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Patrick Burns

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About Patrick Burns

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    Bad Dude (+400)

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  • Software - Digital Audio Workstation (DAW)
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  1. Nice idea. Really makes me imagine an alternate reality SnesTropics... the overworld exploration bits would probably have been pretty cool... but I'm imagining that the Sub-C parts would have been turned into an annoying f-zero style 3D navigation with obstacles and sea creatures to avoid
  2. Out of curiosity, can you say whether hacking your DS led to certain skills that led to other skills that led to something good? I agree about the in-person practice. Without that practice with all the different kinds of friends and professors... I know my first stint in school would not have been worth the opportunity costs. Just giving me a societally acceptable way of moving a state or two away from home was exactly what my sheltered teenage self needed at the time. There's lots of people that covid sucks for, but... it would suck to be a sheltered kid getting even more sheltering
  3. I feel bad for university students during covid. Do you feel like remote learning is worth the $ for you personally right now? And how do writing ideas come to you, if I may ask
  4. Yeah, all the new platforms have their utility, but... I also sorta miss the old internet landscape when it felt like an archipelago of forums. It was harder to access any given individual, but communities felt more concrete. (Of course, the same arguments can be made about life before the internet, so...) I wonder how the landscape will evolve from here on out...
  5. Jesus. I don't know you personally but obviously I've seen your name around for maybe 15 years now. (And have one of your songs in my library, which my sister and I bonded over in the car one day.) Obviously, I hope you can turn things around. But with all the shit you're describing, that's a pretty shallow suggestion. It's sorta like telling people that they should learn to sing. It's good advice, but it might take 10 years. But still, I hope you can turn things around. I just finished dental school, and the patient-base is very interesting. It's a cheap place to get dental care, an
  6. I was about to post those words verbatim. I think John makes a lot of important points. They're the same points I've made in conversations over the years. If I could grossly paraphrase some of what John said: the further away music theory gets from talking about specific songs and musical phrases, the less useful it becomes. But I do have one small point of disagreement. I think that music theory, even when taught as described above, can hinder creativity for some people if the person is learning music theory before they learn to play by ear. (Which is how most of us mere mortals hav
  7. Your thoughts remind me of the lifecycle of businesses and how it compares/contrasts to musicians. Stick with me. The general guidance for startups is to not immediately go out and compete on the largest scales. Rather, start with a small group of specific customers and please them greatly. In other words: don't try to start by making an Apple Watch competitor. Maybe start with something like a smart watch dispatch radio for police officers, and nail that market space. Then slowly expand your target customers from there. Specific to general. Niche to mass appeal. Musicians often foll
  8. I was thinking about this thread last night, and started playing guitar. This is the degree of production and arrangement I have the energy for these days:
  9. I wish I were doing more remixing right now. I'm feeling some nostalgia for it right now---weird because I think nostalgia was the reason most of us started it in the first place. So I'm in a weird meta-nostalgia place right now. But I'm not a fast remixer. I'm slow and obsessive and it doesn't fit into my busy schedule these days. I do hold arranging in high regard, as far as its creative merits go. I think it's a very strong relationship between the arranger and the listener. You're working with something that's usually already baked into the listener's memory, so you're starting w
  10. Here are a few small ideas I've gathered over the years... It's natural to be anxious when revisiting an old piece. It's like 'massaging a corpse' to borrow someone's description. Or like trying to rekindle a fizzled relationship. The fire/ideas won't restart most of the time. Said in a different way, the old well-worn ruts and dead ends will be too strong to break free from. The silence and lack of ideas is also natural. Different people have different degrees of difficulty here and different ways to push through. You have to find your own way. But whatever way you chose, it will pr
  11. Nice. Just the right amount of re-harmonizing to me. 1:44 Reelin' in the Years?
  12. Proves there was no collusion
  13. (Working in a call center was actually one of my last jobs before going back to lots of school for a big career change. And scheduling control will actually be one of the benefits of the change.) It's a hard question to answer because, if you're starting a new path, there are so many job paths to attempt. There are certainly other jobs besides firefighting that may have better schedules than the one you have, so you have to ask yourself "why firefighting?" For example, I have an acquaintance who was finishing medical school and chose to do emergency medicine because of the schedule.
  14. Thanks. Sometimes, especially for beginners, its easy to get fascinated with your power as an arranger to drastically alter a song. With that song and others I tried to expand more than transform. The sky is still the limit, but you really do want that seed of recognizability, which is why the community exists to begin with. But it takes good sensibilities to pull off that expansion subtly, without the end product sounding like a stitched together frankenstein. (Looking back, I think that Happy Towns mix qualifies as frankenstein with good makeup.) That's actually one of the great things
  15. I think people have raised some good points about what kind of addiction video games can be. While games be just as addicting as many substances (they are both enabled by similar physiological concepts), they're also different. For many substances, the underlying process can be a single overwhelming mechanism, whereas for games there's a much broader array of smaller gratifications that add together to create their powerful effect. Again, I think that just makes games different, not lower or higher on the totem pole. For example, for something like opioid addiction, if the person is unluc
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