arrangement was 4:23-long, so I needed more than 131.5 seconds' worth of overt source usage to qualify the VGM as "dominant" in the arrangement: :00-:05 (Stage Clear), 1:26.5-1:55.5, 2:07.5-2:36, 2:45.25-3:15, 3:41.75-4:10.5 = 120.5 seconds or 45.82% Another J can let me know if I'm missing something from "Green Hill Zone" that's being used in a way I don't necessarily recognize, but I didn't think so. Otherwise, while I was bothered by the mixing for lacking some high-end, but I could have passed it on that level anyway. This was otherwise obviously well-produced with solid arrangement ideas. It needs a bit more Sonic theme usage to put it over the top for me on the arrangement level, which was a standards dealbreaker for me for an otherwise strong piece. Would love to see a tweaked version here that involved "Green Hill" a little more. NO (resubmit) EDIT (8/5): djp ID'ed more source usage, enough to put it over the top for me, so my vote is changed to YES below.
  21. I just don't get the electronica staple of a super-fake sounding piano on top of a groove. I've heard a lot of cases where it works despite my personal reservations, especially in doujin scene arrangements, but here's it's just not working. The keys at :14 are too thin and it's too fake-sounding on account of the mechanical timing and how exposed it is. The groove's meant to be beefy, and I hear how you're attempting that. But the soundscape sounded VERY hollow; texturally, there's just nothing going on until :56. This needed some high-end clarity and consistent background padding to give the sound some depth. Even after :56, it just gets cluttered and muddy when more parts come in. Keepin' it real, this isn't gonna be the piece that gets you posted. I wouldn't have even paneled this in the first place, and I don't feel you can get it to where it needs to be at your current skill level. Whatever potential might be there in the arrangement was undermined by pretty poor sounds and mixing. You'll need to improve the articulations of your organic-style instruments, and the textures need to be on point. Gotta walk before you can run, but many have made the journey, and it takes a while, so don't be discouraged in the long run. Stay hungry. NO
  22. Not sure I heard what Vig heard, that's for sure. I'm going off of the version 2 in his post above mine with the alleged improvements, so NOT the original submitted version. The delay effects employed were pretty one dimensional, the textures were way too murky and cluttered, and organic-intentioned instrumentation such as the piano was exposed too often (though the piano at 2:26 sounded more realistic, even in the mixing was poor). 2:27-2:47 had a metric ton of distortion and light popping, with even more up to 3:21. Vig's complained of wax in the ears lately, it might have happened here. The advantage of judging on headphones... I hate to be that hater, but while the arrangement shows promise, the poor mixing and pervasive distortion & popping in the second half made this dead on arrival. This needs a lot of mixing improvements and TLC to pass. NO
  23. Or you're deaf and don't recognize Natols (a.k.a. "Open Your Eyes") at all. 2:38-3:29 & 3:54-4:50 in the mix.
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