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Liontamer

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  1. OC ReMix Presents Donkey Kong Country 3: Double the Trouble! December 3, 2012 Contact: press@ocremix.org FAIRFAX, VA... OverClocked ReMix today released its 36th arrangement album, Donkey Kong Country 3: Double the Trouble! Directed by Wes "Emunator" McDonald, the nearly 5 1/2 hour-long double album pays tribute to every song from both the original Donkey Kong Country 3: Dixie Kong's Double Trouble!, developed by Rare and published by Nintendo in 1996 for the SNES, as well as the 2005 remake for the Game Boy Advance, which featured an entirely different soundtrack. Featuring 77 tracks from 69 artists, Double the Trouble! re-envisions the original compositions of Eveline Novakovic and David Wise in a wide variety of styles, including a new arrangement from David Wise himself and instrumental performances from Wise and his former colleague at Rare, Robin Beanland. Double the Trouble! is available for free download at http://dkc3.ocremix.org. Double the Trouble! is one of OC ReMix's largest and most stylistically-diverse releases to date, with genres spanning from classic rock to ethnic jazz, electro-house to country, and everything in between. The album also stands as the last entry of the OC ReMix community's Donkey Kong Country series albums, completing the trilogy that began with Donkey Kong Country: Kong in Concert in 2004 and Donkey Kong Country 2: Serious Monkey Business in 2010. Double the Trouble! was made by fans, for fans, and is not affiliated with or endorsed by Nintendo or Rare Ltd.; all original compositions are copyright their respective owners. "The Donkey Kong Country series has always held a special place in my heart. Ever since I first picked up the controller at the age of 3, I found myself in love with everything about the games… the innovative level design, the gorgeous graphics, and especially the music. I would find myself pausing the game mid-level and listening to my favorite songs for hours on end. Given the stellar reputation of the previous two albums, I knew that this album had to be something special," said album director Wes McDonald, who discovered OC ReMix upon the release of the Kong in Concert album. "Words can't properly capture the scope of this album and the efforts of the artists that made it happen, so I'll let the music speak for itself. To every artist who contributed to the project, I'm so proud of what you've created. Thank you for helping make this the biggest and (hopefully) the best OC ReMix project to date!" About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://dkc3.ocremix.org Torrent: http://bt.ocremix.org/torrents/Donkey_Kong_Country_3_-_Double_the_Trouble.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=42193
  2. Dudes, we're NOT doing a midnight release, go to sleep. Posting now so y'all don't get carried away.
  3. There were a couple of random pops/skips in here (1:50, 3:17, 5:19), but Emu mentioned the source files were kaput, so ah well. The timing of the snare at :59 seemed just slightly off; am I making that up; it's possible it's just me, not that it was anything remotely close to a dealbreaker. The snare pattern though was pretty bland and almost functioned like a metronome; you know, like when the clicks don't really work with the rest of the music, they just sound out louder than everything else and kind of get in the way. It's kind of strange, but the snare tone was a bit too "thick" and out of place during brief quieter areas like 1:51-2:08. The sound of it just doesn't fully click within this piece, and undermined the excellent cymbal writing. Then bringing the snare pattern in during the other sections (2:14-2:48, 2:56-3:16, etc.), it just sounded like the pattern lacked any variation and undermined the overall flow. I wanted to make sure no one felt it was a significant enough issue to hold this back. I hate to nitpick the snare drum, because it's obvious the piece is good stuff nonetheless. All of the live elements from Waleed, Amy and Frank were awesome, and provided so many great variations to the original theme. I think a different snare sound and some better variation of that plain pattern would have helped everything gel together a lot better, but the positives clearly outweigh one stickler issue. I'd really love to hear these 3 collab again, I never would have expected it. YES
  4. I think you made the case quickly, but said what needed to be said pretty well. I lean toward allowing more structurally conservative arrangements if a live performance is personalized enough, but in this case, the first half, while somewhat personalized is still structured verbatim with the original, so I felt it was important the panel vet it. And for you folks reading, we can and have posted structurally conservative arrangements, but artists need to compensate for that in other ways, and I agree with DS's POV that the second half does that. There was some subtle but good additive background writing in the first half, particularly the drums. The guitar performances also added a little bit of subtle personalization; not anything that put it over the top, but it was an understated highlight when comparing its sound to the original. The second half of the mix, with everything that happened after 2:33, was enough to put it over the top for me. 2:40's original section provided some a great dynamic change, and the rebuild at 3:10 to transition into the next solo was nice. David Wise's sax solo 3:29-3:51 on top of the source's bassline, followed by the amazing synth soloing on top of the arranged source from 3:55 until the end were both huge and helped end this strongly and present nothing but original material and interpretation for the last few minutes. Whoever in the band thought of including the DKC1 fanfare at the finish is my boy; clever integration of that for a nostalgic and fun finish. Nice work, and a pleasure to have David supporting the OCR's community's efforts once again. YES
  5. This was a flood candidate for the DKC3 album chosen by Emu, and previously marked DP in the submissions inbox. Great track in a vacuum, but the structure's very close to the source. Is the arrangement too straightforward/conservative, or is it expansive/personalized enough to stand apart from the original? Please don't rush a vote just to make one, but try to vote ASAP. - LT Monkey Kong, David Wise Daniel Rosenqvist, Anton Dromberg, Lucas Grönlund, Axel Johansson, Anton Fluch and David Wise danielrosenqvisten@hotmail.com www.myspace.com/monkeykong Monkey Kong userid: 5179 Sea Breeze Concerto ARRANGED BY: Monkey Kong PERFORMED BY: Monkey Kong feat. David Wise Stilt Village (Game Boy Advance) Daniel Rosenqvist of Monkey Kong: In spring last year, I got a mail from Emu asking us to be a part of the DKC3 album. Although the time wasn't optimal for us with school graduation, concerts and, of course, rehearsing for our pre-show gig at the Stockholm Concert Hall for Distant Worlds II, there really was no way for me (being such an OC ReMix fan) to turn down on this! I knew the process was gonna be long -- getting up the energy in the band, finding time to practice, jam it (A LOT of jamming, actually), arranging, recording, mixing, mastering, and so on. But to now come out in the other end and see the result is gratifying. This could not be done without David Wise. I would like to thank him from the bottom of my heart for all the love he's put in to both his playing and also in mixing and mastering. I've learned so much from this Dave, thank you!! This song is for you, the OC ReMix staff and, of course, every video game music lover that understands why it's the ultimate art form! I'm very pleased to give you the "Sea Breeze Concerto!" (first 20 seconds of source is ocean SFX)
  6. This was a flood candidate for the DKC3 album chosen by Emu. I think the bland drum pattern that goes in and out and the slightly-off timing of things drag it down from DP and the panel should make a call on it. Please don't rush a vote just to make one, but try to vote ASAP. - LT Cornfed Kong ARRANGED BY: zykO PERFORMED BY: zykO feat. diotrans, Diggi Dis Rockface Rumble (Game Boy Advance) zykO: I listen to a lot more country than I let on. More of the Hank Williams III variety, no doubt, but my ears perked up immediately when I saw the opportunity to work with this source. I have a soft spot for the wondrous mix of the piano, violin, and upright bass, and with a little guitar, it's practically gold. The GBA version of "Rockface" is so completely unlike its SNES counterpart and while I was tempted to go off the deep end with the ambiance and SFX (as you'd expect me to), I opted instead to go for writing a song and letting the vibe of the piece do all the table setting instead of my normal dose of meandering scene-building. I was very blessed to be able to welcome the talents of incredibly talented folk like diotrans and Diggi Dis onto the project. Otherwise, we'd all have been stuck listening to me sequence piano and violin, hahaha. No, but really, their work is PRO, no question about it. WILL DO AGAIN http://www.youtube.com/watch?v=vtzMF8cMKVE
  7. Dayum, definitely rest up and get better, man. Let us know if you know more about what caused the lung to partially collapse when you can. That's crazy that's happened, but we're glad you're OK, and not out of action.
  8. Pretty swank! Definitely worth the 2 years of effort.
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