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Liontamer

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Everything posted by Liontamer

  1. Pics, or it didn't happen. Seriously though, it may just be you, so pics + browser & operating system info would be helpful if you can recreate it.
  2. The individual group members need to sign it. You signing covers your involvement.
  3. The mixing was very muddy so the instruments were bleeding together too much. Also, the string & organ timing were mechanical, the lead at :40 was flat, and the cymbals were way too high on the treble. The backing groove at :28, particularly the bassline, was bland and repetitive, and it didn't lend the momentum to the track that was intended. It's not a horrible arrangement concept, but the instruments here don't click, the beats felt like they were on auto-pilot too much, and the production lacked refinement. Definitely see what else you can do to improve this piece with some help and feedback from the Workshop forums. NO
  4. Hi, i hope to have entered all the necessary informations. Contact Information ReMixer name : Clicloc Real name : Marco Panza Email address : Website : www.nextageworld.it Userid: 50558 Submission Information Name of game(s) arranged : Street Fighter II: The World Warrior - "Ken Stage" Name of arrangement: Rising like a dragon Name of individual song(s) arranged : 1 Comments Hi everyone, My name is Marco and I am an Italian boy who likes music and video games of course. It 'a long time that I wanted to compose an arrangement of Ken's stage. About 10 years ago on my old and beloved Roland XP-50 was not able to finish it maybe because in some cases to work on that workstation was frustrating for me. Now, after many years, also because i'm working with a friend on our Italian website, i have completed this remix in hopes of making many others. Ken is often identified with the image of a dragon intent to fly the stars and in the music theme, in my opinion, is one that provides more energy than others, here explain the reason why i called this remix "Rising like a Dragon". I hope that this rearrangement will like it and if you want, even to give me advice or criticism, write me a comment. See you soon. Waiting for your decision, greetings, Marco
  5. The mixing was pretty flooded for the densest sections (e.g. 1:24-1:33, 2:01-2:37; 2:37-2:55 less so) and almost sounded like distortion, which was unfortunate, since this had great energy. That said, I wouldn't hold it against anyone who voted NO on those grounds, and I'm leaning that way myself since we're basically not doing conditional votes anymore. Better separation of the parts would help this sound much better, but it could be argued the arrangements carries it. This held fast to the structure of the source, but personalized the performance extremely well. The new part-writing was subtle but well-integrated, and the energy was amped up nicely. I could easily change this vote if the loudest section were toned down a bit and the mixing were addressed there so the parts had more breathing room. It's still an awesome arrangement, and if the mixing were better, it would have bypassed the panel, for sure. NO (borderline)
  6. Remixer name: On Being Human Real name: Greg Johnson Email: Website: www.onbeinghumanmusic.com UserID: 50551 Game arranged: Super Metroid Name of Arrangement: "The Ceres Event" Name of songs arranged "Title Theme" and "Prologue" We wanted to recreate the opening titles of Super Metroid in a way that would be faithful to the original. We kept it cinematic while trying to add elements of hard rock to give the track a little bit of our own twist.
  7. The arrangement concept was decent, so I'm gonna focus on the production. The opening sounded MIDI-riffic, but had some charm. Switched over into the rock stuff at :09. Thought the mixing on the snare left it sounding pretty weak. It had 0 punch to it, and all of the percussion just got swallowed into the abyss once the vocals arrived at :17. Needs some EQ love. Once the vocals come in, it basically sounds like the only 2 elements going on are -- the heavily-effected vocals and the guitar, then the drums quietly doing their thing underneath. So the track sounds swamped, yet the textures aren't cohesive and well-mixed. The mixing the whole way through wasn't where it needed to be. Even though you sent a 320kbps file (too high), everything sounds lossy like it was 112kbps, with all the parts just mudding together. For example, was that brass orchestration and bells I heard at 1:18? Could have fooled me given how muted they were. During the soloing at 2:43-3:13, why are the chugs louder than the lead guitar? I would have given that soloing the spotlight there, especially for the dynamic contrast. Furilas's vocals aren't horrible, but they need more energy and personality to them. The delivery's somewhat flat, so there's a disconnect from the tone of voice vs. the nature of the lyrics. The mixing and the effects used to thicken the vocals don't compensate for that issue like they should. Better effects/mixing might be all you need, but another take could help. I'm not saying the vocals need to be growly or screamo, I'm not saying he needs to conjur the imagery of Sturm, but the vocal performance isn't particularly evil or badass. The bridge and chorus lyrics were a bit cheesy as well, particularly the chorus, but a stronger vocal performance may draw attention away from that. Verse lyrics were cool though. You've got a decent base, but this came off way too raw and unpolished with the mixing and vocal performance. It's gonna need another coat of paint. NO EDIT (2/21): The snare drum still has no bite, and the percussion is just too quiet and muddy. The vocal mixing in v2 is definitely improved. It was so dry before, which killed it dead. Still the delivery still sounds weak during the choruses, even though there's some (much needed) vocal layering going on. The bells are also a bit more audible, but right now all I'm really hearing are indistinct cymbals and wimpy drums, with the guitar chugs just dominating the soundscape, so the balance still sounds wrong. During the orchestral swells (3:14-3:28), IMO the bells need to be much more powerful and louder. The drumkit needs a better sound, and the balance between the parts is still off, so the textures still feel empty, even though v2's an improvement.
  8. Hi guys! What's up? Contact Information Chernabogue, Furilas, Tuberz McGee, Mirby Alexandre Mourey + others fflproduction.fr 20943, 21604, 44165, 23470 Submission Information Advance Wars 1&2 Are You BadAss? Sturm's Theme: Yoshito Hirano (I think) // GBA LINK: This mix is a project mix for BadAss Volume 2. "I wanted to pay tribute to the music of Advance Wars and to bands I love, especially Metallica and Helloween (and to the first volume of BadAss). Here's our line-up: - Chernabogue: arrangement, drums, synth and orchestra programming - Furilas: Vocals, Bass - Tuberz: Guitars - Mirby: lyrics It took MONTHS to get this big baby mixed but in the end it sounded very good to everyone, so I hope people will be badass enough to enjoy it! ;)" Feel free to ask if you any question. Cheers, -Alex
  9. I'll be honest. As first blush, it seems too liberal, which could be more of a byproduct of slowing it down and simplifying the melodies, but it's not readily apparent to me as of yet. But I asked for a breakdown, and Chris compared some of the part writing, which is included in the above submission comments. I still don't have a first A-to-B grasp of what's here. but I'll ask.
  10. At long last, I present the track I mentioned a while back at MAGFest when we were discussing the Tim Follin project. Remix Title: "Dolphin with a Shotgun" Remixer: Mazedude Game: Plok - http://ocremix.org/game/298/plok-snes Original Track: "Shotgun" Description: A remix of the "Shotgun" theme from Plok. Original theme by Tim Follin. The idea here was to take one of the goofiest tracks from the Plok score, and arrange it to sound as though it was from the soundtrack to Ecco: Defender of the Future, which was also composed by Tim Follin. An odd experiment, but fun, and I'd been wanting do an "underwater" style remix for a while. I know that for many, a remix that goes to a completely different genre, feel, and sound from the original can be weird. But, it can also be a great chance to show the power of arrangement. Such is what I did here, by taking a goofy, silly Plok track and re-working it to sound like the aquatic, ethereal feeling of the Ecco score. If you listen carefully, closely, and pay attention to the string, choir, keys, and leads in my remix, and compare them to what the tuba plays in the original Plok track, you'll hear the same melodies. There's also a brassy counter melody, the brassy chords, little xylophone bits, and more from the original that all correlate to the material in the remix. Granted, I spiced things up a bit with the arpeggios in the background and some added harmonies, but the actual notes heard all should match the original. Incidentally I've made it easy to compare that two one after the other on my site - http://www.mazedudemusic.com." That detailed enough do ya think? Let me know if you need anything else. If you're interested, there's also the opposite concept - an Ecco track in the goofy style of Plok - on http://mazedudemusic.com. Look for "Flipper Costume." All the best, Mazedude EDIT (2/24): Got a breakdown from Chris: ORIGINAL - 0:00 - 0:08 - tuba theme REMIX - 1:22 - 1:57 - synth lead ORIGINAL - 0:15 - 22 - tuba and xylophone REMIX - 1:58 - 2:32 - synth lead and accomp. REMIX - 0:46 - 1:20 - soft strings and choir ORIGINAL - 0:08 - 0:15 - tuba secondary melody REMIX - 2:33 - 2:50 - bells melody, w/ some decoration ORIGINAL - oompah oompah chords REMIX - soft, ethereal string and choir chords; easier to hear at beginning Hope that helps! If it's still too abstract, don't worry about posting it, just move on to my more popular "Torvus Chips" Metroid Prime 2 remix from HoH 101% Run. Mazedude PS - To really hear the main theme smoothly in the remix you'll need to play it at like, 400% speed.
  11. I think you missed one, but all 3 are in the torrents. http://ocremix.org/remix/OCR00924/ is in 1-1000. http://ocremix.org/remix/OCR01202/ is in 1001-2000. http://ocremix.org/remix/OCR01493/ is in 1001-2000. There are 3 torrent sets, so make sure you have all 3. If you get all 3, they download to 3 different folders.
  12. Save it for blogs. http://ocremix.org/forums/showthread.php?t=2360
  13. Finished Season 1. Fucking. Awesome. You have to watch this show. You've got to watch.
  14. Yeah, I'm in the "too much reverb" camp, to the point where it adversely affected the arrangement and just needlessly made it sound lossy. That said, on the seesaw of the arrangement quality vs. the production quality, I'll live with it given the strength of the arrangement. Let's go. Welcome aboard, Joe, keep 'em coming! YES
  15. Just briefly co-signing on these NOs. The stuff from 2:12 until the end went more in the right direction as far as personalizing the arrangement, but everything before then was too straightforward of a cover, which is why we couldn't pass it. The snare drum pattern was kind of plodding too, but this was performed and executed well overall, even if the arrangement wasn't as personalized and interpretive as others. Definitely no need to be discouraged about this one, Leandro; if you want to update this one, that's great, but otherwise we're looking forward to your next great contribution.
  16. Wut? No. High quality MPthrizzle. No, I'll definitely take WAVs. Encoding a WAV and posting an MP3 version to vote on only takes a moment. I'm cool with 'em.
  17. Mega necro bump to plug MP3tag. View > customize columns > Add a column named "Album Art" and fill in Value, Field and Sort by with "%_covers%". Hit OK, and you're set. You'll see how many pieces of album art are embedded. Usually, it's just 1. If there's no album art, the column is blank, then you can sort that column.
  18. I get that this is supposed to have a distant sound, but it ultimately sounded very lossy rather than ethereal, like I was handed the 96kbps version. As soon as the strings came in at :25, the bassline was marginalized; the bass writing was subtle yet good, but it still needs to cut through and give your track that bottom along with the beats. Don't undermine your own writing ideas with poor mixing. Also, the timing of the string sequencing from :25-:38 sounded too stiff when it was handling the melody briefly. The changeup of the original piano pattern into something new from 1:04-1:29 was very welcome. The interplay of your original writing with the source chorus from 1:29-1:55 actually worked pretty well. Piano sequencing handling the Lava Reef was super mechanical and exposed at 1:56. The fade at 2:57 seemed pretty sudden (logarithmic?) and with no resolution, so it just sounds like you ran out of steam, when there could have been a deconstruction or some new ideas to wrap things up. Fadeouts aren't inherently bad, but if a track like that was going to fade, it would have taken longer and been executed more smoothly. The arrangement approach is actually pretty solid. The pattern that starts off the track feels a little repetitive by the end, BUT I was feeling it overall. If you can clean up the mixing some, and refine the piano and string articulations, this would better realize the potential of the arrangement, and have a much better shot at passing. Good concept, but it needs production TLC. NO (resubmit)
  19. Contact Information: ReMixer: Kc1336 Real name: Case Portman User ID: 49824 Submission Information: Game: Sonic & Knuckles Arrangement Name: Tranquil Reef Original Song name: Lava Reef Source: Comments: The Lava Reef track from this game has always hit a soft spot in me. When first listening to the track I instantly fell in love with it and, to this day, is still one of my favourite tracks pulled from any Sonic the Hedgehog soundtrack. The inspiration of this remix/arrangement came from a pianist named Isaac Shepard, which at the time I was trying to develop a sound inspired by his beautiful piano playing. After many hours of playing tracks I'd previously learned from video games in the style of his, I accidentally stumbled across a few chords and a melody that sounded very familiar, Lava Reef! From then to now, here is the finished product.
  20. Pretty stock trance opening with some very scant references to the source. Practically nothing from the source until 1:49. Nothing wrong with that approach as long as most of the arrangement uses the source tune, which it comes close to doing (but doesn't because of the long open & close and the gap of original material from 3:24-3:51). You're going to need to incorporate some more Zelda in the intro or outro, though drastically cutting those down would also ensure more than 50% of the arrangement refers to the source tune. The arrangement ended up being a somewhat by-the-numbers club trance adaptation. Doing anything else melodically with it would have been welcome. Mixing-wise, when the source melody was in play, it didn't standout in the foreground, instead competing among the other synths and muddy effects going on from 2:10-3:07. 2:40-3:07 was the most poorly mixed area, with a lot of parts occupying the same frequency range, and thus stepping over each other. The plucked strings from 3:07-3:19 were extremely fake, but couched well enough behing other parts to not expose them too much and contribute a good sound to things. 3:24 had some decent original writing ideas, before going back to the source at 3:51. I liked the original writing added in from 4:04-4:18. The big thumping beat is cool in principle, but got tired over the long haul. Most of the time, it's either THUMP THUMP THUMP THUMP at one volume or nothing at all. The others beats are quiet enough that they don't really contribute much. Creatively employ some variation with the intensity of layered, supporting beats or at least something to spice it up. After the wind-down at 4:52, the song really needed to have ended ay 5:19, and the wind-down took way too long. I get the purpose of it, and I'm fine with it within reason for a standalone track. FFmusic Dj employed the same kind of build and finish, though his were shorter and more substantive than this. IMO, the melodic arrangement needs to be more creative and less plain, you need to re-EQ some of the middle sections for clarity, and you have to cut down the intro and outro before this would have a shot. It's not a horrible track or anything, but it lacks mixing polish and the arrangement is too basic, even though it's going in the right direction. NO
  21. Name: JT Real Name: Jeff Barnes E-mail: Website: http://soundcloud.com/user4393066 Forum User ID: 48201 Name of Game: Zelda Ocarina Of Time Name of Arrangement: JT Club Mix Name of Song: Lost In The Woods Source for the track and remix was my brain. Remix was inspired by loved ones, friends, and my general love for music.
  22. Good energy, great use of the NES sounds. Short and sweet, it's a straightforward treatment of the melody, but a super-personalized and well-produced spin on it. Awesomeness. YES
  23. There's nothing more sex style than Flexstyle! ...said no one! Seriously though, glad to see this one join the club. Funky original and a powerful take on it.
  24. In the middle of contacting Brandon about tweaking another mix, he mentioned the possibility of tweaking the production of this one, since it had been a while since he finished it. I sent him the vote so far, and he hit me back quickly with an update, which is also in the first post. So while this is definitely an improvement, :57-1:31 and 2:07-2:42 were still just a tangled mess of noise to me, and 1:49-2:07, while not quite as problematic, still sounded very cluttered with too many elements competing with each other. I know for the World Warrior Remix Royale, the Chun-Li integration was required for the compo format, but the track would just be better without it entirely. It's not integrated without care, but the end result of it just feels like clutter, not synergy. All in all, I wish I could change my vote, but I still think the mixing's preventing me from passing it. That said, Vig's on board, so maybe I'm the grandpa for this one. Good luck with the rest of the vote, Brandon.
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