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Liontamer

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Everything posted by Liontamer

  1. Not quite: The legwork to find good images should come first. I'm saying more like, if you wanna write something for (hypothetically) Esmyrelda Maximus from Cryamore RIGHT NOW, just go for it and start working on it. Just be sure to check for a good image before you devote a ton of writing time, though if someone happens to write a bio first and finds the good image second, more power to 'em. When we have a good amount of images gathered, djp can implement them, and bios can be added to the Wiki when ready. I'm basically saying, don't worry about any polls for what characters are wanted. You guys are empowered to pick what you want and work on them with the priority that you want. Done. Spruced it up. http://ocremix.org/info/Mascot_Project_Guidelines
  2. Nah, forget that poll. If you like all those candidates, y'all can get crackin' with images & bios and we'll get 'em going once a solid sized set is ready. The much smaller size is one aspect, and also that we're tying the visibility of these images with the educational component of the bios. Let's go!
  3. Really awkward lack of transition at 1:41. All it did was jarringly break the flow of the track. The faux-electric geetar sounded pretty poor, initially for the first section and definitely at the others times it was brought back (e.g. 3:00). That sample just sounds fake and stilted. The arrangement was cool, Kevvvvv, but texturally this felt a bit sparse, and the instruments lacked energy (which made the dynamics seem more plodding than you intended, and the instruments really lacked smooth articulations as well. Anyone have any geetar tips for something non-Slayer? Shreddage could be your best friend. Good potential here, but the lack of polish is apparent. It's not to imply it's horrible, but it's pretty far off the mark production-wise. NO (resubmit)
  4. Contact Information Your ReMixer name : Kevvviiinnn Your real name : Kevin Phetsomphou Your website : http://www.youtube.com/user/Kevvviiinnn Your userid : 12107 Submission Information Name of game(s) arranged : Final Fantasy VII Name of arrangement : Fighting Chance Name of individual song(s) arranged : "Those Who Fight," "Those Who Fight Further," "Birth of a God" Links to the original tracks: http://www.youtube.com/watch?v=XcsEfkNeRm0 http://www.youtube.com/watch?v=XSxKxCz9M4s http://www.youtube.com/watch?v=Y4qK8Y09w7o
  5. That's not a good reason for not submitting it. Seriously, it still sounds awesome, so no worries about losing the source files. Definitely submit it any time and include some comments, and it's an easy direct post.
  6. Y'all heard the man. Get your mascot images (no Squenix stuff though) and have at it as far as writing more bios! What's the ideal size for an image to start with? Is something like this Isaac too small?
  7. I'll talk to djp and we'll see what we can do to move this forward. One important thing will be to take making new mascot images off of his plate if possible, and that means other people in the community being able to produce new mascots at the same exact standard of quality he does. 1) We need to know what minimum size & format makes for a high-quality-enough source image 2) I'm no Photoshop expert, but it takes some skill to do the transparency properly rather than sloppily 3) The shadowing used would have to match djp's style; and 4) There are probably certain settings and dimension limits we need to be working under. The gist is we need someone meticulous & detail-oriented enough to make new mascots so that we can just pass them on to djp to implement. That way, you can work on bios while being confident the mascots images could be made and used. I'm not opposed at all to some bios being written preemptively; if you're excited to write a bio, don't let the lack of a mascot dissuade you, we could still conceivably add it. Just do some legwork and fine a viable source image available to work with that could go with the bio, and we'll make it a mascot.
  8. Does your baby whistle yet? Congrats!
  9. Honestly, it's not something I've encountered before, at least to my knowledge; maybe it has been by the site pre-2004, but so far the answer would be no. I can't speak for djpretzel, and it's something he may want to clarify. In this case, it's an unofficial Commander Keen game made from the CK6 engine. Unofficial games using copyrighted characters complicates the issue as to what are viable games to arrange. So far we've kept source games limited to commercial or otherwise notable games where the legality of its release is clear. As cool as a game like this is, offhand I don't see allowing ReMixes of original music from even high-quality unofficial games like this, or some of the Sonic fan games, or Streets of Rage Remake. I believe I'm getting at what djp's rationale, but I could be wrong, and he would articulate his feelings here better than I could.
  10. This is probably going to turn out to be the one; sounds pretty spot-on.
  11. Big favorite of mine. Weird but loveable sounds and a great arrangement. EDIT (10/29/14): Sam was nice enough to link the source of the sampled vocals on YouTube, some spoken word clips from Chinese singer Miriam Yeung. It looks like it's from her 2002 EP, M VS M Part I.
  12. If you know nothing about the topic OR any of the context, you could just refrain from posting about it. because feminism. the main reason for most everything that this woman is being excused for. I don't need to change your handle back to The Durritt, do I? Don't conflate people giving her the benefit of the doubt because they're positive with her being a woman. After complaining about her stances not properly demonstrating A-to-B causal relationships, your conclusion here was pretty silly and groundless. There's no reason to assume most of the people who don't mind the scope creep are doing so just because Anita's a woman. Mo' money, mo' problems.
  13. The extensive level of direct audio sampling definitely rubs me the wrong way, as that's basically the only method of source usage in the entire song. There isn't anything in the standards that explicitly says you can't go a more sampling-heavy route that includes substantial other original contributions, modifications, and/or other enhancements. The standards really just say you can't do overly simplistic and minimal contributions, i.e. MIDI rips and basic drum additions. Most people who directly sample original audio just lean too heavy on using it with little-to-no creative original contributions alongside it. And most people that use a source tune integrated with other elements don't do much work on them, which is why so many old Bubble Bobble OC ReMixes now belong to OC Removed. Well, I guess we have something here that works on sampling-heavy level. There's lots of original writing used on top starting at :14 that adds a new dimension and integrates well with the original audio sampling. The retriggering of the source beat (starting right at :00) was structurally conservative but that and the production techniques used do alter the character of the rhythms and sound; pretty interesting stuff there. The source lead retriggering (first used at 1:01, basically original/super liberal writing using that sound) was interesting as well. It's an interesting approach mostly building original writing on top of an ever-present, evolving source beat, but the sum of it ends up working. Difficult formula to pull off. It's so bad. ;-P SURE
  14. I did. Will get that on panel (along with my vote) this weekend. Looking forward to it. PM me, Kristina.
  15. Open sounded pretty sweet, albeit a bit distant. When the guitar came in at :31, you could hear how the mixing wasn't that strong. Vig's dead on. I felt like the elements mudded together as things got the most intense, for example 1:20-2:24. Quieter sections like the intro and 2:24 obviously don't sound as problematic by comparison, but it feels like some high-end is lost and some really cool details of the writing don't have a chance to be heard as well as they should be. I'd say the mixing COULD definitely use another pass to improve it. I like to mention it every so often, but djpretzel's Revenge of Shinobi 'Consent (Make Me Dance)' makes a great control track for me to compare a clean but full sounding mix with something else I'm listening to see whether or not it's EQed and mixed as well. But really, when the arrangement and performances are otherwise this strong and well-executed, I can look beyond the production flaws. Ultimately, they weren't a deal-breaker. I think Cristián will look back on this one, if not now then later, and definitely not be satisfied with the mixing. It IS rough, but it would need to be worse for me to turn this down. What's here still gets way more right than it does wrong thanks to a great arrangement and serviceable-on-the-edge-of-problematic mixing. It's got my vote. YES (borderline)
  16. Should have sent this in BEFORE April 1st. We could have had a field day with this. NO
  17. First off, pardon Vig, he's a noob at Tim Follin music. I can't agree with him saying stuff like "your biggest problem is a lack of direction" if he can barely wrap his head around the source tune. This was a fairly straightforward/cover-ish arrangement. Mixing sounded rather flat, probably on account of the leads sounding too distant, and the panning being too wide. On headphones, it's pretty apparent. Not a fan of the snare sound either; it's too loud while also being kind of a flimsy sound. Dynamically, this had some minor moments, but it felt like this was always stuck in second gear and never chose to deviate from that through further personalizing the performances. Points like :57, were all opportunites to do something a bit more creative with the energy level or textures to provide better dynamic contrast. Cool instrumentation at 2:32, though most of that got buried by the lead at 2:39 and there wasn't much interplay or synergy with the supporting writing. Watch the levels of the different parts there so that they do a better job working in tandem. 3:48 does a little rinse-and-repeat with a little more energy and some added guitar underneath which at least offered something different for the finish, even if not much. The fade out didn't bother me personally, but it definitely can come off like a lame cop-out finish. It's a pretty personalized cover, and I think I can get behind the arrangement on that level (and putting Follin bias aside). Unfortunately (and the soloing-style stuff from 2:49-3:20 made me finally realize this), the big problem for me was that the performance just feels so flat, stilted, and devoid of expressiveness. Everything's played competently; it's not as if this is poor music in any way, it's just such a dynamically flat performance. It doesn't mean this has to wildly swing the seesaw the other way with super-pronounced ups and dows and ultra-expressive Dream Theater-esque prog rock. I'm close to passing this as a well-personalized cover, but there's gotta be more expressiveness and dynamic contrast behind this for me to be fully confident in this one. The bar not much higher than this song, but the arrangement still needs something more. I think Jimmy & Bimmy are awesome, and hope I haven't offended them, since them <3'ing Follin means I <3 them. NO (resubmit) That said, I thought while I could apply a little bit of these crits to "Beach Noise" as well, and the mixing was on the muddy side, that that performance there was more expressive and could have a decent chance of passing here if the mixing was cleaned up a little. I sincerely hope this isn't the last we've heard of 'em. Listen to them on their Bandcamp, Judges Decision readers!
  18. Timing seemed off with how the leads interacted with the background synth. Beats felt super flimsy at :26; a thicker sound may help there to fill out the soundfield. Even after it seemed like the buildup was complete at :34 with the cymbal swell transition, the overall texture felt too thin. Wasn't a fan of the flimsy claps brought in at :53. The beats providing the framework just sound too thin, even though they're complimented by some bass presence. Bowed strings at 1:10 really strained for realism. They didn't sound awful, and they weren't totally exposed. But the attacks and articulations stood out just enough to sound noticeably fake. Still not feeling the synth lead at 1:27. It's a pretty dry, shrill and exposed kind of lead and the instrumentation surrounding it doesn't really click much with it, IMO. Just wasn't feeling the synth leads or percussion, the textures were too sparse while not having much synergy, and I felt the dynamic changeups here were just awkward without much flow. I only read Vig's vote after writing all of this above. He was right about 2:15 and the final section's energy level needing to be the minimum energy level of the entire track. But even then, there's so much open space in the soundscape. The clock ticks at 2:34 were too loud and sounded like they were just stapled on top of the music. Everything else is so dry while the clock sound has all this delay on it; they need to sound like they occupy the same soundscape. You really need thicker sounds and/or some padding to achieve a richer soundscape, and you need instruments that actually work well together. If you get those working, the issue of dynamic contrast will take care of itself and you'll realize the potential of what's otherwise a legitimately interpretive and interesting arrangement. All in all, I thought this ended up being a step backwards from the previous submitted version. Nothing to be ashamed about there, but it'll take a lot more work to improve the instrumentation and flesh out the soundscape if you don't already have a decent ear for it. NO
  19. Ohhhhh man. I wouldn't have said that. That scary part is not even that Chris might DO that, it's that he'd do a great job, and we've have to listen to fart music.
  20. Shame on your face. Seriously, obviously we're glad you're hyped enough to want everything OMGnow, but that can come off as an entitlement when Eidos is working hard to give each individual track its own attention from Deus Ex's fans. Rolling things out track by track gives each piece its own spotlight, and it's resulting in more feedback and discussion on Facebook for the album, which have been great to see. In another week, all 8 tracks will be out there and you'll have the complete EP. And it'll be worth the wait.
  21. Soundscape sounds a little thin (though the padding worked fine to fill the background out), and the electrosynths were on the generic/vanilla side. The woodwind lead articulations should be less stiff, and the solid, light beat from the snare rim shots or whatever had a kind of boring pattern, which was varied better after 1:22. The mallet percussion at 1:26 also had noticeably stiff timing; still something you legitimately need to work on across all of your projects. Stylistically, it's not as if the stiffness kills the song, but it does restrict the emotive potential. Interesting, subtle dynamic shift at 2:01 with the beat dropoff and some pronounced original orchestration coming in that clicked very nicely with the source melody and finished the track off much stronger than it started. Texturally, this could be more cohesive, and I already mentioned the articulations being a notable issue. That said, the arrangement was definitely interpretive, the dynamics (while subtle) were varied nicely, and I thought everything from 1:26-onward made a stronger case for the overall execution of this piece panning out well enough. I disagreed with Vig's call; I thought the subtlety of the way this piece evolved and built really shouldn't be sold short. The flow was never poor, but it further improved for the second half as more and more good ideas clicked. Overall, I'm comfortable with this. Good work here, Damon; keep raising your personal bar. YES
  22. Pretty non-descript synth lead to open things up. The strings brought in at sound really lo-fi, distant and sour. Hate to criticize it on this level, but you've managed to take the melodiousness of NHM completely out of it, and in a way that definitely doesn't work. Why am I hearing the chiptune-ish stuff louder than the leads from :47-:56. Poor transition at :58; super bland and lacking direction. The sampled brass and strings at 1:16 both strain for realism and were too exposed. The more freeform lead writing at 1:36 was a good notion, but that also had little direction, and the beat behind it added to everything sounding scattershot. String stabs at 2:04 were horribly out of tune. Another supporting string part brought at 2:14 that doesn't click with the other writing at all. Pretty poor execution all around, unfortunately. The beats and sounds sounded fairly beefy, so that was good. That said, the beat patterns felt like they were on cruise control, and the dynamic curve hear was flatter than a pancake. The string and brass samples were too exposed and fake-sounding. NONE of the parts were complementary of others; nothing clicked together or had any degree of synergy. Again, your sounds have a good weight to them, and the mixing of the parts wasn't horrible, but your composition has 0 flow or direction, so the arrangement was just scattershot, off-key and not showing much promise. I hate to sound this discouraging, but you need to walk before you can run; really study the top-flight music you want to sound similar to, use the Workshop forums here for more feedback and help, and keep practicing. NO
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